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Signal goto_script_line causes editor to crash if script is not an Orchestration #687

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Naros opened this issue Aug 9, 2024 · 0 comments · Fixed by #688
Closed

Signal goto_script_line causes editor to crash if script is not an Orchestration #687

Naros opened this issue Aug 9, 2024 · 0 comments · Fixed by #688
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bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.
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@Naros
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Naros commented Aug 9, 2024

Describe the bug

When clicking errors in the editor's Error panel, the new Godot Debugger support will cause the editor to crash because the goto_script_line signal doesn't check that the Ref<Script> is an orchestration before use.

Expected behavior

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Actual behavior

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How to Reproduce?

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Godot full version

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Orchestrator version

2.1.rc4

Additional information

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@Naros Naros added kind/bug A bug or regression in expected behavior. bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 labels Aug 9, 2024
@Naros Naros added this to the 2.1 milestone Aug 9, 2024
@Naros Naros changed the title Signal goto_script_line causes script if script is not an Orchestration Signal goto_script_line causes editor to crash if script is not an Orchestration Aug 9, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Aug 9, 2024
@Naros Naros closed this as completed in #688 Aug 9, 2024
Naros added a commit that referenced this issue Aug 9, 2024
Naros added a commit that referenced this issue Aug 9, 2024
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Labels
bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.
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