Skip to content

Conversation

tabathah
Copy link

  • Repo Link
  • Features:
    • CPU: creation and uploading of buffers for scene information and geometry data, creation of root signatures, creation of hitgroups and shader tables, creation of acceleration structures, and implementation of main function to perform all these build steps then dispatch the rays.
    • GPU: shaders written for ray tracing, ray generation, geometry intersections (including metaballs), surface color computation

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants