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Copyright (c) 2015, Jason Turner <[email protected]> | ||
All rights reserved. | ||
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: | ||
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1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. | ||
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2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. | ||
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3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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A simple game involving trading of goods and some adventure game story elements. | ||
Spiced: A Tile Based ChaiScript Backed Game Engine | ||
================================================== | ||
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# Documentation Status | ||
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None. | ||
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# Level Editing | ||
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You can use the [Tiled](http://www.mapeditor.org/) to edit levels. | ||
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# Example Code | ||
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The [sample_game](sample_game) contains a simple game involving trading of goods and some adventure game story elements. | ||
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Make sure you talk to all of the characters multiple times, as new story elements | ||
become available. | ||
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Also, a somewhat capable game engine with levels editable with 'tiled'. | ||
To learn about the engine, I suggest you look at the [sample_game/spiced.chai](sample_game/spiced.chai) source file. Then open the | ||
[sample_game/resources](sample_game/resources) folder and look at the .tmx map files. You can open them with Tiled then export them as json files, | ||
overwriting the existing json files in the directory. Relaunch the game and see the differences. | ||
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# Sample Tile Sets | ||
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Please note that most of the artwork comes from opengameart here http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles | ||
Please note that most of the artwork comes from opengameart here: http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles | ||
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All copyrights for artwork apply. | ||
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