A free Unreal Procedural Content Generation (PCG) plugin. It allows you to drop PCG graphs as splines into your levels and then define any number of mesh groups via data assets, which are then easily customized using many parameters.
This allows you to use PCG without having to familiarize yourself with the structure of PCG graphs.
2024-09-15: Added a Gaea 2 template for quickstart: https://bit.ly/Gaea2_Template
2024-08-11:
- Added individually calculated bounds boundaries per Static Mesh to make self pruning more exact
- Added Static Mesh specific Weight (chance to be selected) and BoundScale (extend mesh bounds to allow/disallow overlap)
- Moved Debug mode into the Data Asset - now switchable per Mesh group between:
- No Debug
- Debug with custom colored cubes
- Debug with Static Meshes and colored Wireframes to show bounds
- Debug with Static Meshes and colored x.y.z axis Tripods
- UEPastebin: https://bit.ly/PCG_Template - Subgraph for info, but easier to use this plugin!
- Tutorial video: english | german
This plugin is part of my small Youtube channel discussing various aspects of Unreal development.
If you have any remarks, improvements or questions, best post them into the regarding Youtube tutorial chats groups.