A prototype of an idea for a multiplayer, competitive adventure game. Go to the point of a working network test before shelving.
Link to the last build via Itch.io: https://cdmcgwire.itch.io/button-racer
This project was my first time making a networked game and was also when I started to get comfortable with programming UI's for games. I used Unity's online services for the matchmaking backend back in 2017, so I have no idea if the build on Itch.io can still connect to servers over internet. In any case, for as mind bending as it can be, I actually really enjoyed getting lower into the weeds on network programming; determining when and how to use RPCs and data replication; reasoning about asynchronous player state and how to make things smoother for the player with prediction and corrections; and all that.
It turned out to be a very relevant set of skills for my work at Brown Brothers Harriman which I was starting around that time. After writing real-time networked computing systems, the distributed messaging applications at the bank felt considerably simpler.