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Morph target compatibility and new threejs version compatibility #4

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Achuttarsing
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latest threejs version compatibility

clamp is not available anymore on latest threejs versions (THREE.MathUtils.clamp instead)

Morph target compatibility

Shader is now compatible with morphs if available

@DerSchmale
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Thanks for the PR! I sort of abandoned this repo, since ThreeJS has their own more flexible iridescence support. Is there a reason to still use this?

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