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  • Answered conceptual questions.
  • Built DXR rendering pipeline.
  • Implemented shaders to render procedural geometry.
  • Made scene prettier by creating AABB cubes.

Comments: This project is not friendly to students who did not have prior experience with the graphics pipeline and Direct X API. It requires a lot longer (probably one or a few months) to fully understand the concepts and API.

(1 extra day used)

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