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I think I can get 100 for this project as I finish all the basic features and add 8 extra features.

Update cudaRaytraceCore() and raycastFromCameraKernel()
Finish diffuse and specular
Add fresnel reflection and refraction, but still has some problems. Try
to use russianRoulette to stop recursions, but don't knoe wether I'm
right. Move on to streamcompaction.
Finish OBJ reader and thrust stream compaction, add bouding box to obj.
Going forward to make texture map and depth of field.
Finally finish texture map, add MAP attribute. Going to make dynamic
camera and depth of field.
Add DOF,motion blur, these two are easy to finish. Bump map is not easy
and I just finish normal map now.
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