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🧹 Refactor CrowdManager by extracting CrowdTextureManager#1364

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refactor-crowd-manager-875482965929525904
Apr 23, 2026
Merged

🧹 Refactor CrowdManager by extracting CrowdTextureManager#1364
DaFum merged 2 commits into
mainfrom
refactor-crowd-manager-875482965929525904

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@DaFum

@DaFum DaFum commented Apr 23, 2026

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🎯 What: Extracted the asset loading and texture storage logic from CrowdManager.ts into a new, dedicated CrowdTextureManager.ts class.
💡 Why: To improve maintainability, reduce the file size of CrowdManager, and adhere to the Single Responsibility Principle, fixing the "overly long function/component" code health issue. This matches the existing pattern seen in EffectTextureManager.
Verification: Verified by running both logic (npm run test:vitest:logic) and UI (npm run test:vitest:ui) test suites, as well as npm run lint. Checked that the extracted texture functionality and fallback behavior work identically.
Result: Cleaned up CrowdManager, significantly reduced its size and responsibility, making the code much easier to read and maintain.


PR created automatically by Jules for task 875482965929525904 started by @DaFum


Open in Devin Review

Extracted asset loading and texture storage into a dedicated CrowdTextureManager
class to adhere to the Single Responsibility Principle and resolve the
"overly long function/component" code smell in CrowdManager.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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neurotoxic-game Ready Ready Preview, Comment Apr 23, 2026 2:20pm

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ℹ️ Review info
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📥 Commits

Reviewing files that changed from the base of the PR and between 9ac3ad5 and 4d1c44e.

📒 Files selected for processing (2)
  • src/components/stage/CrowdManager.ts
  • src/components/stage/CrowdTextureManager.ts
📝 Walkthrough

Walkthrough

Texture management for crowd sprites is refactored from CrowdManager into a new dedicated CrowdTextureManager class. The CrowdManager now delegates texture loading, selection, and disposal to this specialized manager, reducing inline texture handling responsibilities.

Changes

Cohort / File(s) Summary
Crowd Manager Refactoring
src/components/stage/CrowdManager.ts
Removed inline texture management: textures field and CrowdTextures type eliminated. Texture initialization delegated to textureManager.loadAssets(), sprite creation uses textureManager.textures.idle, and target texture selection via textureManager.getTargetTexture(). Cleanup calls textureManager.dispose().
Texture Manager Extraction
src/components/stage/CrowdTextureManager.ts
New module introducing CrowdTextures type and CrowdTextureManager class. Provides asynchronous texture loading via loadAssets(), texture selection via getTargetTexture(shouldMosh), and resource cleanup via dispose(). Handles texture generation, error reporting, and state management.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~12 minutes

Possibly related PRs

Suggested labels

codex, Review effort 3/5

Poem

🐰 A texture tale so clean and neat,
Crowd management: now organized and sweet!
From Manager's grip, the textures fly,
To their own domain way up high.
Mosh and idle, side by side,
In a class with proper pride! ✨

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly describes the main refactoring change: extracting CrowdTextureManager from CrowdManager, which aligns with the primary objective of the changeset.
Description check ✅ Passed The description comprehensively explains what was changed, why the refactoring was needed, and provides verification details, all directly related to the changeset.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

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  • Create PR with unit tests
  • Commit unit tests in branch refactor-crowd-manager-875482965929525904

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📝 PR Kommentar-Zusammenfassung

Wird automatisch aktualisiert, sobald sich Kommentare ändern.

- [chatgpt-codex-connector]: **<sub><sub></sub></sub> Preserve CrowdManager.textures public field** This refactor replaces the `textures` field with `textureManager` but does not keep a compatibility alias, so any existing consumer that reads or writes `crowdManager.textures.*` now gets `undefined` and throws (e.g., setting `crowdManager.textures.idle`). In this repo that regression is immediately observable in the node CrowdManager tests, and it will also affect any runtime code using the old field contract; please either migrate all callers in the same change or expose `textures` as a passthrough accessor. Useful? React with 👍 / 👎.
- [gemini-code-assist]: The `textureManager` property is initialized in the constructor and is not intended to be reassigned during the lifecycle of the `CrowdManager`. Marking it as `readonly` improves code safety and clarity. \`\`\`suggestion readonly textureManager: CrowdTextureManager \`\`\`
- [gemini-code-assist]: For better consistency and encapsulation, consider using the `getTargetTexture` method with `false` instead of accessing the `textures` property directly. This ensures that the logic for retrieving the base texture is centralized within the `CrowdTextureManager`. \`\`\`suggestion const idleTexture = this.textureManager.getTargetTexture(false) \`\`\`
- [gemini-code-assist]: The `textures` property is currently public, which allows external components to modify the manager's internal state directly. Consider making it `private` (e.g., `_textures`) and providing a public getter if needed, or relying solely on methods like `getTargetTexture` to access the textures. This improves encapsulation and prevents accidental side effects from other components.
- [devin-ai-integration]: 🟡 **Type-only import `CrowdTextures` missing `type` qualifier violates AGENTS.md `isolatedModules` rule** `CrowdTextures` is exported as `export type` in `src/components/stage/CrowdTextureManager.ts:6`, but it is imported as a regular value import in `CrowdManager.ts:9`: `import { CrowdTextureManager, CrowdTextures }`. Per AGENTS.md: "`isolatedModules: true` — type-only imports must use `import type` (mixed form: `import { Foo, type Bar }`)." The correct form is `import { CrowdTextureManager, type CrowdTextures }`. Note the new `CrowdTextureManager.ts` itself correctly uses `import type { Texture }` on line 1, making this inconsistency within the same PR. \`\`\`suggestion import { CrowdTextureManager, type CrowdTextures } from './CrowdTextureManager' \`\`\`

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Lint Fix Preview

Target roots:

  • src/

Patch preview

(Showing last 4000 lines if larger.)

diff --git a/src/components/overworld/OverworldMap.tsx b/src/components/overworld/OverworldMap.tsx
index 58a87f0f..c0750543 100644
--- a/src/components/overworld/OverworldMap.tsx
+++ b/src/components/overworld/OverworldMap.tsx
@@ -23,7 +23,7 @@ export const OverworldMap = React.memo(
     travelCompletedRef,
     onTravelComplete,
     activeStoryFlags
-}: OverworldMapProps) => {
+  }: OverworldMapProps) => {
     // Memoized URL generators
     const mapBgUrl = useMemo(
       () => getGenImageUrl(IMG_PROMPTS.OVERWORLD_MAP),
@@ -83,41 +83,46 @@ export const OverworldMap = React.memo(
     const renderedNodes = useMemo(() => {
       if (!gameMap) return null
       const nodes = gameMap.nodes
-      return Object.values(nodes as Record<string, unknown>).map((node: unknown) => {
-        const isCurrent = node.id === player.currentNodeId
-        const visibility = getNodeVisibility(node.layer, currentLayer)
-        const isReachable = isConnected(node.id) || node.type === 'START'
+      return Object.values(nodes as Record<string, unknown>).map(
+        (node: unknown) => {
+          const isCurrent = node.id === player.currentNodeId
+          const visibility = getNodeVisibility(node.layer, currentLayer)
+          const isReachable = isConnected(node.id) || node.type === 'START'
 
-        let iconUrl = pinClubUrl
-        if (node.type === 'FESTIVAL') iconUrl = pinFestivalUrl
-        else if (node.type === 'START') iconUrl = pinHomeUrl
-        else if (node.type === 'REST_STOP') iconUrl = pinRestUrl
-        else if (node.type === 'SPECIAL') iconUrl = pinSpecialUrl
-        else if (node.type === 'FINALE') iconUrl = pinFinaleUrl
+          let iconUrl = pinClubUrl
+          if (node.type === 'FESTIVAL') iconUrl = pinFestivalUrl
+          else if (node.type === 'START') iconUrl = pinHomeUrl
+          else if (node.type === 'REST_STOP') iconUrl = pinRestUrl
+          else if (node.type === 'SPECIAL') iconUrl = pinSpecialUrl
+          else if (node.type === 'FINALE') iconUrl = pinFinaleUrl
 
-        const effectivePrice = calculateEffectiveTicketPrice(node.venue || {}, {
-          discountedTickets: activeStoryFlags?.includes(
-            'discounted_tickets_active'
+          const effectivePrice = calculateEffectiveTicketPrice(
+            node.venue || {},
+            {
+              discountedTickets: activeStoryFlags?.includes(
+                'discounted_tickets_active'
+              )
+            }
           )
-        })
 
-        return (
-          <MapNode
-            key={node.id}
-            node={node}
-            isCurrent={isCurrent}
-            isTraveling={isTraveling}
-            visibility={visibility}
-            isReachable={isReachable}
-            isPendingConfirm={pendingTravelNode?.id === node.id}
-            handleTravel={handleTravel}
-            setHoveredNode={setHoveredNode}
-            iconUrl={iconUrl}
-            vanUrl={vanUrl}
-            ticketPrice={effectivePrice}
-        />
+          return (
+            <MapNode
+              key={node.id}
+              node={node}
+              isCurrent={isCurrent}
+              isTraveling={isTraveling}
+              visibility={visibility}
+              isReachable={isReachable}
+              isPendingConfirm={pendingTravelNode?.id === node.id}
+              handleTravel={handleTravel}
+              setHoveredNode={setHoveredNode}
+              iconUrl={iconUrl}
+              vanUrl={vanUrl}
+              ticketPrice={effectivePrice}
+            />
+          )
+        }
       )
-    })
     }, [
       gameMap,
       player.currentNodeId,
diff --git a/src/components/stage/CrowdTextureManager.ts b/src/components/stage/CrowdTextureManager.ts
index f2a5b0cf..97d104e0 100644
--- a/src/components/stage/CrowdTextureManager.ts
+++ b/src/components/stage/CrowdTextureManager.ts
@@ -40,14 +40,22 @@ export class CrowdTextureManager {
   }
 
   getTargetTexture(shouldMosh: boolean): Texture | null {
-    return shouldMosh && this.textures.mosh ? this.textures.mosh : this.textures.idle
+    return shouldMosh && this.textures.mosh
+      ? this.textures.mosh
+      : this.textures.idle
   }
 
   dispose(): void {
-    if (this.textures.idle && typeof this.textures.idle.destroy === 'function') {
+    if (
+      this.textures.idle &&
+      typeof this.textures.idle.destroy === 'function'
+    ) {
       this.textures.idle.destroy(true)
     }
-    if (this.textures.mosh && typeof this.textures.mosh.destroy === 'function') {
+    if (
+      this.textures.mosh &&
+      typeof this.textures.mosh.destroy === 'function'
+    ) {
       this.textures.mosh.destroy(true)
     }
     this.textures = { idle: null, mosh: null }
diff --git a/src/hooks/usePreGigLogic.ts b/src/hooks/usePreGigLogic.ts
index fff7c887..be4ae62e 100644
--- a/src/hooks/usePreGigLogic.ts
+++ b/src/hooks/usePreGigLogic.ts
@@ -178,15 +178,18 @@ export const usePreGigLogic = (): PreGigLogicReturn => {
     }
   }, [activeEvent, isScreenshotMode, triggerEvent])
 
-  const toggleSong = useCallback(song => {
-    if (selectedSongIds.has(song.id)) {
-      setSetlist(setlist.filter(s => getSongId(s) !== song.id))
-    } else {
-      if (setlist.length < 3) {
-        setSetlist([...setlist, { id: song.id }])
+  const toggleSong = useCallback(
+    song => {
+      if (selectedSongIds.has(song.id)) {
+        setSetlist(setlist.filter(s => getSongId(s) !== song.id))
+      } else {
+        if (setlist.length < 3) {
+          setSetlist([...setlist, { id: song.id }])
+        }
       }
-    }
-  }, [selectedSongIds, setSetlist, setlist])
+    },
+    [selectedSongIds, setSetlist, setlist]
+  )
 
   const calculatedBudget = useMemo(() => {
     let acc = 0
diff --git a/src/scenes/kabelsalat/hooks/useKabelsalatInteractions.ts b/src/scenes/kabelsalat/hooks/useKabelsalatInteractions.ts
index 605cd77b..a4dbecfe 100644
--- a/src/scenes/kabelsalat/hooks/useKabelsalatInteractions.ts
+++ b/src/scenes/kabelsalat/hooks/useKabelsalatInteractions.ts
@@ -1,4 +1,11 @@
-import { useEffect, useCallback, useRef, type MutableRefObject, type Dispatch, type SetStateAction } from 'react'
+import {
+  useEffect,
+  useCallback,
+  useRef,
+  type MutableRefObject,
+  type Dispatch,
+  type SetStateAction
+} from 'react'
 import { SOCKET_DEFS, CABLE_MAP } from '../constants'
 
 export const useKabelsalatInteractions = (
@@ -23,28 +30,33 @@ export const useKabelsalatInteractions = (
     }
   }, [])
 
-  const triggerShock = useCallback((reason: string) => {
-    setIsShocked(true)
-    setFaultReason(reason)
-    setSelectedCable(null)
-    setConnections({})
+  const triggerShock = useCallback(
+    (reason: string) => {
+      setIsShocked(true)
+      setFaultReason(reason)
+      setSelectedCable(null)
+      setConnections({})
 
-    if (shockTimeoutRef.current) {
-      clearTimeout(shockTimeoutRef.current)
-    }
+      if (shockTimeoutRef.current) {
+        clearTimeout(shockTimeoutRef.current)
+      }
 
-    shockTimeoutRef.current = setTimeout(() => {
-      setIsShocked(false)
-      setFaultReason('')
-      shockTimeoutRef.current = null
-    }, 1200)
-  }, [setIsShocked, setFaultReason, setSelectedCable, setConnections])
+      shockTimeoutRef.current = setTimeout(() => {
+        setIsShocked(false)
+        setFaultReason('')
+        shockTimeoutRef.current = null
+      }, 1200)
+    },
+    [setIsShocked, setFaultReason, setSelectedCable, setConnections]
+  )
 
   const handleCableClick = useCallback(
     (cableId: string) => {
       if (isShocked || isPoweredOn || isGameOver || isWinningRef.current) return
 
-      const connectionSocketId = Object.keys(connections).find(key => connections[key] === cableId)
+      const connectionSocketId = Object.keys(connections).find(
+        key => connections[key] === cableId
+      )
 
       if (connectionSocketId) {
         setConnections(prev => {
@@ -56,7 +68,15 @@ export const useKabelsalatInteractions = (
       }
       setSelectedCable(prev => (prev === cableId ? null : cableId))
     },
-    [isShocked, isPoweredOn, isGameOver, connections, isWinningRef, setConnections, setSelectedCable]
+    [
+      isShocked,
+      isPoweredOn,
+      isGameOver,
+      connections,
+      isWinningRef,
+      setConnections,
+      setSelectedCable
+    ]
   )
 
   const handleSocketClick = useCallback(
diff --git a/src/scenes/kabelsalat/hooks/useKabelsalatShuffle.ts b/src/scenes/kabelsalat/hooks/useKabelsalatShuffle.ts
index 218804c2..8d278d2a 100644
--- a/src/scenes/kabelsalat/hooks/useKabelsalatShuffle.ts
+++ b/src/scenes/kabelsalat/hooks/useKabelsalatShuffle.ts
@@ -1,4 +1,10 @@
-import { useEffect, type MutableRefObject, type Dispatch, type SetStateAction, useMemo } from 'react'
+import {
+  useEffect,
+  type MutableRefObject,
+  type Dispatch,
+  type SetStateAction,
+  useMemo
+} from 'react'
 import { INITIAL_SOCKET_ORDER } from '../constants'
 import { getSafeRandom } from '../../../utils/crypto'
 
@@ -52,5 +58,13 @@ export const useKabelsalatShuffle = (
     }, 2000)
 
     return () => clearInterval(interval)
-  }, [isPoweredOn, isGameOver, isShocked, unconnectedIds, connections, isWinningRef, setSocketOrder])
+  }, [
+    isPoweredOn,
+    isGameOver,
+    isShocked,
+    unconnectedIds,
+    connections,
+    isWinningRef,
+    setSocketOrder
+  ])
 }
diff --git a/src/scenes/kabelsalat/hooks/useKabelsalatTimer.ts b/src/scenes/kabelsalat/hooks/useKabelsalatTimer.ts
index b3fec8b9..ab36e6c3 100644
--- a/src/scenes/kabelsalat/hooks/useKabelsalatTimer.ts
+++ b/src/scenes/kabelsalat/hooks/useKabelsalatTimer.ts
@@ -1,4 +1,10 @@
-import { useEffect, useRef, type MutableRefObject, type Dispatch, type SetStateAction } from 'react'
+import {
+  useEffect,
+  useRef,
+  type MutableRefObject,
+  type Dispatch,
+  type SetStateAction
+} from 'react'
 import { SOCKET_DEFS } from '../constants'
 
 export const useKabelsalatTimer = (

Duplicate code

No significant duplicates found (per jscpd thresholds).

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Reviewed commit: 9ac3ad5040

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crowdMembers: CrowdMember[]
container: Container | null
textures: CrowdTextures
textureManager: CrowdTextureManager

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P1 Badge Preserve CrowdManager.textures public field

This refactor replaces the textures field with textureManager but does not keep a compatibility alias, so any existing consumer that reads or writes crowdManager.textures.* now gets undefined and throws (e.g., setting crowdManager.textures.idle). In this repo that regression is immediately observable in the node CrowdManager tests, and it will also affect any runtime code using the old field contract; please either migrate all callers in the same change or expose textures as a passthrough accessor.

Useful? React with 👍 / 👎.

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Code Review

This pull request refactors texture management by extracting logic from CrowdManager into a new CrowdTextureManager class, which handles asset loading, retrieval, and disposal. The review feedback suggests several improvements: marking the textureManager property as readonly for better safety, using the getTargetTexture method consistently instead of direct property access, and improving encapsulation by making the textures property private within the manager class.

crowdMembers: CrowdMember[]
container: Container | null
textures: CrowdTextures
textureManager: CrowdTextureManager

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medium

The textureManager property is initialized in the constructor and is not intended to be reassigned during the lifecycle of the CrowdManager. Marking it as readonly improves code safety and clarity.

Suggested change
textureManager: CrowdTextureManager
readonly textureManager: CrowdTextureManager

_createCrowdMember(radius: number, fallbackColor: number): CrowdMember {
if (this.textures.idle) {
const crowd = new Sprite(this.textures.idle) as CrowdSpriteMember
const idleTexture = this.textureManager.textures.idle

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medium

For better consistency and encapsulation, consider using the getTargetTexture method with false instead of accessing the textures property directly. This ensures that the logic for retrieving the base texture is centralized within the CrowdTextureManager.

Suggested change
const idleTexture = this.textureManager.textures.idle
const idleTexture = this.textureManager.getTargetTexture(false)

}

export class CrowdTextureManager {
textures: CrowdTextures

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medium

The textures property is currently public, which allows external components to modify the manager's internal state directly. Consider making it private (e.g., _textures) and providing a public getter if needed, or relying solely on methods like getTargetTexture to access the textures. This improves encapsulation and prevents accidental side effects from other components.

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❌ Node.js tests failed

Showing relevant failure lines (full log is attached to the workflow run):


# [PixiStageController] TestLabel load failed: Test rejection Error: Test rejection
not ok 11 - CrowdManager
# [loadTextures] Failed to load texture for 'bus' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'road' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'rock' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'barrier' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'fuel' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'roadie' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'carA' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'carB' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'carC' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'amp' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'drums' TypeError: Cannot read properties of undefined (reading 'has')
# [loadTextures] Failed to load texture for 'guitar' TypeError: Cannot read properties of undefined (reading 'has')
# [PixiStageController] Crowd Assets load failed: Load failed Error: Load failed
# [PixiStageController] Crowd Assets load failed: Load failed Error: Load failed
# [PixiStageController] Crowd Assets load failed: Load failed Error: Load failed
#   stack: 'Error: Failed to load song\\n' +
# [AudioEngine] canPlayAudioType check failed, returning false. ReferenceError: Audio is not defined
# [AudioEngine] Failed to decode audio buffer for "network-error.ogg". This browser may not support OGG Vorbis (e.g. Safari/iOS). Consider providing .m4a or .mp3 fallbacks. Error: Network Error
# [AudioEngine] canPlayAudioType check failed, returning false. ReferenceError: Audio is not defined
# [AudioEngine] Failed to decode audio buffer for "bad-audio.ogg". This browser may not support OGG Vorbis (e.g. Safari/iOS). Consider providing .m4a or .mp3 fallbacks. Error: Decode Error
    # Subtest: Network Error: returns null on fetch exception
    ok 5 - Network Error: returns null on fetch exception
    # Subtest: Decode Error: returns null if decoding fails
    ok 6 - Decode Error: returns null if decoding fails
# [AudioEngine] Node disposal failed (likely benign) Error: Dispose failed
# [AudioEngine] Node disposal failed (likely benign) Error: Dispose failed
# [AudioEngine] Node disposal failed (likely benign) Error: Dispose failed
# [AudioEngine] Node disposal failed (likely benign) Error: Dispose failed
# [AudioEngine] Node disposal failed (likely benign) Error: Dispose failed
# [AudioEngine] Node disposal failed (likely benign) Error: dispose failed
# [AudioEngine] Node disposal failed (likely benign) Error: dispose failed
#   stack: 'Error: storage denied\\n' +
#   stack: 'Error: Cryptographically secure random number generation is not supported in this environment.\\n' +
#   stack: 'Error: Cyclic array\\n' +
#   stack: 'Error: Custom object\\n' +
#   stack: 'Error: Unhandled Promise Rejection\\n' +
#   stack: 'Error: String payload\\n' +
#   stack: 'Error: Unhandled Promise Rejection\\n' +
#   stack: 'Error: Log size test 0\\n' +
#   stack: 'Error: Log size test 1\\n' +
#   stack: 'Error: Log size test 2\\n' +
#   stack: 'Error: Log size test 3\\n' +
#   stack: 'Error: Log size test 4\\n' +
#   stack: 'Error: Log size test 5\\n' +
#   stack: 'Error: Log size test 6\\n' +
#   stack: 'Error: Log size test 7\\n' +
#   stack: 'Error: Log size test 8\\n' +
#   stack: 'Error: Log size test 9\\n' +
#   stack: 'Error: Log size test 10\\n' +
#   stack: 'Error: Log size test 11\\n' +
#   stack: 'Error: Log size test 12\\n' +
#   stack: 'Error: Log size test 13\\n' +
#   stack: 'Error: Log size test 14\\n' +
#   stack: 'Error: Log size test 15\\n' +
#   stack: 'Error: Log size test 16\\n' +
#   stack: 'Error: Log size test 17\\n' +
#   stack: 'Error: Log size test 18\\n' +
#   stack: 'Error: Log size test 19\\n' +
#   stack: 'Error: Log size test 20\\n' +
#   stack: 'Error: Log size test 21\\n' +
#   stack: 'Error: Log size test 22\\n' +
#   stack: 'Error: Log size test 23\\n' +
#   stack: 'Error: Log size test 24\\n' +
#   stack: 'Error: Log size test 25\\n' +
#   stack: 'Error: Log size test 26\\n' +
#   stack: 'Error: Log size test 27\\n' +
#   stack: 'Error: Log size test 28\\n' +
#   stack: 'Error: Log size test 29\\n' +
#   stack: 'Error: Log size test 30\\n' +
#   stack: 'Error: Log size test 31\\n' +
#   stack: 'Error: Log size test 32\\n' +
#   stack: 'Error: Log size test 33\\n' +
#   stack: 'Error: Log size test 34\\n' +
#   stack: 'Error: Log size test 35\\n' +
#   stack: 'Error: Log size test 36\\n' +
#   stack: 'Error: Log size test 37\\n' +
#   stack: 'Error: Log size test 38\\n' +
#   stack: 'Error: Log size test 39\\n' +
#   stack: 'Error: Log size test 40\\n' +
#   stack: 'Error: Log size test 41\\n' +
#   stack: 'Error: Log size test 42\\n' +
#   stack: 'Error: Log size test 43\\n' +
#   stack: 'Error: Log size test 44\\n' +
#   stack: 'Error: Log size test 45\\n' +
#   stack: 'Error: Log size test 46\\n' +
#   stack: 'Error: Log size test 47\\n' +
#   stack: 'Error: Log size test 48\\n' +
#   stack: 'Error: Log size test 49\\n' +
#   stack: 'Error: Log size test 50\\n' +
#   stack: 'Error: Log size test 51\\n' +
#   stack: 'Error: Log size test 52\\n' +
#   stack: 'Error: Log size test 53\\n' +
#   stack: 'Error: Log size test 54\\n' +
#   stack: 'Error: Log size test 55\\n' +
#   stack: 'Error: Log size test 56\\n' +
#   stack: 'Error: Log size test 57\\n' +
#   stack: 'Error: Log size test 58\\n' +
#   stack: 'Error: Log size test 59\\n' +
#   stack: 'Error: Log size test 60\\n' +
#   stack: 'Error: Log size test 61\\n' +
#   stack: 'Error: Log size test 62\\n' +
#   stack: 'Error: Log size test 63\\n' +
#   stack: 'Error: Log size test 64\\n' +
#   stack: 'Error: Log size test 65\\n' +
#   stack: 'Error: Log size test 66\\n' +
#   stack: 'Error: Log size test 67\\n' +
#   stack: 'Error: Log size test 68\\n' +
#   stack: 'Error: Log size test 69\\n' +
#   stack: 'Error: Log size test 70\\n' +
#   stack: 'Error: Log size test 71\\n' +
#   stack: 'Error: Log size test 72\\n' +
#   stack: 'Error: Log size test 73\\n' +
#   stack: 'Error: Log size test 74\\n' +
#   stack: 'Error: Log size test 75\\n' +
#   stack: 'Error: Log size test 76\\n' +
#   stack: 'Error: Log size test 77\\n' +
#   stack: 'Error: Log size test 78\\n' +
#   stack: 'Error: Log size test 79\\n' +
#   stack: 'Error: Log size test 80\\n' +
#   stack: 'Error: Log size test 81\\n' +
#   stack: 'Error: Log size test 82\\n' +
#   stack: 'Error: Log size test 83\\n' +
#   stack: 'Error: Log size test 84\\n' +
#   stack: 'Error: Log size test 85\\n' +
#   stack: 'Error: Log size test 86\\n' +
#   stack: 'Error: Log size test 87\\n' +
#   stack: 'Error: Log size test 88\\n' +
#   stack: 'Error: Log size test 89\\n' +
#   stack: 'Error: Log size test 90\\n' +
#   stack: 'Error: Log size test 91\\n' +
#   stack: 'Error: Log size test 92\\n' +
#   stack: 'Error: Log size test 93\\n' +
#   stack: 'Error: Log size test 94\\n' +
#   stack: 'Error: Log size test 95\\n' +
#   stack: 'Error: Log size test 96\\n' +
#   stack: 'Error: Log size test 97\\n' +
#   stack: 'Error: Log size test 98\\n' +
#   stack: 'Error: Log size test 99\\n' +
#   stack: 'Error: Log size test 100\\n' +
#   stack: 'Error: Log size test 101\\n' +
#   stack: 'Error: Log size test 102\\n' +
#   stack: 'Error: Log size test 103\\n' +
#   stack: 'Error: Log size test 104\\n' +
#   stack: 'Error: Remote fetch fail test\\n' +
#   stack: 'Error: Remote fetch sync fail test\\n' +
#   stack: 'Error: Remote beacon fail test\\n' +
#   stack: 'StateError: Test error\\n' +
#   stack: 'StateError: Test error\\n' +
#   stack: 'StateError: Severity override\\n' +
#   stack: 'StateError: Invalid errorInfo\\n' +
#   stack: 'StateError: Bad severity\\n' +
#     stack: 'Error: Original context error\\n' +
#   stack: 'StateError: Context wrapper\\n' +
#   stack: 'Error: Pattern redaction\\n' +
#   stack: 'Error: Cyclic context\\n' +
#   stack: 'Error: Critical event\\n' +
#   stack: 'Error: Sensitive info: token=SECRET123\\n' +
#   stack: 'Error: Null options\\n' +
#   stack: 'AudioError: Audio asset not found for "01 Kranker Schrank": looked up "01 Kranker Schrank.ogg"\\n' +
#     originalReason: Error: unhandled error test
#   stack: 'Error: unhandled error test\\n' +
#   stack: 'Error: some string reason\\n' +
#   stack: 'Error: [object Object]\\n' +
#   context: { originalError: 'Storage error' },
#   stack: 'StorageError: Storage operation failed after retries: test\\n' +
#   context: { originalError: 'Storage error' },
#   stack: 'StorageError: Storage operation failed after retries: test-null\\n' +
#   stack: 'Error: temporary error\\n' +
#   stack: 'Error: temporary error\\n' +
#   stack: 'Error: error on attempt 1\\n' +
#   stack: 'Error: error on attempt 2\\n' +
#   stack: 'Error: temp error\\n' +
#   stack: 'Error: fail\\n' +
#   stack: 'Error: fail\\n' +
#   stack: 'Error: fail\\n' +
# [loadTexture] Pixi Assets load failed, falling back to Image element Error: Assets load failed
#   context: { originalError: 'Access Denied' },
#   stack: 'StorageError: Storage operation failed after retries: loadUnlocks\\n' +
#   context: { originalError: 'Storage Full' },
#   stack: 'StorageError: Storage operation failed after retries: saveUnlocks\\n' +

See the CI logs for full output.

Addressed CI review feedback:
1. Marked PIXI Application and Texture as type-only imports where appropriate.
2. Added `silent: true` to `handleError` during texture loading since there is a fallback graphic.
3. Added `destroy(true)` calls in `CrowdTextureManager.dispose()` to prevent GPU memory leaks.
4. Added backwards compatibility getter `textures` on `CrowdManager` to fix test regressions and preserve the public interface.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>

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Devin Review found 1 new potential issue.

View 6 additional findings in Devin Review.

Open in Devin Review

idle: Texture | null
mosh: Texture | null
}
import { CrowdTextureManager, CrowdTextures } from './CrowdTextureManager'

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🟡 Type-only import CrowdTextures missing type qualifier violates AGENTS.md isolatedModules rule

CrowdTextures is exported as export type in src/components/stage/CrowdTextureManager.ts:6, but it is imported as a regular value import in CrowdManager.ts:9: import { CrowdTextureManager, CrowdTextures }. Per AGENTS.md: "isolatedModules: true — type-only imports must use import type (mixed form: import { Foo, type Bar })." The correct form is import { CrowdTextureManager, type CrowdTextures }. Note the new CrowdTextureManager.ts itself correctly uses import type { Texture } on line 1, making this inconsistency within the same PR.

Suggested change
import { CrowdTextureManager, CrowdTextures } from './CrowdTextureManager'
import { CrowdTextureManager, type CrowdTextures } from './CrowdTextureManager'
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@DaFum DaFum merged commit 550a148 into main Apr 23, 2026
17 of 26 checks passed
@DaFum DaFum deleted the refactor-crowd-manager-875482965929525904 branch April 23, 2026 17:26
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