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## Supported Game Versions {#supported-versions}

| Overview | |
|-----------------|------------------------|
| 1.21.2+ | Waiting on 1.21.1 Port |
| 1.21.1 | Continued Support |
| 1.20.2 - 1.20.6 | Skipped |
| 1.20.1 | Continued Support |
| 1.19.4 | Skipped |
| 1.19.2 | Available (0.5.1) |
| 1.18.2 | Available (0.5.1) |
| 1.17.x | Skipped |
| 1.16.5 | Available (0.3.2) |
| 1.15.2 | Available (0.3.1) |
| 1.14.4 | Available (0.2.3) |
| Overview | |
| --------------- | ----------------- |
| 1.21.2+ | Unsupported |
| 1.21.1 | Continued Support |
| 1.20.2 - 1.21.0 | Skipped |
| 1.20.1 | Continued Support |
| 1.19.4 | Skipped |
| 1.19.2 | Available (0.5.1) |
| 1.18.2 | Available (0.5.1) |
| 1.17.x | Skipped |
| 1.16.5 | Available (0.3.2) |
| 1.15.2 | Available (0.3.1) |
| 1.14.4 | Available (0.2.3) |

### Fabric Loader {#fabric}

_Supported_

While the content is developed primarily on Forge, there is a dedicated team of developers maintaining a Fabric port of
Create.
Their Project Page can be found [here](https://www.curseforge.com/minecraft/mc-mods/create-fabric).
Their Project Page can be found [here](https://www.curseforge.com/minecraft/mc-mods/create-fabric).
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# Adjustable Chain Gearshift

The Adjustable Chain Gearshift functions similarly to Encased Chain Drive, but can change the speed of the output when powered with redstone.

<img src="../assets/blocks/adjustable_chain_gearshift.png" alt="Depot" width="256"/>

## Usage

To control the speed of an encased chain, the Adjustable Chain Gearshift must be placed in line with Encased Chain Drives with sides touching. To increase the speed of an encased chain, an Adjustable Chain Gearshift must be connected to the source of rotational power by its axis and it must be powered by a redstone signal. A full strength redstone signal will double the speed of the chain. A partial strength signal, such as given by an analog lever, will give a proportional increase in speed between 1x and 2x.

If a redstone-powered Adjustable Chain Gearshift receives its rotational power from an encased chain, then it will reduce the rotation speed of its axis by up to half, again depending on the strength of the redstone signal.

Using an analog lever, the following gear ratios can be obtained:
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# Mechanical Belts

A Mechanical Belt is a mechanical component that conveys rotation and moves items and entities.

## Usage

### Placement

Placing a Belt requires at least two Shafts. Place the Belt by right-clicking on the first shaft and then right clicking the second. Regardless of the length, this only consumes one mechanical belt. Both shafts must face the same direction.

A Mechanical Belt can be placed over any number of Shafts arranged horizontally, vertically, or diagonally (45° towards the y axis) in a single line, provided that no obstructions are present and that the total length is no longer than twenty blocks (adjustable in the Config). The Mechanical Belt also require that the two shafts face the same direction. Andesite Casing and Brass Casing can be placed over any segment of a Belt.

Once a Belt is placed, it can be extended by right clicking the end with a Mechanical Belt in hand while the belt is `under 20 blocks`, though this does not consume the belt. Belts can also be shortened by right clicking them with a Wrench. Both actions relocate the Shaft.

### Moving Entities and Items

The Mechanical Belt can transport items from one location to another. Items can either be thrown onto the belt, and machines such as Funnels, Chutes or Mechanical Arms can place items onto the belt or remove items from the belt. A belt can also transport entities and the player. Diving Boots can be worn to negate this effect. You can also negate it while crouching. Items cannot be moved by vertical belts. The belt moves items at ${\displaystyle ({\frac {75}{32}}\times k\times a)}$ items/min, where ${\displaystyle k}$ is the belt speed (RPM) and ${\displaystyle a}$ is the stack size on the belt. Thus the belt's speed changes at a rate of `2.35 items/min` for every additional RPM. For instance, a belt moving at `64 RPM` will move `150 items per minute` when the belt contains singular items.

If you need to transport more than `600 items per minute`, you will need to use a Brass Funnel to place stacks of items on the belt. At `64 RPM`, this results in a throughput of `9600 items/min`.

### Common Speeds

| RPM | Processing Time (sec/item) | Throughput (items/sec) |
| --- | -------------------------- | ---------------------- |
| 4 | 9.375 | 600 |
| 8 | 18.75 | 1,200 |
| 16 | 37.5 | 2,400 |
| 32 | 75 | 4,800 |
| 64 | 150 | 9,600 |
| 128 | 300 | 19,200 |
| 256 | 600 | 38,400 |

### Relaying Rotational Power

When rotational force is connected to any shaft of a belt, the belt conveys identical force to every other shaft it is connected to. As such, if two shafts are connected to external sources of rotational force, a belt cannot be placed connecting them unless the force is in the same direction and at the same speed.

### Interactions

Components that are commonly used in conjunction with the Mechanical Belt include:

- Mechanical Press
- Deployer
- Spout
- Brass Tunnel
- Funnel
- Chute
- Depot
- Mechanical Arm
- Encased Fan

A Mechanical Press presses items on the belt that pass underneath it. Deployers can use their held item on the items that are on the belt which is useful for making train tracks and precision mechanisms. Spouts also fills valid items with the corresponding liquid that it has been supplied with. Brass Tunnels may be used to separate items from stacks or reorganize them as they move along the belt and through the Brass Tunnels. Chutes and Funnels can place items from machine inventories onto the belt or take items off the belt when facing the belt. A belt can place items onto a Depot which allows other machines such as a Chute or a Mechanical Arm to pick up the item and transfer them somewhere else. Encased Fans can modify the item on the belt as it travels along it such as bulk washing or bulk smelting.

### Dyeing

Mechanical Belts can be dyed be right clicking on them with a Dye. This will add colored stripes along the edges of the belt. To remove the dye, right click on the belt with a Water Bucket or Water Bottle.
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# Clutch

The Clutch stops outgoing rotation when a redstone signal is applied.
When the Clutch is not activated by a redstone signal, it will transfer rotation like a Shaft. When it is supplied with a redstone signal, it will stop transferring rotation.

<img src="../assets/blocks/clutch.png" alt="Clutch" width="256"/>
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# Cogwheels

The Cogwheel is a basic mechanical component in Create that relays rotation.

The Large Cogwheel is a larger variant of the cogwheel that can relay rotation around corners and power Rotation Speed Controllers.

<img src="../assets/blocks/cogwheel.png" alt="Cogwheel" width="256"/>
<img src="../assets/blocks/large_cogwheel.png" alt="Cogwheel" width="256"/>

## Usage

### Conveying Rotation

Cogwheels have three main methods of interlocking:

- Two Cogwheels interlock when placed next to each other (not diagonally) and facing the same direction. When rotational force is provided to one of the cogwheels, the force will be provided to the other Cogwheel at the same speed but in the opposite direction.
- Two Large Cogwheels interlock when placed perpendicular to each other, effectively changing its axis and direction, but not its speed.
- A Cogwheel and a Large Cogwheel interlock when placed diagonally to each other and facing the same direction. The Large Cogwheel will rotate at half the speed of the Cogwheel.

A cogwheel can also be used like a Shaft, conveying rotation from the ends of its axis. They can be stopped from doing this by applying a Casing, configurable with a Wrench. Mechanical components can be connected to each end, and several Cogwheels connected end-to-end function the same as multiple shafts would.

### Adjusting Speed (Gear Ratios)

Using pairs of Cogwheels and Large Cogwheels, rotational speed can be easily doubled or halved using the mechanic mentioned above. It is possible to connect many pairs of Large Cogwheels and Cogwheels to apply this mechanic repeatedly, up to 256 RPM (Though that limit can be increased or decreased in the Config).

A Large Cogwheel can also be connected to a Rotation Speed Controller, to adjust speed more precisely.

### Activating Components

Some blocks need to be powered by a Cogwheel to function. Those blocks contain a Cogwheel in their texture and can be powered by placing a Cogwheel adjacent to them or a large Cogwheel diagonally, both in the same direction as the block, like a normal Cogwheel.
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# Depot

The Depot is used as an interaction point for machines such as Mechanical Arms, Mechanical Presses, Spouts, etc.

<img src="../assets/blocks/depot.png" alt="Depot" width="256"/>

## Crafting

---

| <img src="../assets/items/andesite_alloy.png" width="64"/> | <img src="../assets/blocks/andesite_casing.png" alt="Andesite Casing" width="64"/> | ![](../assets/blank.png) |
| ---------------------------------------------------------- | ---------------------------------------------------------------------------------- | ------------------------ |
| ![](../assets/blank.png) | ![](../assets/blank.png) | ![](../assets/blank.png) |
| ![](../assets/blank.png) | ![](../assets/blank.png) | ![](../assets/blank.png) |

## Usage

---

### Holding Items

Items can be right clicked or inserted onto the depot. Machines such as Mechanical Presses will interact with the items the same way they would on a Mechanical Belt.

Items on a depot will not despawn, and will stay there until they are extracted by a player or another machine.

### Display Link

Depots can be sources for Display Links. As well as displaying the name of the item in the depot, items held by other depots placed in a row behind the main depot will be displayed.
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# Encased Chain Drive

The Encased Chain Drive is a block that can transfer rotation much like the Mechanical Belt.

<img src="../assets/blocks/encased_chain_drive.png" alt="Encased Chain Drive" width="256"/>

## Usage

Encased chain drives may be placed side by side either vertically or horizontally to form a chain passing rotational power among all the blocks. The blocks must touch on their sides (not axis to side) and be in a single straight line to form a chain. The axes of the encased chain drives may be all parallel or blocks can be rotated to orient the axis perpendicularly. Encased chain drives can also pass rotational power through their rotating axis, but this is not a continuation of the same chain.

### Orientation Constraints

The image to the right illustrates several options and constraints for connecting encased chain drives. Panel A shows a typical arrangement with a single string of drives with their sides touching. This forms a straight brown line in the graphics representing the axis of the encased chain. Panel B shows that even though two added blocks are touching sides with a string of drives, they are not forming a single line and so do not receive power. Panel C shows bocks having been attached with axes touching sides. Axes cannot pass or receive power from the side of an encased chain block. Panel D shows that new alignments can be created using rotated encased chain blocks to couple separate chains.

### Changing Rotation Speed

Encased Chain Drives can also be connected to Adjustable Chain Gearshifts, which can change the speed based on the redstone power input.
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# Encased Fan

The Encased Fan is a mechanical component that can create air streams. Encased Fans are used for moving entities, vertical transport of items, Bulk Washing, Bulk Blasting, Bulk Haunting, and Bulk Smoking.

The Encased Fan connects to other rotational components from the back.

<img src="../assets/blocks/encased_fan.png" alt="Encased Fan" height="256"/>

## Usage

### Breakdown of Fan-based Processing

Bulk Blasting can process items like a Furnace. This requires a heated blaze burner or Lava. This is similar to a Furnace.

Bulk Smoking can process items like a Smoker. This requires an unheated Blaze Burner, fire, or a Campfire. This is similar to a Smoker.

Bulk Washing requires water to be placed directly in front of the fan’s airstream. Additional Information: This can be done on a Belt or a Depot.

### Pushing/Pulling Entities

When powered by Rotational Force, an Encased Fan creates an air stream that extends several blocks in front of it. This air stream pushes entities away from the fan or pulls entities towards it depending on the direction of the rotation that the fan receives. Powering an Encased Fan with faster rotational force will cause its air stream to be stronger and faster.

Items will always be pushed, but mobs or players won't be pushed until the Fan is running at least 4 rpm. The maximum push and pull distance can be changed in the Config. Below is a table detailing how far a fan can push items horizontally.

### Entity Push and Bulk Processing distance

| Speed (RPM) | Distance (Blocks) |
| ----------- | ----------------- |
| 1-12 RPM | 4 blocks |
| 16-28 RPM | 5 blocks |
| 32 RPM | 6 blocks |
| 48 RPM | 7 blocks |
| 64 RPM | 8 blocks |
| 80 RPM | 9 blocks |
| 96 RPM | 10 blocks |
| 112 RPM | 11 blocks |
| 128 RPM | 12 blocks |
| 192 RPM | 16 blocks |
| 256 RPM | 20 blocks |

### Vertical Item Transport

Fans can also be used to push or pull items through Chutes. Items inserted into the chutes will be pushed/pulled by the fan.

### Bulk Item Processing

When the air stream of an Encased Fan passes through certain blocks, the air stream downstream will apply the respective processing to items.

Washing

- Water

Smoking

- Fire
- Campfire
- Empty Blaze Burner lit with Flint and Steel
- Blaze Burner (smoldering)

Blasting

- Lava
- Fueled Blaze Burner

Haunting

- Soul Fire
- Soul Campfire
- Empty Blaze Burner lit with Flint and Steel **and right clicked with Soul Sand or Soul Soil.**

The respective recipes are applied to item entities when they sit in the air stream, whether they are in the world, on a Mechanical Belt, or on a Depot. These recipes can be applied to multiple items at once.

The Fan's airstream can pass through certain blocks, such as non-solid ones and those tagged with FAN_TRANSPARENT. 4 ray tests are also performed to check for holes in the block's collision shape. These blocks may be useful for building bulk item processing setups, as they can hold back lava or water while allowing the air stream through. The following is a list of blocks with the FAN_TRANSPARENT Tag:

- Fences
- Iron Bars
- Metal Bars
- Campfires
- Leaves
- Sail Frames
- Copycat Blocks

The following blocks do not have the FAN_TRANSPARENT tag, but are transparent:

- Sign

### Mob Interaction

When the player or a mob steps into a Bulk Processing stream, various effects may be applied.

- Smoking sets the entity on fire and deals 2 damage (1 ♥) or 3 damage (1.5 ♥) depending on Difficulty.
- Blasting sets the entity on fire and deals 3 damage (1.5 ♥), 4 damage (2 ♥), or 6 damage (3 ♥) depending on Difficulty.
- Washing streams extinguish entities on fire and deal 2 damage (1 ♥) to Endermen, Blazes, and Snow Golems.
- Haunting streams apply Slowness II and Blindness.

### Bulk Item Processing Speed

All forms of Bulk Processing (Smoking, Blasting, Haunting, and Washing) process items at the same speeds. Multiple fans applying the same processing effect on the same block divide the processing time. For example, two fans creating an air stream through water will process the same amount of items twice as fast as one fan. However, different stack sizes take a different amount of time to process, as listed below:

| Item count/stack | Processing Time | Max Belt Speed |
| ---------------- | --------------- | -------------- |
| 1-16 | 7.5 seconds | 3.2 RPM |
| 17-32 | 15 seconds | 1.6 RPM |
| 33-48 | 22.5 seconds | 1.06 RPM |
| 49-64 | 30 seconds | 0.8 RPM |

Note that if a recipe's output is also a valid input for a different recipe (such as Cobblestone → Stone → Smooth Stone), the second recipe will start being processed immediately after the previous one is finished. Use Depots with filtered Brass Funnels, Mechanical Arms with filtered outputs, or Mechanical Belts set to the correct speed.
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# Gearboxes

The Gearbox is a block used to transfer Rotational power in 4 directions, either horizontally or vertically.

<img src="../assets/blocks/gearbox.png" alt="Gearbox" height="256"/>
<img src="../assets/blocks/vertical_gearbox.png" alt="Vertical Gearbox" height="256"/>

## Usage

The Gearbox can relay rotational power in four horizontal directions. The vertical counterpart, like the normal version, can relay power in four vertical directions.

When receiving input from any input side (sides with a shaft shape), the Gearbox will output/relay rotational power in opposite spin for all of the remaining sides. In another word, when the input is clockwise, the output on the other 3 sides will be anti-clockwise, and vice-versa.
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# Gearshift

The Gearshift reverses outgoing Rotational Force when a Redstone signal is applied.

<img src="../assets/items/gearshift.png" alt="Mechanical Press" width="256"/>
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# Hand Crank

The Hand Crank generates a small amount of Rotational Force through player interaction.

<img src="../assets/blocks/hand_crank.png" alt="Mechanical Press" width="256"/>

## Usage

Hold right click to rotate the Crank counter-clockwise and shift right click to reverse the rotation.

The Hand Crank will rotate at `32 RPM` for around 0.5 seconds. One usage of the Hand Crank will rotate a Mechanical Bearing connected 1:1 90°.

Use of the Hand Crank will deplete hunger.
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