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Small shooter game/engine project based on raylib and .NET 8

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DeadGalaxy

"DeadGalaxy" — small shooter game/engine project based on raylib and .NET 8.

The project is still under active development, anything in this repo is a subject to change.

Features

  • Deferred rendering pipeline (implementing deferred lighting for point lights)
    • Geometry rendering => Diffuse, Normal, Specular, Depth textures
    • Point lights rendering => Light texture (Diffuse light + Specular light)
    • Final rendering => Final image generation
    • Debug rendering overlay
  • Flexible scene loading featuring linked resources and entities loading
  • Flexible configuration management with automatic saving to the file
  • In-game debug information overlay
    • Rendering stages preview
    • FPS counter
  • In-game debug console interface supporting commands input and logs output
    • Help command
    • Level loading command
    • Configuration value set command
  • Logging with automatic saving to the file and debug console
  • World model based on the raylib's "cubicmesh" generation algorithm

Controls

W, A, S, D: camera movement
Q, E: camera rotation
F1: debug console

Debug console commands

help - commands help
load <scene> - loads game scene by its name
set <setting> <value> - sets configuration setting value

Video preview

Click on the image to watch video or use the following link:
https://youtu.be/peX24NMFGS0

Watch the video

Contribution

Fill free to create issues and proposals.
I will also be glad for any help.

Open software licenses

This project uses open software licensed under various licenses:

Full license texts are available in the Open Software Licenses file.

License

Developed by Kabanov Kirill (@Kiriller12)

Licensed under GNU General Public License v3.0.
Full license text is available in the LICENCE file.

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Small shooter game/engine project based on raylib and .NET 8

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  • C# 93.5%
  • GLSL 6.5%