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# sbn64 | ||
Simple Byteswapper for N64 Saves | ||
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This program is designed to convert N64 saves generated by PC emulators, like Project64, from Little Endian to Big Endian, by performing a 32-bit byteswapping operation on the whole file (and adding padding if required). The output file should be compatible with Wii64/Not64 and Mupen64Plus emulators. Usage is pretty much straightforward and it's also explained in the program itself. | ||
This program is designed to convert N64 saves between different formats generated by various emulators, by cutting/padding the source file and/or performing a 32-bit byteswapping operation on it. Usage is pretty much straightforward and it's also explained in the program itself. | ||
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Furthermore, sbn64 lets you convert an input file to the Virtual Console format, by using the "/vc_save" modifier. Also, it's compatible with Sixtyforce saves and it's able to extract Controller Pak saves from them. | ||
As of v1.5, sbn64 is able to convert to/from the formats generated by these emulators: | ||
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This code is public domain, so just have at it. | ||
* Wii64. | ||
* Project64 (PC). | ||
* Wii N64 Virtual Console titles. | ||
* Sixtyforce (Mac). Also compatible with Controller Pak data. | ||
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This code is of public domain, so just have at it. |