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grab some fixes from potato #2
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grab some fixes from potato #2
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Was using integer abs instead of FP abs in Lanczos LUT ...
FSR2 barely uses subgroup ops, only in SPD which is quad-based. Don't try to enable full subgroups or variable subgroup size. It's meaningless. Avoids some validation errors.
Getting some false depth clip values otherwise.
I thought they already fixed that thing...
mentioned and fix by @BartmanAbyss [here](GPUOpen-Effects#39)
fix MV JitterCancellation missing upscale factor
FidelityFX FSR v2.2.1
add DirectX 11
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