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* Add Dutch Translation * Add Dutch Translation * Add Hungarian Translation * Add Hungarian Translation * Create ci.yml * Update ci.yml * Game improvement [IMP] Disable buttons when the game starts or exit. [IMP] Filtered properly to find the pimple. * [FIX] Added remaining translation for chest. * A try to make the optionbutton node beautiful. :) * [IMP] Proper(I hope) scalling depending of the device ratio. * Improve Italian translation (#49) * Update full_description.txt * Update short_desription.txt * Integrate Yodo1 * various change * Update CONTRIBUTING.md * Create SETUP.md * Update Gradle Co-authored-by: JM <[email protected]> Co-authored-by: Giancarmine <[email protected]>
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_TBD_ | ||
# Contributing to Pimple Popper | ||
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Thank you for choosing to contribute to our project! We appreciate your input and want to make contributing to this project as simple and transparent as possible, whether it's: | ||
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- Reporting a bug | ||
- Discussing the current state of the code | ||
- Submitting a fix | ||
- Proposing new features | ||
- Becoming a maintainer | ||
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Check out the [README](https://github.com/Crazy-Marvin/PimplePopper/blob/trunk/README.md) file for an overview of the project. | ||
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## Any contributions you make will be under the MIT License | ||
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When you submit code changes, they are subject to the same [MIT License](https://choosealicense.com/licenses/mit/) as the project. If you have any concerns, please contact the project maintainers. | ||
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## How to Contribute | ||
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These are the steps you should take to contribute to this project; | ||
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- Create an issue on the Github repository to discuss the proposed change. | ||
- Fork the repository and contribute to the forked repo. | ||
- Send a pull request to be reviewed. | ||
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Following a successful PR review, the project maintainer will merge your contribution into the project. | ||
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Hooray! You have successfully contributed to Pimple Popper! |
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- [Install Godot](https://store.steampowered.com/app/404790/Godot_Engine/) | ||
- [Install Android Studio](https://developer.android.com/studio) | ||
- [Install Temurin 17 (LTS) or later](https://adoptium.net/) | ||
- [Create a debug.keystore (you might have one already)](https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_android.html#create-a-debug-keystore) | ||
- Go to the Editor Settings --> Android and put the information in | ||
- Go to Project --> Export --> Android (Runnable) and update some information: | ||
- Version code and Name | ||
- Unique Name: rocks.poopjournal.pimplepopper | ||
- Name: Pimple Popper | ||
- Launcer Icons: Main 192 X 1092: res://icon.png | ||
- User Data Backup: Allow: On | ||
- Permissions: Access Network State & Internet | ||
- Click on export project and you are done | ||
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These steps should work on Linux, Windows and macOS. |
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name: Build tester | ||
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on: | ||
push: | ||
branches: | ||
- master | ||
- development | ||
- trunk | ||
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jobs: | ||
build: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- uses: croconut/godot-multi-builder@v1 | ||
with: | ||
#comma separated export presets | ||
names: "Android" | ||
# if path is in the top level of your directory, skip | ||
# path-to-game: "tester" | ||
# defaults to true, Android currently only exports to debug | ||
debug-mode: "true" | ||
# outputs to path-to-game/builds/builds.zip | ||
# if run multiple times, you can use the step's output variable | ||
# to retrieve the separate builds.zip files | ||
# if any zip files are too big for your purposes, unzipping is | ||
# likely your best bet | ||
- run: | | ||
unzip ./tester/builds/builds.zip | ||
git config user.email [email protected] | ||
git config user.name github-actions | ||
git add ./tester/builds/* | ||
git reset -- ./tester/builds/builds.zip | ||
git commit -m 'builds generated' | ||
git push --force |
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.import/ | ||
*.import | ||
*.xlsx | ||
*.apk | ||
*.aab | ||
export_presets.cfg | ||
data/ | ||
# Mono-specific ignores | ||
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3.4.2.stable |
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android/build/.gradle/7.2/dependencies-accessors/dependencies-accessors.lock
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#Sat Jan 01 16:34:39 CET 2022 | ||
gradle.version=7.2 |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
xmlns:tools="http://schemas.android.com/tools" | ||
package="com.godot.game" | ||
android:versionCode="1" | ||
android:versionName="1.0" | ||
android:installLocation="auto" > | ||
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<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, --> | ||
<!-- as that gets rewritten. --> | ||
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<supports-screens | ||
android:smallScreens="true" | ||
android:normalScreens="true" | ||
android:largeScreens="true" | ||
android:xlargeScreens="true" /> | ||
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<!-- glEsVersion is modified by the exporter, changing this value here has no effect. --> | ||
<uses-feature | ||
android:glEsVersion="0x00020000" | ||
android:required="true" /> | ||
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<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. --> | ||
<!--CHUNK_USER_PERMISSIONS_BEGIN--> | ||
<!--CHUNK_USER_PERMISSIONS_END--> | ||
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<!-- Any tag in this line after android:icon will be erased when doing custom builds. --> | ||
<!-- If you want to add tags manually, do before it. --> | ||
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. --> | ||
<!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved --> | ||
<application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon"> | ||
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<!-- Records the version of the Godot editor used for building --> | ||
<meta-data | ||
android:name="org.godotengine.editor.version" | ||
android:value="${godotEditorVersion}" /> | ||
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<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> | ||
<!-- Do these changes in the export preset. Adding new ones is fine. --> | ||
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<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> | ||
<meta-data | ||
android:name="xr_mode_metadata_name" | ||
android:value="xr_mode_metadata_value" /> | ||
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<!-- XR hand tracking metadata --> | ||
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> | ||
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> | ||
<meta-data | ||
android:name="xr_hand_tracking_metadata_name" | ||
android:value="xr_hand_tracking_metadata_value"/> | ||
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<activity | ||
android:name=".GodotApp" | ||
android:label="@string/godot_project_name_string" | ||
android:theme="@style/GodotAppSplashTheme" | ||
android:launchMode="singleTask" | ||
android:excludeFromRecents="false" | ||
android:screenOrientation="landscape" | ||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" | ||
android:resizeableActivity="false" | ||
tools:ignore="UnusedAttribute" > | ||
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<!-- Focus awareness metadata is removed at export time if the xr mode is not VR. --> | ||
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" /> | ||
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<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
<category android:name="android.intent.category.LAUNCHER" /> | ||
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<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android | ||
platforms. --> | ||
<category android:name="com.oculus.intent.category.VR" /> | ||
</intent-filter> | ||
</activity> | ||
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<!-- Custom application XML added by add-ons. --> | ||
<!--CHUNK_APPLICATION_BEGIN--> | ||
<!--CHUNK_APPLICATION_END--> | ||
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</application> | ||
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</manifest> |
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apply plugin: 'com.android.asset-pack' | ||
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assetPack { | ||
packName = "installTime" // Directory name for the asset pack | ||
dynamicDelivery { | ||
deliveryType = "install-time" // Delivery mode | ||
} | ||
} |
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[remap] | ||
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path="res://Game.gdc" |
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[remap] | ||
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path="res://Global.gdc" |
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android/build/assets/assets/themes/button_protuberance_tutorial.tres
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[gd_resource type="Theme" load_steps=3 format=2] | ||
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[ext_resource path="res://assets/fonts/NoirPro-SemiBold.otf" type="DynamicFontData" id=1] | ||
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[sub_resource type="DynamicFont" id=1] | ||
size = 28 | ||
font_data = ExtResource( 1 ) | ||
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[resource] | ||
default_font = SubResource( 1 ) |
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[gd_resource type="Theme" load_steps=6 format=2] | ||
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[ext_resource path="res://assets/fonts/prototype/Prototype.ttf" type="DynamicFontData" id=1] | ||
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[sub_resource type="StyleBoxFlat" id=1] | ||
bg_color = Color( 1, 0.780392, 0.623529, 1 ) | ||
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[sub_resource type="StyleBoxFlat" id=2] | ||
bg_color = Color( 1, 0.780392, 0.623529, 1 ) | ||
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[sub_resource type="StyleBoxFlat" id=3] | ||
bg_color = Color( 1, 0.898039, 0.823529, 1 ) | ||
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[sub_resource type="DynamicFont" id=4] | ||
size = 25 | ||
font_data = ExtResource( 1 ) | ||
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[resource] | ||
default_font = SubResource( 4 ) | ||
MenuButton/colors/font_color = Color( 0.88, 0.88, 0.88, 1 ) | ||
MenuButton/colors/font_color_disabled = Color( 1, 1, 1, 0.3 ) | ||
MenuButton/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) | ||
MenuButton/colors/font_color_pressed = Color( 1, 1, 1, 1 ) | ||
MenuButton/constants/hseparation = 3 | ||
MenuButton/fonts/font = null | ||
MenuButton/styles/disabled = null | ||
MenuButton/styles/focus = null | ||
MenuButton/styles/hover = null | ||
MenuButton/styles/normal = SubResource( 1 ) | ||
MenuButton/styles/pressed = null | ||
OptionButton/colors/font_color = Color( 0, 0, 0, 1 ) | ||
OptionButton/colors/font_color_disabled = Color( 0, 0, 0, 0.2 ) | ||
OptionButton/colors/font_color_hover = Color( 0, 0, 0, 1 ) | ||
OptionButton/colors/font_color_pressed = Color( 0, 0, 0, 1 ) | ||
OptionButton/constants/arrow_margin = 2 | ||
OptionButton/constants/hseparation = 2 | ||
OptionButton/fonts/font = null | ||
OptionButton/icons/arrow = null | ||
OptionButton/styles/disabled = null | ||
OptionButton/styles/focus = SubResource( 2 ) | ||
OptionButton/styles/hover = SubResource( 2 ) | ||
OptionButton/styles/normal = SubResource( 2 ) | ||
OptionButton/styles/pressed = SubResource( 2 ) | ||
PopupMenu/colors/font_color = Color( 0, 0, 0, 1 ) | ||
PopupMenu/colors/font_color_accel = Color( 0, 0, 0, 0.8 ) | ||
PopupMenu/colors/font_color_disabled = Color( 0, 0, 0, 0.8 ) | ||
PopupMenu/colors/font_color_hover = Color( 0, 0, 0, 1 ) | ||
PopupMenu/colors/font_color_separator = Color( 0, 0, 0, 1 ) | ||
PopupMenu/constants/hseparation = 4 | ||
PopupMenu/constants/vseparation = 4 | ||
PopupMenu/fonts/font = null | ||
PopupMenu/icons/checked = null | ||
PopupMenu/icons/radio_checked = null | ||
PopupMenu/icons/radio_unchecked = null | ||
PopupMenu/icons/submenu = null | ||
PopupMenu/icons/unchecked = null | ||
PopupMenu/styles/hover = null | ||
PopupMenu/styles/labeled_separator_left = null | ||
PopupMenu/styles/labeled_separator_right = null | ||
PopupMenu/styles/panel = SubResource( 3 ) | ||
PopupMenu/styles/panel_disabled = null | ||
PopupMenu/styles/separator = null |
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