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GladiatusBattleSimulator

A Gladiatus battle simulator This library uses the GladiatusPlayerStatsAPI library to retrieve players' data.

Usage

Simulating arena battles

$results = arena_simulator(
	// Attacker player's info
	array(
		'country' => 'gr',
		'server' => '4',
		'name' => 'darkthanos',
		'id' => null
	),

	// Defender player's info
	array(
		'country' => 'gr',
		'server' => '4',
		'name' => 'greatapo',
		'id' => null
	),

	// Simulation parameters
	array(
		'life-mode' => 'current', // current / full / unlimited
		'simulates' => '10000' // do 10000 battles and return results
	),
);

Simulating turma battles

$results = turma_arena_simulator(
	// attacker player's info
	array(
		'country' => 'gr',
		'server' => '4',
		'name' => 'darkthanos',
		'id' => null
	),

	// Defender player's info
	array(
		'country' => 'gr',
		'server' => '4',
		'name' => 'greatapo',
		'id' => null
	),

	// Simulation parameters
	array(
		'simulates' => '500' // do 500 battles and return results
	)
);

Note: The player name is case sensitive. One can use an id instead.

Turma

Turma simulation is approximate since we are unaware of the exact formular used. Here is what we have uncovered and how the simulator currently works:

Each fighter has a threat based on which he attracts hits (chance to be hit = threat / total threat from all players). A fighter's threat is increased with each attack/heal he does.

Every time a fighter hits another fighter, his threat is increased by: (if he is a healer, his initial threat is 0 no matter the item he wears)
2 * initial threat + 2 * damage

When a healer heals, his threat is increased by:
1 * heal done

For fighters in defense stance, the above formulas are exact. For fighters in attack/heal stance these formular slightly deviate for yet unknown reasons. If you want to research how turma works, use GCA's integrated dungeon/turma reports analyser.

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