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Reduce Keeper memory usage #59002

Merged
merged 3 commits into from
Jan 24, 2024
Merged

Reduce Keeper memory usage #59002

merged 3 commits into from
Jan 24, 2024

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antonio2368
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Changelog category (leave one):

  • Improvement

Changelog entry (a user-readable short description of the changes that goes to CHANGELOG.md):

Keeper improvement: reduce Keeper's memory usage for stored nodes.

Documentation entry for user-facing changes

  • Documentation is written (mandatory for new features)

Information about CI checks: https://clickhouse.com/docs/en/development/continuous-integration/

@antonio2368 antonio2368 added the jepsen-test Need to test this PR with jepsen tests label Jan 19, 2024
@robot-clickhouse robot-clickhouse added the pr-improvement Pull request with some product improvements label Jan 19, 2024
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robot-clickhouse commented Jan 19, 2024

This is an automated comment for commit 274c128 with description of existing statuses. It's updated for the latest CI running

❌ Click here to open a full report in a separate page

Successful checks
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@antonio2368 antonio2368 force-pushed the keeper-reduce-memory branch 2 times, most recently from 94ddbd1 to da3153c Compare January 19, 2024 16:03
};

template <class V>
class SnapshotableHashTable
{
private:
struct GlobalArena
{
char * alloc(const size_t size)
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Why not returning std::unique_ptr<char[]> ?

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because I don't want to store that pointer anywhere but inside the StringRef key, it will only take extra space
also, this way it's compatible with other Arenas and it's able to use e.g. copyStringInArena so I can change them easily if needed

/// Arena used for keys
/// we don't use std::string because it uses 24 bytes (because of SSO)
/// we want to always allocate the key on heap and use StringRef to it
GlobalArena arena;
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I am curious that why we used ArenaWithFreeLists before.

Now we use GlobalArena, but why not Common/Allocator.h. It looks having same features but traced by MemoryTracker.

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All our new/delete calls are tracked with MemoryTracker.
As this is a simple new/delete call I didn't see a reason to use something more complex like Allocator.h

I am curious that why we used ArenaWithFreeLists before.

I'm not sure what were the benefits but it had huge downsides IMO.
ArenaWithFreeLists doesn't work for global usage like this because it doesn't deallocate memory on free, just adds it to free list. E.g. you create 50m nodes and delete all of them, all memory allocated for their paths will be kept in memory for no reason.
ArenaWithFreeList has bins with 2^n size. The overhead is much worse for larger bins and we end up with a lot of unused memory. In case of global allocator we will use jemallocs bins which are much closer to the real size we want to allocate (https://jemalloc.net/jemalloc.3.html#size_classes)

@@ -288,6 +363,7 @@ class SnapshotableHashTable

void clear()
{
clearOutdatedNodes();
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this function seems to clear all the map. Why clear outdated nodes first?

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because the key is shared so we don't want to deallocate the same key twice.
We first clear all duplicates created for snapshot with clearOutdatedNodes and then all the nodes.

approximate_data_size += node.key.size;
approximate_data_size += node.value.sizeInBytes();
}
}

uint64_t keyArenaSize() const { return arena.allocatedBytes(); }
uint64_t keyArenaSize() const { return 0; }
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Why return 0? Do we still need this metric?

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we don't but I don't want to break backwards compatibility for now by removing this row from mntr command.

@antonio2368 antonio2368 merged commit 34463fd into master Jan 24, 2024
262 of 270 checks passed
@antonio2368 antonio2368 deleted the keeper-reduce-memory branch January 24, 2024 10:54
@robot-ch-test-poll1 robot-ch-test-poll1 added the pr-synced-to-cloud The PR is synced to the cloud repo label Jan 24, 2024
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6 participants