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<script setup lang="ts"> | ||
import background from '../assets/de-an-sun--iSZqeGuBnI-unsplash.jpg' | ||
</script> | ||
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||
<style lang="scss" scoped> | ||
.frosted-backdrop { | ||
background-color: rgba(40, 40, 40, 0.5); | ||
backdrop-filter: blur(30px); | ||
} | ||
</style> | ||
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||
<template> | ||
<q-page> | ||
<q-img :src="background" fit="cover" height="calc(100vh - 50px)"> | ||
<div class="full-width full-height overflow-auto"> | ||
<q-card flat class="full-width frosted-backdrop q-mb-md"> | ||
<q-card-section> | ||
<div class="text-h6">About</div> | ||
|
||
<q-separator class="q-mb-md" /> | ||
|
||
<p class="text-body1"> | ||
While the site itself doesn't store any data, you should be aware | ||
of a few things: | ||
</p> | ||
|
||
<p class="text-body1"> | ||
<span class="text-bold">Cookies</span><br /> | ||
This site doesn't use third party cookies. First party cookies may | ||
be used (read: not yet) to make the site function, such as storing | ||
game state in the event that you or your opponent loses | ||
connection. | ||
</p> | ||
|
||
<p class="text-body1"> | ||
<span class="text-bold">Errors and performance</span><br /> | ||
I use Sentry to get notified about bugs and issues on this site. | ||
Some extensions or firewalls may block the sentry.io domain. In | ||
this case, errors that occur for you will remain invisible to me | ||
and could remain that way, possibly preventing you from playing. | ||
If possible, please make sure that Sentry is not blocked from | ||
receiving error reports <3 | ||
<br /> | ||
Here are the measures set up to protect your privacy when it comes | ||
to error reports: | ||
</p> | ||
|
||
<p class="text-body1"> | ||
<ul> | ||
<li> | ||
Whenever an error occurs, details about the error are sent to | ||
Sentry (https://sentry.io). Only data related to the error itself | ||
is sent, such as stack traces, and application state history (e.g. | ||
on which page the error occurred, or the sequence of clicks that | ||
lead to the error). The source IP address and additional | ||
potentially personally identifiable information on the error is | ||
removed before error reports are generated. | ||
</li> | ||
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||
<li> | ||
In addition, somer performance metrics may be (read: not yet) | ||
collected and sent to Sentry as well, such as time taken to | ||
process your move on the chessboard, evaluate the board, or find a | ||
response to your move when playing against a bot. | ||
</li> | ||
|
||
<li> | ||
In both cases, only the minimum required data is sent and in | ||
personally identifiable cases that must be sent (e.g. IP address), | ||
this information is scrubbed before processing. The operator of | ||
Sentry is Functional Software, Inc (https://functional.software/). | ||
</li> | ||
</ul> | ||
</p> | ||
|
||
<p class="text-body1"> | ||
<span class="text-bold">WebRTC</span><br /> | ||
When playing multiplayer with an opponent across the Internet, | ||
this site uses WebRTC to communicate directly with your opponent's | ||
web browser. This means that when both you and your opponent's | ||
browser and network supports WebRTC, your IP address will be | ||
technically available to your opponent. It's not displayed on the | ||
UI. | ||
</p> | ||
|
||
<p class="text-body1"> | ||
<span class="text-bold">STUN/TURN servers</span><br /> | ||
If either your or your opponent's network/browser is incompatible | ||
with WebRTC, traffic will be proxied over a server, operated by | ||
PeerJS (https://peerjs.com/). In this case, the complete | ||
communication with your opponent will go through that server. | ||
<br /> | ||
If both players' conditions support WebRTC, a TURN server will be | ||
used to assign a peer ID to both players, and when connected, the | ||
traffic containing game state will travel directly between the two | ||
browsers. In this case, only the initial connection handshake will | ||
go through the external server. | ||
</p> | ||
</q-card-section> | ||
</q-card> | ||
</div> | ||
</q-img> | ||
</q-page> | ||
</template> |
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