New command: get_scene_structure #48
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Summary
Enables scene structure analysis for Godot projects. Loads and parses sub-scene files for complete hierarchical view
Allows for easier Scene analysis, signal connection validation, property completeness, and UI structuring, and project wide structure mapping.
Added to enable AI assistants to quickly understand existing project architectures by providing comprehensive scene structure context, ensuring code generation and modifications align with established patterns and reduce architectural inconsistencies.
It's also handy with summarizing, Node analysis, and debugging multiple scene files
Technical Implementation
Text-Based Parser: Uses direct .tscn file parsing instead of ResourceLoader.load() because headless mode lacks autoloads and script compilation errors occur before GDScript error handling can intervene. (This is the bulk of the added lines; +800)
Recursive Scene Loading: Automatically follows instance = ExtResource() references to build complete scene trees in a single call, eliminating multiple function invocations.
Core Functions Added
Tests run: