Release 1.8.9.5
UnknownShadow200
released this
26 Jul 13:11
·
2540 commits
to master
since this release
Additions:
- /bezier command to draw a bezier curve
- /ignore output, to ignore output of draw commands
- /delay for use in MBs
- spin/mirror/rotate account for directional blocks
- Extended collide types to lb/gb
- Document lb/gb properties
- Indev map importer
- /zone list
- Can open chat tokens popup list in EditText GUI
- CPE message in bottom right displaying status of draw operations
Improvements:
- Default physics undo limit increased to 50,000
- Make /map work with unloaded maps
- Visit permission checked before map itself is loaded, avoiding unnecessary level load
- Help of mute/freeze
- GUI uses numerical updowns in more places
- Message logged to console when heartbeat send fails
- Deadly hug rank is configurable
- AFK kick time, AFK kicked, map volume generation configurable per rank
- Don't see 100 continue for heartbeats, reduces network overhead
- If map has realm owner, only specifically check that for /os
- Show message when setting offset of where to paste from for /copy @
- Reload threshold now based on volume of map
- Document /blockprops stackblock, add way to remove stackblock
- /replaceall only counts blocks that will actually be replaced against draw limit
- Grass doesn't die by upper slabs
Fixes:
- Physics blocks should use blockdef of their core block representation
- Changing profanity filter or custom$s list not updating in-game immediately
- /z holes without any args, should leave every other block untouched.
- lb shouldn't inherit gb blockprops
- Air_switch should be activatable by users, but not Air_door
- gb/lb remove not showing message
- Blockprops changed from GUI not updating loaded levels
- Very rare case where players would have stats reset
- /fly to actually work
- /gun handler still being called, after turning off /map guns
- /static mode being reset if draw op exceeds rank limit
- Don't allow opchat/adminchat when muted
- Own position still being moved with /tp, even if couldn't join map target was on
- Being able to whitelist higher ranked players
- /gen with heightmap theme erroring from console
- Ranks losing their block perms after modifying ranks in gui
- Checkpoint blocks setting client-side spawn point incorrectly
- Changing rank colors/prefix in gui updates online players
- Changing ranks in gui doesn't affect actual server state when discarded
- hackrank/fakerank changes entity nametag and tablist color
- /fixgrass is only usable in-game
- CommandParser.GetEnum only allows actual values of the enum
- Drowning not being accurate time, custom gas blocks not counting as 'air'
- Don't allow spaces in rank names.
- Sending BlockPermissions packet when changing rank, without checking client support.
- Selecting block in gui marking it as having props changed, even if they werent' actually
Removed:
- /endround, is now /zs endround
- Auto updating (check for updates automatically still supported)
- Pointless /lottery command