Skip to content

v5.0

Compare
Choose a tag to compare
@N7Huntsman N7Huntsman released this 20 Nov 04:23
· 4212 commits to Development since this release
d57d61f

Combat Extended 5.0 “The Violence Has Escalated.”

Features

  • Added support for Rimworld version 1.4.
  • Added support for the Biotech DLC.

Fixes

  • Prometheum soaked hediff now disappears on death.
  • Fixed the patch for the broadshield pack.
  • Loadbearing gear can no longer be desired by ideologies.
  • ‘RangedStab’ no longer damages internal parts without damaging externals as well.

Compatibility

Add integrated patches for the following mods:

  • [RH2] Faction: V.O.I.D.
  • EPOE-Forked: Royalty DLC expansion
  • Vanilla Animals Expanded - Royalty
  • Vanilla Races Expanded – Saurid
    Updated integrated patches for the following mods*:
  • [JDS] Exiled Dawn
  • [JDS] The Forge – NCR Armory
  • [K4G] Rimworld War 2
  • [LF] Command and Conquer NOD Combat Armor
  • [LF] Red Dawn
  • [LTS] Military
  • [O21] Out Rim Galaxies
  • Alpha Animals
  • Alpha Biomes
  • Alpha Mythology / Magical Menagerie
  • Ancient Blade Cyborg
  • Androids
  • Animal Armor: Vanilla
  • Animal Equipment
  • Anty the War Ant
  • Apex: Rimworld Legends
  • Arachne
  • Archotech PowerArmor
  • Astoriel Legacy
  • Beast Man Tribes
  • Bori Race
  • Censored Armory
  • Cossacks of the Rim
  • Darkest Rim Core
  • Dishonored Assassin Coat
  • Dishonored Assassin Mask
  • Doom Factions
  • Dragonian Race
  • Eisenhans Power Armor
  • Epona Race
  • Forgotten Realms – Lizardfolk
  • Forgotten Realms – Minotaur
  • Forsakens
  • Gas Traps and Shells
  • Genetic Rim
  • Glitter Tech
  • Half Dragons
  • Halo UNSC Weapon Pack
  • Idhale Race
  • Kaiser Armory
  • Kijin 2.0
  • Kobold Factions
  • Kurin
  • Lemolim Race
  • Littluna Race
  • Mechanite Plague
  • Mechanoid Bench 2
  • Mechanoid Bench 3
  • Mechanoids Extraordinaire
  • Medical System Expansion – Revived
  • Medieval Overhaul
  • Miho Race
  • Mincho, The Mint Choco Slime
  • More Mechanoids
  • Morganate Mafia Weapons Pack
  • Moyo – The Cartel Arrives
  • Moyo – From the Depth
  • Moyo – Light in the Abyss
  • Nakin Race
  • Nanosuit
  • Nearmare Race
  • Neclose Race
  • NewRatkinPlus
  • Nyaron
  • Outland – Eastborn Empire
  • Outland – Motz Collection
  • Outland – Redburn Pact
  • Orassans
  • Paniel the Automata
  • Poleepkwa Race
  • Pratt WWII Weapons Pack
  • PsiTech
  • RH2 Faction – The Rangers
  • RH2 Rimmu-Nation 2
  • Rabbie the Moonrabbit
  • Race to the Rim
  • RadWorld
  • Ratnik-3 Prototype Armor
  • Red Horse Factions
  • Reinforced Mechanoids: Tyrikan-Line
  • Revia Race
  • Rim-Effect Collection
  • Rim-Hivers!
  • Rim-Robots!
  • Rim-Skeletons
  • Rimmu-Nation – Weapons
  • Rimsenal Collection
  • Rimworld-Style Pilas and Bows Strapped with Grenades and Shells Extended
  • Saclean Race
  • Save Our Ship 2
  • Sergal
  • Silkiera Race
  • Solark Race
  • Spartan Foundry
  • Star Wars – Factions
  • T’s Samurai Faction
  • The Joris Experience
  • Tsar Armory
  • Ultratech – Altered Carbon Remastered
  • Vanilla Animals Expanded
  • Vanilla Apparel Expanded
  • Vanilla Armour Expanded
  • Vanilla Bionics Expansion
  • Vanilla Factions Expanded – Classical
  • Vanilla Factions Expanded – Mechanoids
  • Vanilla Factions Expanded – Pirates
  • Vanilla Factions Expanded – Vikings
  • Vanilla Furniture Expanded – Security
  • Vanilla Genetics Expanded
  • Vanilla Storytellers Expanded
  • Vanilla Weapons Expanded
  • Vanilla Weapons Expanded – Frontier
  • Vanilla Weapons Expanded – Heavy Weapons
  • Vanilla Weapons Expanded – Tribal
  • Xenn
  • Xenoorca Race

Balance

  • Reduced the damage reduction of the ‘Tough’ trait from 50% to 25%.
  • Ranged weapons do slightly more or less damage based upon their quality, simulating higher muzzle velocities. Awful does 90%, Poor – Excellent does 100%, Masterwork does 105%, and Legendary does 110% percent.
  • Decreased the overall spread of buckshot rounds.
  • Decreased the radius of firefoam shells by 50%.
  • Tac vests now require flak armor and complex clothing.
  • Removed Shooting/Melee requirements for certain pawnkinds.
  • The slug and autocannon turrets research projects now require Heavy Turrets.
  • Increased the accuracy and health of the autocannon turret.
  • Hoods now have a stuffable material thickness of 2.
  • Increased the Simple Helmet bulk to 3 and set the wornBulk to 1.
  • Increasing the workAmount of Armor Piercing ammo by 20%.
  • Adjusted the melee chanceFactor of various melee weapons and melee attacks.
  • Reduced the crafting material cost of the Minigun.
  • Increased the mass of the Inferno and Thump cannons.
  • Increased the cooldownTime of the big cats melee attack.
  • Adjusted the Cassowary stun damage from 20 to 14.
  • Increased the Cow’s bite damage from 1 to 4 and increase blunt damage from 0.1 to 0.4.
  • Increased the Alpaca’s bite damage from 1 to 2.
  • Gave the Megasloth a bite attack.
  • Adjustments to armor penetration of various ammo types.
  • Removed the extra gravity factor for grenades that made pawns throw them in a higher arc.
  • Reduced the autocannon turret burst count and increased the magazine size.
  • Renamed some Royality and Ideology patch files to avoid collisions with the LoadFolder system.
  • Royalty: Adjusted mech turret names and slightly reduced recoil.

Misc.

  • Multiple colonists can now reserve ammo from the same stack while filling their loadout. This will be expanded to other ammo handling in the future.
  • Various defNames and textures have been given the “CE_” prefix to avoid colliding with content from other mods.
  • Ammo dropped in to mechanoid sieges now use mech style drop pods.
  • Bipods now make sound when deploying.
  • New sound for the LMG.
  • Incremented version numbers.
  • Add ammo to weapons spawned as possessions.
  • Bascinet renamed to Plate Helmet.
  • The LMG has been changed from a DP-27 to a Bren machine gun with a pan magazine.
  • Updated mech charged ammo for use by player mechs in Biotech.
  • Removed screen shake from plasma projectiles.
  • IEDs can now be set off if hit by bullets or arrows.
  • New textures for pila, crossbow bolts, arrows, and mechanoid charged mortar rounds.
  • New textures for charged ammo.
  • New textures for blazebulbs.
  • New texture for the Doomsday Launcher.
  • New texture for the Explosive Bolt Launcher.
  • New textures for the Psycho drug.
  • New textures for the barbed wire.
  • New textures for the bascinet/plate armor helmet.
  • New generic mech ammo for Generic Ammo Mode.
  • New ammo types: 5x16mm charged, 66mm thermal bolt shell, 8x40mm charged, 8.6mm Blackout, 50mm rockets, 90mm recoilless rifle, 10 and 16 gauge shotgun.
  • Added new ammoset for .454 Casull without .410 shells.
  • Added a new ammoset for 5.56mm NATO out of as short barrel.
  • New airburst shells for 40x53mm VOG grenades.
  • New ammo categories; Toxic, flame crossbow bolt, toxic crossbow bolt.
  • Removed some unused UI textures.
  • Tweaked some ammo labels for consistency.
  • Removed old, commented out xml throughout.
  • Removed the Turrets research tab and consolidated the projects on the main research tab.
  • Moved the patches for the Cape from Royalty to Core patches.
  • EMP cook-off now creates EMP blasts instead of conventional explosions.
  • Revert to using the vanilla minigun weaponTag.
  • Removed quality from the Charge Lance and decreased market value.
  • Restore the needle gun as a high-AP ranged weapon.
  • Changed fire arrow impact sound.
  • Reduced the crafting quantity of musket balls from 500 to 100.
  • Removed depreciated patch files for Genetic Rim and RH VOID.
  • Royalty: Made the labels of melee bionics consistent with base game.
  • Royalty: Switched mech autoturrets to 66mm thermal bolts.

Notes:

*These are mod patches that have seen file changes. There is no guarantee the patches are fully functional or even that the mods themselves currently work for Rimworld 1.4.
**Vanilla Factions Expanded: Classical no longer needs to be loaded after Combat Extended.