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Feature: lock device with pin by long pressing up button #107

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Oct 13, 2022
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13 changes: 13 additions & 0 deletions applications/services/desktop/scenes/desktop_scene_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#include "../helpers/pin_lock.h"

#define TAG "DesktopSrv"

Expand Down Expand Up @@ -96,6 +97,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;

case DesktopMainEventLock:
if(desktop->settings.pin_code.length > 0) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
desktop_pin_lock(&desktop->settings);
desktop_lock(desktop);
} else {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
}
consumed = true;
break;

case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
Expand Down
1 change: 1 addition & 0 deletions applications/services/desktop/views/desktop_events.h
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ typedef enum {
DesktopMainEventOpenDebug,
DesktopMainEventOpenPassport,
DesktopMainEventOpenPowerOff,
DesktopMainEventLock,

DesktopMainEventOpenGameMenu,

Expand Down
2 changes: 2 additions & 0 deletions applications/services/desktop/views/desktop_view_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,8 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventLock, main_view->context);
}
}
} else {
Expand Down