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I'm seeing the following from running unit tests locally. @jjhembd Is this related to the latest material updates?
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:586: 'u_normalTextureScale' : undeclared identifier error properties: undefined: undefined Error at RuntimeError [as constructor] (packages/engine/Source/Core/RuntimeError.js:38:11 <- Build/CesiumUnminified/Cesium.js:12755:13) at createAndLinkProgram (packages/engine/Source/Renderer/ShaderProgram.js:266:9 <- Build/CesiumUnminified/Cesium.js:28323:11) at reinitialize (packages/engine/Source/Renderer/ShaderProgram.js:470:19 <- Build/CesiumUnminified/Cesium.js:28476:21) at initialize2 (packages/engine/Source/Renderer/ShaderProgram.js:463:3 <- Build/CesiumUnminified/Cesium.js:28471:5) at ShaderProgram._bind (packages/engine/Source/Renderer/ShaderProgram.js:542:3 <- Build/CesiumUnminified/Cesium.js:28530:5) at beginDraw (packages/engine/Source/Renderer/Context.js:1295:17 <- Build/CesiumUnminified/Cesium.js:36936:19) at Context.draw (packages/engine/Source/Renderer/Context.js:1409:3 <- Build/CesiumUnminified/Cesium.js:37030:5) at DrawCommand.execute (packages/engine/Source/Renderer/DrawCommand.js:608:11 <- Build/CesiumUnminified/Cesium.js:25495:13) at executeCommand (packages/engine/Source/Scene/Scene.js:2211:13 <- Build/CesiumUnminified/Cesium.js:221657:15) at executeCommands2 (packages/engine/Source/Scene/Scene.js:2661:7 <- Build/CesiumUnminified/Cesium.js:221959:9)
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I'm seeing the following from running unit tests locally. @jjhembd Is this related to the latest material updates?
The text was updated successfully, but these errors were encountered: