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Lock in MusicPlayer to hopefully fix some races #279

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Aug 23, 2023
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2 changes: 1 addition & 1 deletion music/build.gradle.kts
Original file line number Diff line number Diff line change
@@ -1,3 +1,3 @@
subprojects {
version = "3.1.6-SNAPSHOT"
version = "3.1.7-SNAPSHOT"
}
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,8 @@ import dev.schlaubi.mikmusic.musicchannel.updateMessage
import kotlinx.coroutines.Job
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
import kotlinx.coroutines.sync.Mutex
import kotlinx.coroutines.sync.withLock
import org.koin.core.component.inject
import java.util.*
import kotlin.random.Random
Expand All @@ -36,11 +38,14 @@ import kotlin.time.Duration.Companion.seconds
import kotlin.time.DurationUnit
import kotlin.time.toDuration

private data class SavedTrack(val track: Track, val position: Duration)
private data class SavedTrack(val track: QueuedTrack, val position: Duration)

@OptIn(UnsafeRestApi::class)
class MusicPlayer(val link: Link, private val guild: GuildBehavior) :
Link by link, KordExKoinComponent {

private val lock = Mutex()

private var queue = LinkedList<QueuedTrack>()
val queuedTracks get() = queue.toList()
val canSkip: Boolean
Expand Down Expand Up @@ -187,7 +192,7 @@ class MusicPlayer(val link: Link, private val guild: GuildBehavior) :
onTop: Boolean,
tracks: Collection<QueuedTrack>,
position: Duration? = null,
) {
) = lock.withLock {
val isFirst = nextSongIsFirst
require(isFirst || position == null) { "Can only specify position if nextSong is first" }
val startIndex = if ((onTop || force) && queue.isNotEmpty()) 0 else queue.size
Expand All @@ -201,13 +206,13 @@ class MusicPlayer(val link: Link, private val guild: GuildBehavior) :
updateMusicChannelMessage()
}

suspend fun injectTrack(identifier: String, noReplace: Boolean = false) {
suspend fun injectTrack(identifier: String, noReplace: Boolean = false) = lock.withLock<Unit> {
dontQueue = true
if (playingTrack != null && !noReplace) {
val currentTrack = playingTrack
val currentTrack = playingTrack
if (currentTrack != null && !noReplace) {
val currentPosition = player.positionDuration

savedTrack = SavedTrack(currentTrack!!.track, currentPosition)
savedTrack = SavedTrack(currentTrack, currentPosition)
}
link.node.updatePlayer(
guildId,
Expand Down Expand Up @@ -242,14 +247,14 @@ class MusicPlayer(val link: Link, private val guild: GuildBehavior) :
updateMusicChannelMessage()
}

private suspend fun onTrackEnd(event: TrackEndEvent) {
private suspend fun onTrackEnd(event: TrackEndEvent) = lock.withLock {
if (dontQueue) {
dontQueue = event.reason == Message.EmittedEvent.TrackEndEvent.AudioTrackEndReason.REPLACED
}
if (savedTrack != null && event.reason != Message.EmittedEvent.TrackEndEvent.AudioTrackEndReason.REPLACED) {
val track = savedTrack ?: return
savedTrack = null
player.playTrack(track.track) {
player.playTrack(track.track.track) {
position = track.position
}
return
Expand Down Expand Up @@ -289,15 +294,14 @@ class MusicPlayer(val link: Link, private val guild: GuildBehavior) :
delay(500.milliseconds)
}

suspend fun skip(to: Int = 1) {
suspend fun skip(to: Int = 1) = lock.withLock {
val maybeSavedTrack = savedTrack
if (to > 1) {
// Drop every track, but the skip to track and then start the next track
queue = LinkedList(queue.drop(to - 1))
} else if (maybeSavedTrack != null) {
dontQueue = false
savedTrack = null
player.playTrack(maybeSavedTrack.track) {
player.playTrack(maybeSavedTrack.track.track) {
position = maybeSavedTrack.position
}
return
Expand All @@ -310,13 +314,14 @@ class MusicPlayer(val link: Link, private val guild: GuildBehavior) :
}
}

suspend fun skipChapter() {
suspend fun skipChapter() = lock.withLock {
val chapterTrack = (playingTrack as? ChapterQueuedTrack) ?: return
val chapter = chapterTrack.nextChapter()
player.seekTo(chapter.start)
updateMusicChannelMessage()
}

// called under lock
private suspend fun startNextSong(lastSong: Track? = null, force: Boolean = false, position: Duration? = null) {
val nextTrack: QueuedTrack? = when {
lastSong != null && repeat -> playingTrack!!
Expand Down Expand Up @@ -347,7 +352,7 @@ class MusicPlayer(val link: Link, private val guild: GuildBehavior) :
updateMusicChannelMessage()
}

suspend fun pause(pause: Boolean = !player.paused) {
suspend fun pause(pause: Boolean = !player.paused) = lock.withLock {
player.pause(pause)

delay(500) // Wait for change to propagate
Expand Down