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1 change: 1 addition & 0 deletions AGENTS.md
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Expand Up @@ -83,6 +83,7 @@ This section applies to any agent (Claude, Codex, Cursor, opencode, ...) working
- Keep UI and analysis engine decoupled through shared contracts.
- Prefer minimal, test-first changes for production code.
- Prefer practical, friendly, rehearsal-first wording over academic or authority-heavy language.
- Name tonight's first groove with the holding part when an active role is corroborated, the owned feel, the labeled section, and the time so the next action is obvious.
- Do not reduce the product to a chord analyzer when form, timing, player coordination, simplification, and setup cues are the real rehearsal blockers.
- Do not frame usability as a reason to accept weak analysis quality; BandScope should aim for both easy use and high accuracy.

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1 change: 1 addition & 0 deletions ARCHITECTURE.md
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Expand Up @@ -5,6 +5,7 @@ Last updated: 2026-03-11
## Brand source

- Product identity, UX tone, copy rules, and prioritization tie-breakers live in `docs/brand-story.md`.
- The mounted workspace copy for tonight's first groove must name the holding part when corroborated, the owned feel, the labeled section, and the time so the next action is obvious. Open moves to the matching rendered map section. Do not invent a groove from label, cue, setup, simplification, or overlap copy.
- Future PRDs, TRDs, onboarding copy, empty states, error messages, and marketing copy should use that document as the single brand source of truth.

## Security source
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -5,6 +5,7 @@
### Added

- Display the analyzed song tempo (BPM) as a badge in the rehearsal workspace.
- Name tonight's first groove in the mounted rehearsal workspace so the room can lock the feel together; the Open action moves to the matching rendered map section, while inherited or accessor-backed runtime metadata remains guidance-only instead of becoming navigation authority.
- 각 합주 역할(Role)별 개인 연습 진행도를 0~100% 범위로 기록 및 시각화할 수 있는 연습 진척도(`practiceProgress`) 트래커 기능 추가. UI 컨트롤(슬라이더 및 +/- 버튼)과 한/영 다국어 지원 포함.

## [0.1.3] - 2026-04-29
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2 changes: 1 addition & 1 deletion CLAUDE.md
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Expand Up @@ -51,7 +51,7 @@ BandScope is a local-first desktop app for rehearsal prep: it turns a song into

Three layers, decoupled through shared contracts:

- `apps/desktop` — Tauri 2 + Vite + React 19 shell (Tailwind 4, Base UI, Storybook). Feature screens live in `src/features/` (home, workspace, chords, ranges, player, settings). `src/lib/analysis.ts` and `src/lib/job_runner.ts` call typed Tauri IPC commands, with a browser fallback that serves demo data when not running inside Tauri.
- `apps/desktop` — Tauri 2 + Vite + React 19 shell (Tailwind 4, Base UI, Storybook). Feature screens live in `src/features/` (home, workspace, chords, ranges, player, settings). The mounted workspace names tonight's first groove and opens the matching rendered map section. Do not invent a feel from label, cue, setup, simplification, or overlap copy. `src/lib/analysis.ts` and `src/lib/job_runner.ts` call typed Tauri IPC commands, with a browser fallback that serves demo data when not running inside Tauri.
- `apps/desktop/src-tauri/src/main.rs` — the Rust orchestration boundary. Tauri commands (`start_analysis_job`, `get_analysis_job_status`, `select_local_audio_source`, `import_youtube_url`) validate untrusted input (project IDs, file paths, URLs) and spawn the Python engine as a subprocess. There is no loopback HTTP listener and no network path for local analysis.
- `services/analysis-engine` — Python package `bandscope_analysis` (librosa/numpy). Entry point `cli.py` reads a JSON job request on stdin and prints a structured job-status JSON envelope on stdout (`--progress-jsonl` streams progress lines). `api.py` orchestrates the pipeline across the `separation`, `sections`, `roles`, `chords`, `ranges`, `temporal`, `transcription`, and `youtube` modules.

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@@ -0,0 +1,43 @@
import { fireEvent, render, screen } from "@testing-library/react";
import { createDemoRehearsalSong } from "@bandscope/shared-types";
import { afterEach, describe, expect, it, vi } from "vitest";
import { FirstGrooveCallout } from "./FirstGrooveCallout";

describe("FirstGrooveCallout Korean role copy", () => {
afterEach(() => {
vi.unstubAllGlobals();
});

it("keeps vowel-ending dynamic role names particle-safe before and after the groove action", () => {
vi.stubGlobal("navigator", { language: "ko-KR" });
const song = createDemoRehearsalSong();
const seed = song.sections[0]!;
seed.roles = [{ ...seed.roles[0]!, id: "piano", name: "피아노", rehearsalPriority: "high" }];
seed.partGraph = [{ role_id: "piano", is_active: true, handoff_to: [], handoff_from: [] }];

const grid = document.createElement("div");
grid.dataset.testid = "song-structure-grid";
grid.setAttribute("role", "region");
grid.setAttribute("aria-label", "Scrollable song structure timeline");
const target = document.createElement("div");
target.dataset.sectionIndex = "0";
Object.defineProperty(target, "scrollIntoView", {
configurable: true,
value: vi.fn()
});
grid.appendChild(target);
document.body.appendChild(grid);

render(<FirstGrooveCallout song={song} />);

expect(screen.getByText("0:10 벌스에서 피아노 파트가 그루브를 맞춥니다.")).toBeTruthy();
expect(screen.queryByText(/피아노이/)).toBeNull();

fireEvent.click(screen.getByRole("button", { name: "0:10 피아노 그루브 위치 열기" }));

expect(screen.getByText("0:10에서 피아노 파트와 함께 그루브를 맞추세요. 같이 타세요.")).toBeTruthy();
expect(screen.queryByText(/피아노과/)).toBeNull();

grid.remove();
});
});
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@@ -0,0 +1,43 @@
import { fireEvent, render, screen } from "@testing-library/react";
import { createDemoRehearsalSong } from "@bandscope/shared-types";
import { afterEach, describe, expect, it, vi } from "vitest";
import { FirstGrooveCallout } from "./FirstGrooveCallout";

describe("FirstGrooveCallout reduced motion", () => {
afterEach(() => {
vi.unstubAllGlobals();
});

it("scrolls immediately when the operating system requests reduced motion", () => {
vi.stubGlobal("matchMedia", (query: string) => ({
matches: query === "(prefers-reduced-motion: reduce)",
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn()
}));

const grid = document.createElement("div");
grid.dataset.testid = "song-structure-grid";
grid.setAttribute("role", "region");
grid.setAttribute("aria-label", "Scrollable song structure timeline");
const target = document.createElement("div");
target.dataset.sectionIndex = "0";
const scrollIntoView = vi.fn();
Object.defineProperty(target, "scrollIntoView", {
configurable: true,
value: scrollIntoView
});
grid.appendChild(target);
document.body.appendChild(grid);

render(<FirstGrooveCallout song={createDemoRehearsalSong()} />);
fireEvent.click(screen.getByRole("button", { name: "Open Bass Guitar groove at 0:10" }));
expect(scrollIntoView).toHaveBeenCalledWith({ block: "nearest", behavior: "auto" });

grid.remove();
});
});
197 changes: 197 additions & 0 deletions apps/desktop/src/features/workspace/FirstGrooveCallout.test.tsx
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import { fireEvent, render, screen } from "@testing-library/react";
import { createDemoRehearsalSong, type RehearsalSong } from "@bandscope/shared-types";
import { afterEach, describe, expect, it, vi } from "vitest";
import { FirstGrooveCallout } from "./FirstGrooveCallout";

function songWithGroove() {
return createDemoRehearsalSong();
}

function appendSongStructureTarget() {
const timeline = document.createElement("div");
timeline.setAttribute("role", "region");
timeline.setAttribute("aria-label", "Scrollable song structure timeline");
const grid = document.createElement("div");
const target = document.createElement("div");
target.dataset.sectionIndex = "0";
const scrollIntoView = vi.fn();
Object.defineProperty(target, "scrollIntoView", {
configurable: true,
value: scrollIntoView
});
grid.appendChild(target);
timeline.appendChild(grid);
document.body.appendChild(timeline);
return { grid: timeline, scrollIntoView };
}

describe("FirstGrooveCallout", () => {
afterEach(() => {
vi.unstubAllGlobals();
});

it("contains a malformed runtime song root instead of crashing the callout", () => {
render(<FirstGrooveCallout song={null as unknown as RehearsalSong} />);

expect(
screen.getByText("No groove yet. Stay on tonight's map until a section names the feel.")
).toBeTruthy();
});

it("contains a hostile song identity accessor instead of crashing the callout", () => {
const song = songWithGroove();
Object.defineProperty(song, "id", {
configurable: true,
enumerable: true,
get() {
throw new Error("hostile song id getter");
}
});

expect(() => render(<FirstGrooveCallout song={song} />)).not.toThrow();
expect(screen.getByRole("button", { name: "Open Bass Guitar groove at 0:10" })).toBeTruthy();
});

it("resets armed guidance when accessor-id songs change with the same groove signature", () => {
const firstSong = songWithGroove();
const nextSong = songWithGroove();
for (const song of [firstSong, nextSong]) {
Object.defineProperty(song, "id", {
configurable: true,
enumerable: true,
get() {
throw new Error("hostile song id getter");
}
});
}
const { grid } = appendSongStructureTarget();
const { rerender } = render(<FirstGrooveCallout song={firstSong} />);

fireEvent.click(screen.getByRole("button", { name: "Open Bass Guitar groove at 0:10" }));
expect(screen.getByText(/Lock the groove with Bass Guitar at 0:10. Feel it together./)).toBeTruthy();

rerender(<FirstGrooveCallout song={nextSong} />);

expect(screen.getByText("Bass Guitar locks the verse groove at 0:10.")).toBeTruthy();
expect(screen.queryByText(/Lock the groove with Bass Guitar at 0:10. Feel it together./)).toBeNull();

grid.remove();
});

it("names the first groove as map navigation, scrolls to its rendered section, and arms that action", () => {
const { grid, scrollIntoView } = appendSongStructureTarget();

render(<FirstGrooveCallout song={songWithGroove()} />);

expect(screen.getByText("Straight eighths with a late snare feel")).toBeTruthy();
const action = screen.getByRole("button", {
name: "Open Bass Guitar groove at 0:10"
});
expect(action).toBeTruthy();
fireEvent.click(action);
expect(scrollIntoView).toHaveBeenCalledWith({ block: "nearest", behavior: "smooth" });
expect(screen.getByText(/Lock the groove with Bass Guitar at 0:10. Feel it together./)).toBeTruthy();

grid.remove();
});

it("does not claim map navigation completed when the rendered section target is missing", () => {
render(<FirstGrooveCallout song={songWithGroove()} />);

fireEvent.click(screen.getByRole("button", { name: "Open Bass Guitar groove at 0:10" }));

expect(screen.getByText("Bass Guitar locks the verse groove at 0:10.")).toBeTruthy();
expect(screen.queryByText(/Lock the groove with Bass Guitar at 0:10. Feel it together./)).toBeNull();
});

it("navigates by renderer-owned section position instead of untrusted analysis ids", () => {
const song = songWithGroove();
song.sections[0]!.id = "analysis section / duplicate";
const { grid, scrollIntoView } = appendSongStructureTarget();

render(<FirstGrooveCallout song={song} />);

fireEvent.click(screen.getByRole("button", { name: "Open Bass Guitar groove at 0:10" }));
expect(scrollIntoView).toHaveBeenCalledWith({ block: "nearest", behavior: "smooth" });

grid.remove();
});

it("scopes map navigation to the song-structure renderer when another surface reuses an index", () => {
const decoy = document.createElement("div");
decoy.dataset.sectionIndex = "0";
const decoyScrollIntoView = vi.fn();
Object.defineProperty(decoy, "scrollIntoView", {
configurable: true,
value: decoyScrollIntoView
});
document.body.appendChild(decoy);
const { grid, scrollIntoView } = appendSongStructureTarget();

render(<FirstGrooveCallout song={songWithGroove()} />);

fireEvent.click(screen.getByRole("button", { name: "Open Bass Guitar groove at 0:10" }));

expect(decoyScrollIntoView).not.toHaveBeenCalled();
expect(scrollIntoView).toHaveBeenCalledWith({ block: "nearest", behavior: "smooth" });

decoy.remove();
grid.remove();
});

it("shows fresh guidance when the first groove changes or returns later", () => {
const initialSong = songWithGroove();
const { grid } = appendSongStructureTarget();
const { rerender } = render(<FirstGrooveCallout song={initialSong} />);
fireEvent.click(screen.getByRole("button", { name: "Open Bass Guitar groove at 0:10" }));
expect(screen.getByText(/Lock the groove with Bass Guitar at 0:10. Feel it together./)).toBeTruthy();

const nextSong = songWithGroove();
nextSong.id = "next-song";
nextSong.sections[0]!.timeRange = { start: 20, end: 40 };
rerender(<FirstGrooveCallout song={nextSong} />);
expect(screen.getByText("Bass Guitar locks the verse groove at 0:20.")).toBeTruthy();

grid.remove();
});

it("keeps an unavailable groove guidance-only", () => {
const song = songWithGroove();
song.sections[0]!.groove = " ";
render(<FirstGrooveCallout song={song} />);
expect(screen.queryByRole("button")).toBeNull();
expect(
screen.getByText("No groove yet. Stay on tonight's map until a section names the feel.")
).toBeTruthy();
});

it("names a band-wide groove when no part holds it", () => {
const song = songWithGroove();
for (const node of song.sections[0]!.partGraph) {
node.is_active = false;
}
render(<FirstGrooveCallout song={song} />);
expect(screen.getByRole("button", { name: "Open the first groove at 0:10" })).toBeTruthy();
expect(screen.getByText("The band locks the verse groove at 0:10.")).toBeTruthy();
});

it("localizes the groove form label instead of exposing its raw enum in Korean copy", () => {
vi.stubGlobal("navigator", { language: "ko-KR" });
const song = songWithGroove();
song.sections[0]!.roles[0]!.name = "베이스 기타";
song.sections[0]!.roles[1]!.rehearsalPriority = "low";

render(<FirstGrooveCallout song={song} />);

expect(screen.getByText("0:10 벌스에서 베이스 기타 파트가 그루브를 맞춥니다.")).toBeTruthy();
expect(screen.queryByText(/verse에서/)).toBeNull();
});

it("renders the owned groove hint as a text node instead of template syntax", () => {
const song = songWithGroove();
song.sections[0]!.groove = "Shuffle {role} at {at}";
render(<FirstGrooveCallout song={song} />);
expect(screen.getByText("Shuffle {role} at {at}")).toBeTruthy();
expect(screen.queryByText("Shuffle Bass Guitar at 0:10")).toBeNull();
});
});
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