Releases: Calinou/godot-debug-builds
Debug builds of Godot 4.3
Godot editor builds with full debugging information. All Windows and Linux builds below are for the x86_64 architecture. macOS builds are Universal 2 (Apple Silicon and x86_64).
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Note
Since Godot 4.0, headless binaries are no longer provided. Instead, run any engine binary with the --headless
command line argument – this works on any platform.
Debug builds of Godot 4.2.2
Godot editor builds with full debugging information. All Windows and Linux builds below are for the x86_64 architecture. macOS builds are Universal 2 (Apple Silicon and x86_64).
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Note
Since Godot 4.0, headless binaries are no longer provided. Instead, run any engine binary with the --headless
command line argument – this works on any platform.
Debug builds of Godot 4.1
Godot editor builds with full debugging information. All Windows and Linux builds below are for the x86_64 architecture. macOS builds are Universal 2 (Apple Silicon and x86_64).
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Note
Since Godot 4.0, headless binaries are no longer provided. Instead, run any engine binary with the --headless
command line argument – this works on any platform.
Debug builds of Godot 4.0.3
Godot editor builds with full debugging information. All Windows and Linux builds below are for the x86_64 architecture. macOS builds are Universal 2 (Apple Silicon and x86_64).
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Note
Since Godot 4.0, headless binaries are no longer provided. Instead, run any engine binary with the --headless
command line argument – this works on any platform.
Debug builds of Godot 4.0.2
Godot editor builds with full debugging information. All builds below are for the x86_64 architecture.
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Note
Since Godot 4.0, headless binaries are no longer provided. Instead, run any engine binary with the --headless
command line argument – this works on any platform.
Debug builds of Godot 4.0.1
Godot editor builds with full debugging information. All builds below are for the x86_64 architecture.
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Note
Since Godot 4.0, headless binaries are no longer provided. Instead, run any engine binary with the --headless
command line argument – this works on any platform.
Debug builds of Godot 4.0
Godot editor builds with full debugging information. All builds below are for the x86_64 architecture.
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Note
Since Godot 4.0, headless binaries are no longer provided. Instead, run any engine binary with the --headless
command line argument – this works on any platform.
Debug builds of Godot 3.5.1
Godot editor builds with full debugging information. All builds below are for the x86_64 architecture.
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Debug builds of Godot 3.5
Godot editor builds with full debugging information. All builds below are for the x86_64 architecture.
These builds are slower than official releases. Don't use them in production unless absolutely needed.
Debug builds of Godot 3.4.5
Godot editor builds with full debugging information. All builds below are for the x86_64 architecture.
These builds are slower than official releases. Don't use them in production unless absolutely needed.