Skip to content

Commit

Permalink
IVAR: Clarifications of the cyber-sickness result
Browse files Browse the repository at this point in the history
  • Loading branch information
Croydon committed Apr 6, 2024
1 parent 982d863 commit be1538c
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -329,7 +329,7 @@ It is worth noting, that while this particular task spawn was indeed difficult,
| **Average total** | 2.5 | 7.17 | 7


There seems to be no major difference on average when it comes to cyber-sickness symptoms, between the locomotion system of the pre-study and the final study. P4 has a spike, but individual people have different sensitivity to cyber-sickness. That there is no major difference on average is an interesting result, since the pre-study had no tunneling vignette, while the final study had one. Thus, one could expect, that the cyber-sickness symptoms in the pre-study are more severe. On the other hand, the pre-study locomotion system was based on a continuous teleportation of the player. Teleportation is known to cause less cyber-sickness in general. The final study's locomotion system did use an acceleration system instead. Once more, more data would be required to have deeper insights.
There seems to be no major difference on average when it comes to cyber-sickness symptoms, between the the pre-study and the final study. P4 has a spike, but individual people have different sensitivity to cyber-sickness. The fact, that there is no major difference on average is an interesting result, since the pre-study had no tunneling vignette, while the final study had one. Thus, one could expect, that the cyber-sickness symptoms in the pre-study are more severe. On the other hand, the pre-study locomotion system was based on a continuous teleportation of the player. The final study's locomotion system did use an acceleration system instead. Teleportation is known to cause less cyber-sickness in general. Once more, more data would be required to have deeper insights.

The average response for the presence is almost identical (`7` in the pre-study, vs `7.25`). The average value for enjoyment has a small difference (`6.5` in the pre-study vs `7.25`), but there is too little data to make an educated guess as to why this might be.

Expand Down

0 comments on commit be1538c

Please sign in to comment.