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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -1357,7 +1357,7 @@ As with the .NET version, the code is generated by a code generator (`MemoryPack

For more information on Unity and Source Generator, please refer to the [Unity documentation](https://docs.unity3d.com/Manual/roslyn-analyzers.html).

Source Generator is also used officially by Unity by [com.unity.properties](https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/index.html) and [com.unity.entities](https://docs.unity3d.com/Packages/com.unity.properties@2.0/changelog/CHANGELOG.html). In other words, it is the standard for code generation in the next generation of Unity.
Source Generator is also used officially by Unity by [com.unity.properties](https://docs.unity3d.com/Packages/com.unity.properties@2.0/changelog/CHANGELOG.html) and [com.unity.entities](https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/index.html). In other words, it is the standard for code generation in the next generation of Unity.

You can serialize all unmanaged types (such as `Vector3`, `Rect`, etc...) and some classes(`AnimationCurve`, `Gradient`, `RectOffset`). If you want to serialize other Unity-specific types, see [Serialize external types](#serialize-external-types) section.

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