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An extensible OpenGL 3 / C++11 scene graph library for teaching computer graphics along the programmable pipeline.

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scg3

An extensible OpenGL 3 / C++11 scene graph library for teaching computer graphics along the programmable pipeline.

Copyright 2014-2019 Volker Ahlers

Documentation and example code

Source code

Git repository https://github.com/vahlers/scg3

Download

git clone https://github.com/vahlers/scg3.git

Building

Use Eclipse or Visual Studio, cf. documentation in scg3/scg3.h.

Projects:

  • scg3: scene graph library (static library)
  • scg3_example: example application

Prerequisites:

  • C++11 compiler, e.g., GCC 4.6, LLVM/Clang 3.1, Visual C++ 11.0/Visual Studio 2012 (or higher)
  • OpenGL 3.2 graphics driver (or higher)
  • GLFW 3.2.0 (or higher), cf. http://www.glfw.org/

Building using CMake on Linux

This project contains CMake files to build the project from the command line or import it into IDEs like CLion. (Only tested on Linux)

After navigating to the root directory of the project, you can build the library and example code using these commands:

mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=../build-output ..
make install -j8   # replace 8 with CPU core count

In case you want to install the scg3 library globally into your system, use cmake -DCMAKE_INSTALL_PREFIX=/usr .. and sudo make install -jX instead. Uninstallation can be done using sudo make uninstall.

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An extensible OpenGL 3 / C++11 scene graph library for teaching computer graphics along the programmable pipeline.

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  • C++ 93.7%
  • GLSL 4.4%
  • CMake 1.4%
  • C 0.5%