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v4.8

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@N7Huntsman N7Huntsman released this 17 Aug 08:54
· 5900 commits to Development since this release
8d1a1d2

Combat Extended 4.8 “Tacti-Cool”

Features

  • Added a new underbarrel weapon system, allowing support grenade launchers, underbarrel shotguns, and other secondary weapon systems.
  • Added the ability to manually load ammunition into the inventory of certain kinds of pawns, allowing non-colonist shooters like robots and hacked mechs to be rearmed.
  • Blind pawns can now fire ranged weapons, using their hearing to detect targets at very close range (within 5 tiles) and can fire in the direction of gun shots the hear. If you’re blind and deaf, well, sorry about your luck.
  • Added support for time-fused explosives, intended to detonate in flight. Added new time-fused projectiles for 30x29mm, 40x46mm, and 40x53mm grenades, as well as 90mm Flak.

Fixes

  • Fixed a bug where 5x35 and 6x22 Charged projectiles had the wrong parent.
  • Fixed outdated stats for 20 Gauge shotgun ammo.
  • Fixed an issue where the gunlink has inheriting smoke immunity from power armor helmets.
  • Nudists no longer consider shields to be clothing.
  • Fixed an error associated with the binoculars not having a melee tool.
  • Fixed an issue with ignorePartialLoSBlocker weapons, where always being forced to aim for the target’s feet could make the shots very inaccurate.
  • Downed or prone pawns are now shorter than crouched ones instead of being the same height.
  • Fixed an issue where EMP rounds did not obey their set chance to break a shield, and would either always or never break the shield upon impact.
  • Shooters will no longer attempt to lead stunned targets.
  • Mech turrets now check a large area in their vicinity for ammo sitting on the ground before requesting more, which should reduce the excessive dropping of turret ammo by mech ammo beacons.

Compatibility

  • Add integrated patches for the following mods:
    • [K4G] RimWorld War 2
    • Archotech PowerArmor
    • Erin's Azaphrae
    • Gulden Mod
    • Lemolim Race
    • Moonjelly Race
    • Moyo - The Cartel Arrives
    • Nakin Race
    • Stalingrad – Uniforms
    • Outland - Motz Coalition
    • RimTraits - General Traits
    • Rimworld-Style Pilas and Bows Strapped with Grenades and Shells Extended
    • Seren from Stardust
    • Ushankas Glitterworld Uprising
    • Vanilla Base Generation Expanded
    • Vanilla Genetics Expanded
    • Vanilla Psycasts Expanded*
  • Updated integrated patches for the following mods:
    • [SYR] Individuality
    • Alpha Animals
    • Dubs Rimatomics
    • Fortifications – Industrial
    • Kobold Factions
    • Medieval Overhaul
    • Miho the Celestial Fox
    • NewRatkinPlus
    • Orassans
    • Reinforced Mechanoids: Tyrikan-Line
    • RH2 Rimmunation 2
    • Rimsenal Collection
    • Vanilla Factions Expanded – Mechanoids
    • Vanilla Factions Expanded – Pirates
    • Vanilla Furniture Expanded – Security
    • Vanilla Weapons Expanded - Heavy Weapons

Balance

  • 164x284mm Demolition Shell used by the Termite now have a secondary explosive charge, making them more effective at penetrating walls.
  • Changed the centipede’s 80x256mm Fuel Cell from Thermobaric to Incendiary.
  • Added basic Armor Piercing rounds to some high caliber ammo sets.
  • Increased the sharp AP of 20x102mm NATO.
  • Decreased the sharp AP of 20mm Hispano, 20mm Mauser, and 20mm ShVak.
  • Added appropriate cover values for various pieces of ancient debris.
  • Added mass stats to various turrets that previously lacked them.
  • Royalty:
    • Blaster turret changed from 6x24 to 6x22mm Charged.

Misc.

  • Shooters can now switch to other, nearby targets mid-burst, useful for weapons that fire a lot of rounds in each burst.
  • Dropping a weapon will now no longer reset its firing mode to the weapon’s default.
  • Various turrets now require medium terrain.
  • Added a ‘NoSwitch’ weapon tag that will prevent shooters from stowing the weapon in their inventory.
  • Changed the default aim mode of some vanilla weapons, like pistols, to Snapshot.
  • Updated mod setting defaults. Right-click ammo selection and realistic cook-off are now enabled by default.
  • Updated mod setting labels.
  • Updated some tooltips.
  • New 73mm PG-15V rocket ammo set.
  • New textures for RPG-7 ammo.
  • New textures for spent casing motes.

Notes:

*Some psycasts, such as the shields, may not work correctly in all circumstances, but by and large the mod is compatible.