v5.0
N7Huntsman
released this
20 Nov 04:23
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4212 commits
to Development
since this release
Combat Extended 5.0 “The Violence Has Escalated.”
Features
- Added support for Rimworld version 1.4.
- Added support for the Biotech DLC.
Fixes
- Prometheum soaked hediff now disappears on death.
- Fixed the patch for the broadshield pack.
- Loadbearing gear can no longer be desired by ideologies.
- ‘RangedStab’ no longer damages internal parts without damaging externals as well.
Compatibility
Add integrated patches for the following mods:
- [RH2] Faction: V.O.I.D.
- EPOE-Forked: Royalty DLC expansion
- Vanilla Animals Expanded - Royalty
- Vanilla Races Expanded – Saurid
Updated integrated patches for the following mods*: - [JDS] Exiled Dawn
- [JDS] The Forge – NCR Armory
- [K4G] Rimworld War 2
- [LF] Command and Conquer NOD Combat Armor
- [LF] Red Dawn
- [LTS] Military
- [O21] Out Rim Galaxies
- Alpha Animals
- Alpha Biomes
- Alpha Mythology / Magical Menagerie
- Ancient Blade Cyborg
- Androids
- Animal Armor: Vanilla
- Animal Equipment
- Anty the War Ant
- Apex: Rimworld Legends
- Arachne
- Archotech PowerArmor
- Astoriel Legacy
- Beast Man Tribes
- Bori Race
- Censored Armory
- Cossacks of the Rim
- Darkest Rim Core
- Dishonored Assassin Coat
- Dishonored Assassin Mask
- Doom Factions
- Dragonian Race
- Eisenhans Power Armor
- Epona Race
- Forgotten Realms – Lizardfolk
- Forgotten Realms – Minotaur
- Forsakens
- Gas Traps and Shells
- Genetic Rim
- Glitter Tech
- Half Dragons
- Halo UNSC Weapon Pack
- Idhale Race
- Kaiser Armory
- Kijin 2.0
- Kobold Factions
- Kurin
- Lemolim Race
- Littluna Race
- Mechanite Plague
- Mechanoid Bench 2
- Mechanoid Bench 3
- Mechanoids Extraordinaire
- Medical System Expansion – Revived
- Medieval Overhaul
- Miho Race
- Mincho, The Mint Choco Slime
- More Mechanoids
- Morganate Mafia Weapons Pack
- Moyo – The Cartel Arrives
- Moyo – From the Depth
- Moyo – Light in the Abyss
- Nakin Race
- Nanosuit
- Nearmare Race
- Neclose Race
- NewRatkinPlus
- Nyaron
- Outland – Eastborn Empire
- Outland – Motz Collection
- Outland – Redburn Pact
- Orassans
- Paniel the Automata
- Poleepkwa Race
- Pratt WWII Weapons Pack
- PsiTech
- RH2 Faction – The Rangers
- RH2 Rimmu-Nation 2
- Rabbie the Moonrabbit
- Race to the Rim
- RadWorld
- Ratnik-3 Prototype Armor
- Red Horse Factions
- Reinforced Mechanoids: Tyrikan-Line
- Revia Race
- Rim-Effect Collection
- Rim-Hivers!
- Rim-Robots!
- Rim-Skeletons
- Rimmu-Nation – Weapons
- Rimsenal Collection
- Rimworld-Style Pilas and Bows Strapped with Grenades and Shells Extended
- Saclean Race
- Save Our Ship 2
- Sergal
- Silkiera Race
- Solark Race
- Spartan Foundry
- Star Wars – Factions
- T’s Samurai Faction
- The Joris Experience
- Tsar Armory
- Ultratech – Altered Carbon Remastered
- Vanilla Animals Expanded
- Vanilla Apparel Expanded
- Vanilla Armour Expanded
- Vanilla Bionics Expansion
- Vanilla Factions Expanded – Classical
- Vanilla Factions Expanded – Mechanoids
- Vanilla Factions Expanded – Pirates
- Vanilla Factions Expanded – Vikings
- Vanilla Furniture Expanded – Security
- Vanilla Genetics Expanded
- Vanilla Storytellers Expanded
- Vanilla Weapons Expanded
- Vanilla Weapons Expanded – Frontier
- Vanilla Weapons Expanded – Heavy Weapons
- Vanilla Weapons Expanded – Tribal
- Xenn
- Xenoorca Race
Balance
- Reduced the damage reduction of the ‘Tough’ trait from 50% to 25%.
- Ranged weapons do slightly more or less damage based upon their quality, simulating higher muzzle velocities. Awful does 90%, Poor – Excellent does 100%, Masterwork does 105%, and Legendary does 110% percent.
- Decreased the overall spread of buckshot rounds.
- Decreased the radius of firefoam shells by 50%.
- Tac vests now require flak armor and complex clothing.
- Removed Shooting/Melee requirements for certain pawnkinds.
- The slug and autocannon turrets research projects now require Heavy Turrets.
- Increased the accuracy and health of the autocannon turret.
- Hoods now have a stuffable material thickness of 2.
- Increased the Simple Helmet bulk to 3 and set the wornBulk to 1.
- Increasing the workAmount of Armor Piercing ammo by 20%.
- Adjusted the melee chanceFactor of various melee weapons and melee attacks.
- Reduced the crafting material cost of the Minigun.
- Increased the mass of the Inferno and Thump cannons.
- Increased the cooldownTime of the big cats melee attack.
- Adjusted the Cassowary stun damage from 20 to 14.
- Increased the Cow’s bite damage from 1 to 4 and increase blunt damage from 0.1 to 0.4.
- Increased the Alpaca’s bite damage from 1 to 2.
- Gave the Megasloth a bite attack.
- Adjustments to armor penetration of various ammo types.
- Removed the extra gravity factor for grenades that made pawns throw them in a higher arc.
- Reduced the autocannon turret burst count and increased the magazine size.
- Renamed some Royality and Ideology patch files to avoid collisions with the LoadFolder system.
- Royalty: Adjusted mech turret names and slightly reduced recoil.
Misc.
- Multiple colonists can now reserve ammo from the same stack while filling their loadout. This will be expanded to other ammo handling in the future.
- Various defNames and textures have been given the “CE_” prefix to avoid colliding with content from other mods.
- Ammo dropped in to mechanoid sieges now use mech style drop pods.
- Bipods now make sound when deploying.
- New sound for the LMG.
- Incremented version numbers.
- Add ammo to weapons spawned as possessions.
- Bascinet renamed to Plate Helmet.
- The LMG has been changed from a DP-27 to a Bren machine gun with a pan magazine.
- Updated mech charged ammo for use by player mechs in Biotech.
- Removed screen shake from plasma projectiles.
- IEDs can now be set off if hit by bullets or arrows.
- New textures for pila, crossbow bolts, arrows, and mechanoid charged mortar rounds.
- New textures for charged ammo.
- New textures for blazebulbs.
- New texture for the Doomsday Launcher.
- New texture for the Explosive Bolt Launcher.
- New textures for the Psycho drug.
- New textures for the barbed wire.
- New textures for the bascinet/plate armor helmet.
- New generic mech ammo for Generic Ammo Mode.
- New ammo types: 5x16mm charged, 66mm thermal bolt shell, 8x40mm charged, 8.6mm Blackout, 50mm rockets, 90mm recoilless rifle, 10 and 16 gauge shotgun.
- Added new ammoset for .454 Casull without .410 shells.
- Added a new ammoset for 5.56mm NATO out of as short barrel.
- New airburst shells for 40x53mm VOG grenades.
- New ammo categories; Toxic, flame crossbow bolt, toxic crossbow bolt.
- Removed some unused UI textures.
- Tweaked some ammo labels for consistency.
- Removed old, commented out xml throughout.
- Removed the Turrets research tab and consolidated the projects on the main research tab.
- Moved the patches for the Cape from Royalty to Core patches.
- EMP cook-off now creates EMP blasts instead of conventional explosions.
- Revert to using the vanilla minigun weaponTag.
- Removed quality from the Charge Lance and decreased market value.
- Restore the needle gun as a high-AP ranged weapon.
- Changed fire arrow impact sound.
- Reduced the crafting quantity of musket balls from 500 to 100.
- Removed depreciated patch files for Genetic Rim and RH VOID.
- Royalty: Made the labels of melee bionics consistent with base game.
- Royalty: Switched mech autoturrets to 66mm thermal bolts.
Notes:
*These are mod patches that have seen file changes. There is no guarantee the patches are fully functional or even that the mods themselves currently work for Rimworld 1.4.
**Vanilla Factions Expanded: Classical no longer needs to be loaded after Combat Extended.