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Changing node path on Get Scene Node does not update pin class type #532

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Naros opened this issue Jul 15, 2024 · 0 comments · Fixed by #545
Closed

Changing node path on Get Scene Node does not update pin class type #532

Naros opened this issue Jul 15, 2024 · 0 comments · Fixed by #545
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bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.
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@Naros
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Naros commented Jul 15, 2024

Describe the bug

Start with a simple node that points to a CharacterBody3D:

image

Change the node path to point to a different node, such as a node for a MeshInstance3D:

image

The pin class type does not change.

Expected behavior

Pin class type should change.

Actual behavior

No response

How to Reproduce?

No response

Godot full version

4.3.beta3

Orchestrator version

2.1.dev4

Additional information

No response

@Naros Naros added kind/bug A bug or regression in expected behavior. bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 labels Jul 15, 2024
@Naros Naros added this to the 2.1 milestone Jul 15, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Jul 20, 2024
Naros added a commit to Naros/godot-orchestrator that referenced this issue Jul 20, 2024
Naros added a commit that referenced this issue Jul 20, 2024
Naros added a commit that referenced this issue Jul 20, 2024
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Labels
bug/confirmed Bug/regression has been confirmed. cherrypick:2.0 Requires cherry-pick to Orchestrator 2.0 kind/bug A bug or regression in expected behavior.
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