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Validation on property get/set nodes often fails under specific conditions #800

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Naros opened this issue Sep 7, 2024 · 0 comments · Fixed by #801
Closed

Validation on property get/set nodes often fails under specific conditions #800

Naros opened this issue Sep 7, 2024 · 0 comments · Fixed by #801
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bug/confirmed Bug/regression has been confirmed. kind/bug A bug or regression in expected behavior.

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@Naros
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Naros commented Sep 7, 2024

Describe the bug

The property get/set node is designed to do a bit of dynamic lookup for property accessors/mutators related to target objects, such as other nodes or scripts, or when being accessed via node paths. This dynamic lookup often causes validation failures when the user may have another scene open that doesn't have the node path or may fail if the user copies the get/set property node from another graph into a context where the resolution cannot happen, like inside a user-defined function.

Expected behavior

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Actual behavior

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How to Reproduce?

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Godot full version

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Orchestrator version

2.1.1.stable / 2.0.3.stable

Additional information

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@Naros Naros added kind/bug A bug or regression in expected behavior. bug/confirmed Bug/regression has been confirmed. labels Sep 7, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Sep 7, 2024
@Naros Naros closed this as completed in #801 Sep 7, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Sep 7, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Sep 7, 2024
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Labels
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