@@ -22,35 +22,18 @@ namespace Misc
22
22
23
23
// globalvars GV;
24
24
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize;
25
- ImGui::SetNextWindowBgAlpha (0 .6f );
25
+ ImGui::SetNextWindowBgAlpha (0 .8f );
26
+ ImGui::GetStyle ().WindowRounding = 8 .0f ;
26
27
ImGui::Begin (" Watermark" , nullptr , windowFlags);
27
28
28
- // Cheat FPS
29
- static auto FrameRate = 1 .0f ;
30
- FrameRate = ImGui::GetIO ().Framerate ;
31
-
32
- // Current Time
33
- struct tm ptm;
34
- getCurrentTime (&ptm);
35
-
36
- // Player Ping
37
- int playerPing;
38
- ProcessMgr.ReadMemory (LocalPlayer.Controller .Address + 0x718 , playerPing);
39
-
40
29
// Player Pos
41
30
Vec3 Pos = LocalPlayer.Pawn .Pos ;
42
31
43
- // Player Angle
44
- Vec2 Angle = LocalPlayer.Pawn .ViewAngle ;
45
-
46
- ImGui::Text (" DragonBurn" );
47
- ImGui::Text (" %d FPS | %d ms | %02d:%02d:%02d" ,
48
- FrameRate != 0 .0f ? static_cast <int >(FrameRate) : 0 ,
49
- playerPing,
50
- ptm.tm_hour , ptm.tm_min , ptm.tm_sec );
51
- ImGui::Text (" Pos: %.2f, %.2f, %.2f" , Pos.x , Pos.y , Pos.z );
52
- ImGui::Text (" Angle: %.2f, %.2f" , Angle.x , Angle.y );
53
- ImGui::Text (" Vel: %.2f" , LocalPlayer.Pawn .Speed );
32
+ ImGui::Text (" DragonBurn" );
33
+ ImGui::Text (" External CS2 cheat" );
34
+ ImGui::Text (" Vel: %.2f" , LocalPlayer.Pawn .Speed );
35
+ ImGui::Text (" Pos: %.1f, %.1f, %.1f " , Pos.x , Pos.y , Pos.z );
36
+ ImGui::Text (" " );
54
37
55
38
ImGui::End ();
56
39
}
0 commit comments