How does world->raycast() work? #322
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So what I want to do is to have a raycast into the entire world that returns a point of contact. I got world->raycast() to work and print out the contact point, but I am unsure of what to do from there. Am I on the right track, or is there something else I need to do for it? |
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Answered by
DanielChappuis
Mar 10, 2023
Replies: 1 comment 1 reply
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Hello, You should take a look at the documentation about raycasting here. I hope this helps. |
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1 reply
Answer selected by
anugentc
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Hello,
You should take a look at the documentation about raycasting here.
I hope this helps.