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34 changes: 11 additions & 23 deletions
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addons/quest_manager/Examples/ScriptQuestExample/ScriptQuestExampleScene.gd
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Original file line number | Diff line number | Diff line change |
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@@ -1,26 +1,14 @@ | ||
extends Node2D | ||
|
||
func _ready(): | ||
#create a new quest giving it a name | ||
var quest := ScriptQuest.new("Reach the Hills") | ||
#set the quest details | ||
quest.set_quest_details("Race your rival to the top of the hill.") | ||
#create an action step | ||
var action_step = ScriptQuest.QuestStep.new(ScriptQuest.ACTION_STEP) | ||
#set step instruction | ||
action_step.set_step_details("Reach hill") | ||
#create a timer step | ||
var timer_step = ScriptQuest.QuestStep.new(ScriptQuest.TIMER_STEP) | ||
#set timer step instruction | ||
timer_step.set_step_details("Run back down hill in time") | ||
#set timer step data; time, is_count_down = true,fail_on_timeout = true | ||
timer_step.set_timer_data(60,true,true) | ||
#add step in the order of completion to the quest | ||
quest.add_step(action_step) | ||
quest.add_step(timer_step) | ||
#finish creating quest | ||
quest.finalize_quest() | ||
#add quest to player quests | ||
QuestManager.add_scripted_quest(quest) | ||
#print player quest | ||
print(QuestManager.get_all_player_quests()) | ||
var Quest = ScriptQuest.new("Example","Disc") | ||
#add an action step | ||
Quest.add_action_step("Step1") | ||
#add an incremental step | ||
Quest.add_incremental_step("Step2", "item", 10) | ||
#finalize | ||
Quest.finalize_quest() | ||
#Add quest to player quests | ||
QuestManager.add_scripted_quest(Quest) | ||
#print the quest disctionary | ||
print(QuestManager.get_player_quest("Example")) |
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