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jan-ken-pan.js
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jan-ken-pan.js
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const handOptions = {
"rock": "Rock.png",
"paper": "Paper.png",
"scissors": "Scissors.png"
}
let SCORE = 0;
const pickUserHand = (hand) => {
let hands = document.querySelector(".hands");
hands.style.display = "none";
let contest = document.querySelector(".contest");
contest.style.display = "flex";
// set user Image
document.getElementById("userPickImage").src = handOptions[hand];
pickComputerHand(hand);
};
const pickComputerHand = (hand) => {
let hands = ["rock", "paper", "scissors"];
let cpHand = hands[Math.floor(Math.random() * hands.length)];
// set computer image
document.getElementById("computerPickImage").src = handOptions[cpHand]
referee(hand, cpHand);
};
const referee = (userHand, cpHand) => {
if (userHand == "paper" && cpHand == "scissors") {
setDecision("YOU LOSE!");
}
if (userHand == "paper" && cpHand == "rock") {
setDecision("YOU WIN!");
setScore(SCORE + 1);
}
if (userHand == "paper" && cpHand == "paper") {
setDecision("It's a tie!");
}
if (userHand == "rock" && cpHand == "scissors") {
setDecision("YOU WIN!");
setScore(SCORE + 1);
}
if (userHand == "rock" && cpHand == "paper") {
setDecision("YOU LOSE!");
}
if (userHand == "rock" && cpHand == "rock") {
setDecision("It's a tie!");
}
if (userHand == "scissors" && cpHand == "scissors") {
setDecision("It's a tie!");
}
if (userHand == "scissors" && cpHand == "rock") {
setDecision("YOU LOSE!");
}
if (userHand == "scissors" && cpHand == "paper") {
setDecision("YOU WIN!");
setScore(SCORE + 1);
}
};
const restartGame = () => {
let contest = document.querySelector(".contest");
contest.style.display = "none";
let hands = document.querySelector(".hands");
hands.style.display = "flex";
}
const setDecision = (decision) => {
document.querySelector(".decision h1").innerText = decision;
}
const setScore = (newScore) => {
SCORE = newScore;
document.querySelector(".score h1").innerText = newScore;
}
// // Restart Game completely
const restartButton = document.getElementById("restart");
restartButton.addEventListener("click", () => {
setScore(SCORE - SCORE);
});