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changed default cfg
1 parent c9a6a6f commit b5e8d71

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8 files changed

+95
-88
lines changed

8 files changed

+95
-88
lines changed

DragonBurn/Config/ConfigMenu.cpp

+58-36
Original file line numberDiff line numberDiff line change
@@ -130,78 +130,99 @@ namespace ConfigMenu {
130130

131131
void ResetToDefault() {
132132
TriggerBot::IgnoreFlash = false;
133-
TriggerBot::ScopeOnly = false;
133+
TriggerBot::ScopeOnly = true;
134134
AimControl::IgnoreFlash = false;
135+
135136
ESPConfig::ArmorBar = false;
136137
ESPConfig::ShowArmorNum = false;
137-
ESPConfig::ShowIsScoped = false;
138+
ESPConfig::ShowIsScoped = true;
138139
ESPConfig::AmmoBar = false;
139140
ESPConfig::OutLine = true;
140141
ESPConfig::ShowHealthNum = false;
141-
ESPConfig::FilledColor = ImColor(255, 255, 255, 255);
142-
ESPConfig::FilledColor2 = ImColor(255, 255, 255, 255);
142+
ESPConfig::FilledColor = ImColor(59, 71, 148, 128);
143+
ESPConfig::FilledColor2 = ImColor(59, 71, 148, 128);
143144
ESPConfig::MultiColor = false;
144-
ESPConfig::BoxFilledVisColor = ImColor(0, 0, 255, 255);
145+
ESPConfig::BoxFilledVisColor = ImColor(0, 98, 98, 128);
145146
ESPConfig::FilledVisBox = false;
147+
146148
MiscCFG::SpecList = false;
147-
MiscCFG::BombTimerCol = ImColor(255, 120, 0, 255);
148-
MiscCFG::bmbTimer = false;
149-
ESPConfig::VisibleColor = ImColor(255, 196, 0, 255);
149+
MiscCFG::BombTimerCol = ImColor(131, 137, 150, 255);
150+
MiscCFG::bmbTimer = true;
151+
152+
ESPConfig::VisibleColor = ImColor(59, 71, 148, 180);
150153
ESPConfig::VisibleCheck = false;
154+
151155
MenuConfig::WindowStyle = 0;
152-
ESPConfig::BoxAlpha = 0.0f;
153156
ESPConfig::ShowPreview = true;
154-
ESPConfig::ShowHeadBox = false;
157+
ESPConfig::ShowHeadBox = true;
155158
ESPConfig::HeadBoxStyle = 0;
156-
ESPConfig::HeadBoxColor = ImColor(255, 255, 255, 255);
159+
ESPConfig::HeadBoxColor = ImColor(131, 137, 150, 180);
160+
157161
ESPConfig::ShowDistance = false;
158162
ESPConfig::ShowBoneESP = true;
159163
ESPConfig::ShowBoxESP = true;
160164
ESPConfig::ShowHealthBar = true;
161-
ESPConfig::ShowWeaponESP = false;
165+
ESPConfig::ShowWeaponESP = true;
162166
ESPConfig::ShowEyeRay = false;
163167
ESPConfig::ShowPlayerName = true;
164-
ESPConfig::BoxRounding = 0.0f;
165-
LegitBotConfig::AimBot = false;
168+
ESPConfig::BoxRounding = 5.0f;
169+
170+
LegitBotConfig::AimBot = true;
166171
LegitBotConfig::AimToggleMode = false;
167172
LegitBotConfig::AimPosition = 0;
168173
LegitBotConfig::AimPositionIndex = BONEINDEX::head;
174+
LegitBotConfig::HitboxUpdated = false;
175+
169176
ESPConfig::BoxType = 0;
170177
ESPConfig::HealthBarType = 0;
171-
ESPConfig::BoneColor = ImColor(0, 255, 255, 255);
172-
ESPConfig::BoxColor = ImColor(255, 80, 0, 255);
173-
ESPConfig::EyeRayColor = ImVec4(255, 0, 0, 255);
178+
ESPConfig::BoneColor = ImColor(131, 137, 150, 180);
179+
ESPConfig::BoxColor = ImColor(59, 71, 148, 180);
180+
ESPConfig::EyeRayColor = ImVec4(0, 98, 98, 255);
181+
174182
MenuConfig::ShowMenu = true;
175183
MenuConfig::WorkInSpec = true;
184+
176185
RadarCFG::ShowRadar = false;
177186
RadarCFG::RadarRange = 150;
178-
RadarCFG::ShowRadarCrossLine = true;
179-
RadarCFG::RadarCrossLineColor = ImColor(220, 220, 220, 255);
187+
RadarCFG::ShowRadarCrossLine = false;
188+
RadarCFG::RadarCrossLineColor = ImColor(131, 137, 150, 180);
180189
RadarCFG::RadarType = 2;
181190
RadarCFG::RadarPointSizeProportion = 1.f;
182191
RadarCFG::RadarBgAlpha = 0.1f;
183192
RadarCFG::Proportion = 3300;
184-
LegitBotConfig::TriggerBot = false;
193+
194+
LegitBotConfig::TriggerBot = true;
185195
LegitBotConfig::TriggerAlways = false;
196+
186197
MenuConfig::TeamCheck = true;
187198
MenuConfig::BypassOBS = false;
188199
LegitBotConfig::VisibleCheck = true;
200+
189201
MiscCFG::ShowHeadShootLine = false;
190-
MiscCFG::HeadShootLineColor = ImColor(255, 255, 255, 200);
191-
LegitBotConfig::AimBotHotKey = 0;
202+
MiscCFG::HeadShootLineColor = ImColor(131, 137, 150, 200);
203+
204+
LegitBotConfig::AimBotHotKey = 3;
192205
AimControl::SetHotKey(LegitBotConfig::AimBotHotKey);
206+
AimControl::AimFov = 10;
207+
AimControl::AimFovMin = 0.4f;
208+
AimControl::Smooth = 5.0f;
209+
193210
ESPConfig::ShowLineToEnemy = false;
194211
LegitBotConfig::FovLineSize = 60.0f;
195-
TriggerBot::TriggerDelay = 90;
196-
TriggerBot::ShotDuration = 500;
212+
TriggerBot::TriggerDelay = 10;
213+
TriggerBot::ShotDuration = 400;
214+
197215
RCS::RCSBullet = 1;
198-
LegitBotConfig::TriggerHotKey = 0;
216+
LegitBotConfig::TriggerHotKey = 4;
199217
TriggerBot::SetHotKey(LegitBotConfig::TriggerHotKey);
200-
RCS::RCSScale = ImVec2(1.2f, 1.4f);
201-
AimControl::ScopeOnly = false;
202-
AimControl::AutoShot = false;
203-
LegitBotConfig::FovLineColor = ImVec4(55, 55, 55, 220);
204-
ESPConfig::LineToEnemyColor = ImVec4(255, 255, 255, 220);
218+
219+
RCS::RCSScale = ImVec2(1.4f, 1.4f);
220+
AimControl::ScopeOnly = true;
221+
AimControl::AimBullet = 1;
222+
223+
LegitBotConfig::FovLineColor = ImVec4(0, 98, 98, 220);
224+
ESPConfig::LineToEnemyColor = ImVec4(59, 71, 148, 180);
225+
205226
//CrosshairsCFG::ShowCrossHair = false;
206227
//CrosshairsCFG::CrossHairColor = ImColor(0, 255, 0, 255);
207228
//CrosshairsCFG::CrossHairSize = 75;
@@ -220,17 +241,18 @@ namespace ConfigMenu {
220241
//CrosshairsCFG::DotSize = 1.0f;
221242
//CrosshairsCFG::Thickness = 1;
222243
//CrosshairsCFG::TeamCheck = true;
223-
MiscCFG::WaterMark = false;
244+
245+
MiscCFG::WaterMark = true;
224246
MiscCFG::BunnyHop = false;
225247
MiscCFG::HitSound = 0;
226248
MiscCFG::HitMarker = false;
227-
MiscCFG::SniperCrosshair = false;
249+
MiscCFG::SniperCrosshair = true;
228250
MiscCFG::SniperCrosshairColor = ImColor(32, 178, 170, 255);
229-
//MiscCFG::FastStop = false;
230-
231-
ESPConfig::ESPenabled = false;
232251

252+
ESPConfig::ESPenabled = true;
233253
ESPConfig::DrawFov = false;
234-
LegitBotConfig::FovCircleColor = ImColor(255, 255, 255, 255);
254+
255+
LegitBotConfig::FovCircleColor = ImColor(131, 137, 150, 180);
256+
235257
}
236258
}

DragonBurn/Config/ConfigSaver.cpp

-2
Original file line numberDiff line numberDiff line change
@@ -160,7 +160,6 @@ namespace MyConfigSaver
160160
ConfigData["Aimbot"]["VisibleCheck"]= LegitBotConfig::VisibleCheck;
161161
ConfigData["Aimbot"]["IgnoreFlash"]= AimControl::IgnoreFlash;
162162
ConfigData["Aimbot"]["ScopeOnly"]= AimControl::ScopeOnly;
163-
ConfigData["Aimbot"]["AutoShot"]= AimControl::AutoShot;
164163

165164
ConfigData["Aimbot"]["CircleColor"]["r"]= LegitBotConfig::FovCircleColor.Value.x;
166165
ConfigData["Aimbot"]["CircleColor"]["g"]= LegitBotConfig::FovCircleColor.Value.y;
@@ -374,7 +373,6 @@ namespace MyConfigSaver
374373
LegitBotConfig::VisibleCheck = ReadData(ConfigData["Aimbot"],{"VisibleCheck"}, true);
375374
AimControl::IgnoreFlash = ReadData(ConfigData["Aimbot"],{"IgnoreFlash"}, false);
376375
AimControl::ScopeOnly = ReadData(ConfigData["Aimbot"],{"ScopeOnly"}, false);
377-
AimControl::AutoShot = ReadData(ConfigData["Aimbot"],{"AutoShot"}, false);
378376
}
379377

380378
if (ConfigData.contains("RCS"))

DragonBurn/Config/MenuConfig.hpp

+27-28
Original file line numberDiff line numberDiff line change
@@ -36,23 +36,23 @@ namespace MenuConfig
3636

3737
namespace LegitBotConfig
3838
{
39-
inline bool AimBot = false;
39+
inline bool AimBot = true;
4040
inline bool AimAlways = false;
4141
inline bool AimToggleMode = false;
42-
inline int AimBotHotKey = 0;
42+
inline int AimBotHotKey = 3;
4343
// 0: head 1: neck 3: spine
4444
inline int AimPosition = 0;
4545
inline DWORD AimPositionIndex = BONEINDEX::head;
4646
inline bool VisibleCheck = true;
4747
inline bool HitboxUpdated = false;
4848
inline bool ShowFovLine = false;
49-
inline ImColor FovCircleColor = ImColor(180, 255, 0, 255);
50-
inline ImColor FovLineColor = ImColor(55, 55, 55, 220);
49+
inline ImColor FovCircleColor = ImColor(131, 137, 150, 180);
50+
inline ImColor FovLineColor = ImColor(0, 98, 98, 220);
5151
inline float FovLineSize = 60.f;
5252

53-
inline bool TriggerBot = false;
53+
inline bool TriggerBot = true;
5454
inline bool TriggerAlways = false;
55-
inline int TriggerHotKey = 0;
55+
inline int TriggerHotKey = 4;
5656

5757
inline bool RCS = false;
5858

@@ -63,46 +63,45 @@ namespace ESPConfig
6363
{
6464
inline bool ESPenabled = true;
6565
inline bool AmmoBar = false;
66-
inline bool ShowScoping = false;
66+
inline bool ShowScoping = true;
6767
inline bool ShowBoneESP = true;
6868
inline bool ShowBoxESP = true;
6969
inline bool ShowHealthBar = true;
70-
inline bool ShowWeaponESP = false;
70+
inline bool ShowWeaponESP = true;
7171
inline bool ShowEyeRay = false;
7272
inline bool ShowPlayerName = true;
7373
inline bool DrawFov = false;
7474
inline bool ShowDistance = false;
7575
inline bool ShowHealthNum = false;
7676
inline bool ArmorBar = false;
7777
inline bool ShowArmorNum = false;
78-
inline bool ShowHeadBox = false;
78+
inline bool ShowHeadBox = true;
7979
inline bool ShowPreview = true;
8080
inline bool VisibleCheck = false;
8181
inline bool FilledBox = false;
8282
inline bool FilledVisBox = false;
8383
inline bool MultiColor = false;
8484
inline bool OutLine = true;
85-
inline bool ShowIsScoped = false;
85+
inline bool ShowIsScoped = true;
8686
// 0: normal 1: dynamic 2: Flat
8787
inline int BoxType = 0;
8888
// 0: Vertical 1: Horizontal
8989
inline int HealthBarType = 0;
9090
inline int HeadBoxStyle = 0;
91-
inline float BoxRounding = RandomPara<float>(0.0f, 3.0f);;
92-
inline float BoxAlpha = 0.35f;
91+
inline float BoxRounding = 5;
9392
inline bool ShowLineToEnemy = false;
94-
inline ImColor LineToEnemyColor = ImColor(255, 255, 255, 220);
93+
inline ImColor LineToEnemyColor = ImColor(59, 71, 148,180);
9594
// 0: Top 1: Center 2: Bottom
9695
inline int LinePos = 0;
9796

98-
inline ImColor BoneColor = ImColor(0, 255, 255, 255);
99-
inline ImColor BoxColor = ImColor(255, 80, 0, 255);
100-
inline ImColor EyeRayColor = ImColor(255, 0, 0, 255);
101-
inline ImColor HeadBoxColor = ImColor(255, 255, 255, 255);
102-
inline ImColor VisibleColor = ImColor(255, 196, 0, 255);
103-
inline ImColor FilledColor = ImColor(255, 255, 255, 128);
104-
inline ImColor BoxFilledVisColor = ImColor(0, 0, 255, 255);
105-
inline ImColor FilledColor2 = ImColor(0, 255, 102, 255);
97+
inline ImColor BoneColor = ImColor(131, 137, 150, 180);
98+
inline ImColor BoxColor = ImColor(59, 71, 148, 180);
99+
inline ImColor EyeRayColor = ImColor(0, 98, 98, 255);
100+
inline ImColor HeadBoxColor = ImColor(131, 137, 150, 180);
101+
inline ImColor VisibleColor = ImColor(59, 71, 148, 180);
102+
inline ImColor FilledColor = ImColor(59, 71, 148, 128);
103+
inline ImColor BoxFilledVisColor = ImColor(0, 98, 98, 128);
104+
inline ImColor FilledColor2 = ImColor(59, 71, 148, 128);
106105
}
107106

108107
//namespace CrosshairsCFG
@@ -141,7 +140,7 @@ namespace RadarCFG
141140
inline float RadarRange = 150;
142141
inline float RadarPointSizeProportion = 1.f;
143142
inline bool ShowRadarCrossLine = false;
144-
inline ImColor RadarCrossLineColor = ImColor(220, 220, 220, 255);
143+
inline ImColor RadarCrossLineColor = ImColor(131, 137, 150, 180);
145144
// 0: circle 1: arrow 2: circle with arrow
146145
inline int RadarType = 2;
147146
inline float Proportion = 3300.f;
@@ -152,15 +151,15 @@ namespace RadarCFG
152151
namespace MiscCFG
153152
{
154153
inline bool BunnyHop = false;
155-
inline bool WaterMark = false;
156-
inline bool SniperCrosshair = false;
157-
inline ImColor SniperCrosshairColor = ImColor(32, 178, 170,255);
154+
inline bool WaterMark = true;
155+
inline bool SniperCrosshair = true;
156+
inline ImColor SniperCrosshairColor = ImColor(32, 178, 170, 255);
158157
inline int HitSound = 0;
159158
inline bool HitMarker = false;
160-
inline bool bmbTimer = false;
159+
inline bool bmbTimer = true;
161160
//inline bool FastStop = false;
162161
inline bool SpecList = false;
163-
inline ImColor BombTimerCol = ImColor(255, 120, 0, 255);
162+
inline ImColor BombTimerCol = ImColor(131, 137, 150, 255);
164163
inline bool ShowHeadShootLine = false;
165-
inline ImColor HeadShootLineColor = ImColor(255, 255, 255, 200);
164+
inline ImColor HeadShootLineColor = ImColor(131, 137, 150, 200);
166165
}

DragonBurn/Core/GUI.h

-1
Original file line numberDiff line numberDiff line change
@@ -426,7 +426,6 @@ namespace GUI
426426
PutSwitch(Lang::AimbotText.VisCheck, 10.f, ImGui::GetFrameHeight() * 1.7, &LegitBotConfig::VisibleCheck);
427427
PutSwitch(Lang::AimbotText.IgnoreFlash, 10.f, ImGui::GetFrameHeight() * 1.7, &AimControl::IgnoreFlash);
428428
PutSwitch(Lang::AimbotText.ScopeOnly, 10.f, ImGui::GetFrameHeight() * 1.7, &AimControl::ScopeOnly);
429-
PutSwitch(Lang::AimbotText.AutoShot, 10.f, ImGui::GetFrameHeight() * 1.7, &AimControl::AutoShot);
430429
PutSliderFloat(Lang::AimbotText.FovSlider, 10.f, &AimControl::AimFov, &AimControl::AimFovMin, &FovMax, "%.1f");
431430
PutSliderFloat(Lang::AimbotText.FovMinSlider, 10.f, &AimControl::AimFovMin, &FovMin, &MinFovMax, "%.2f");
432431
PutSliderFloat(Lang::AimbotText.SmoothSlider, 10.f, &AimControl::Smooth, &SmoothMin, &SmoothMax, "%.1f");

DragonBurn/Features/Aimbot.cpp

-10
Original file line numberDiff line numberDiff line change
@@ -118,11 +118,6 @@ void AimControl::AimBot(const CEntity& Local, Vec3 LocalPos, std::vector<Vec3>&
118118
if (!Smooth)
119119
{
120120
mouse_event(MOUSEEVENTF_MOVE, (DWORD)(TargetX), (DWORD)(TargetY), NULL, NULL);
121-
if (AutoShot)
122-
{
123-
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
124-
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
125-
}
126121
return;
127122
}
128123

@@ -150,11 +145,6 @@ void AimControl::AimBot(const CEntity& Local, Vec3 LocalPos, std::vector<Vec3>&
150145
}
151146

152147
mouse_event(MOUSEEVENTF_MOVE, TargetX, TargetY, NULL, NULL);
153-
if (AutoShot)
154-
{
155-
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
156-
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
157-
}
158148

159149
int AimInterval = round(1000.0 / MenuConfig::RenderFPS);
160150
std::this_thread::sleep_for(std::chrono::milliseconds(AimInterval));

DragonBurn/Features/Aimbot.h

+5-6
Original file line numberDiff line numberDiff line change
@@ -20,14 +20,13 @@ extern "C" {
2020

2121
namespace AimControl
2222
{
23-
inline int HotKey = VK_LMENU;
23+
inline int HotKey = VK_XBUTTON1;
2424
inline int AimBullet = 1;
25-
inline bool ScopeOnly = false;
26-
inline bool AutoShot = false;
25+
inline bool ScopeOnly = true;
2726
inline bool IgnoreFlash = false;
28-
inline float AimFov = 5;
29-
inline float AimFovMin = 0.f;
30-
inline float Smooth = 2.0f;
27+
inline float AimFov = 10;
28+
inline float AimFovMin = 0.4f;
29+
inline float Smooth = 5.0f;
3130
inline std::vector<int> HitboxList{ BONEINDEX::head };
3231
inline std::vector<int> HotKeyList{ VK_LMENU, VK_LBUTTON, VK_RBUTTON, VK_XBUTTON1, VK_XBUTTON2, VK_CAPITAL, VK_LSHIFT, VK_LCONTROL };
3332
inline bool HasTarget = false;

DragonBurn/Features/RCS.h

+1-1
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44
namespace RCS
55
{
66
inline int RCSBullet = 1;
7-
inline Vec2 RCSScale = { 1.f,1.f };
7+
inline Vec2 RCSScale = { 1.4f,1.4f };
88

99
void UpdateAngles(const CEntity&, Vec2&);
1010
void RecoilControl(CEntity);

DragonBurn/Features/TriggerBot.h

+4-4
Original file line numberDiff line numberDiff line change
@@ -7,11 +7,11 @@
77

88
namespace TriggerBot
99
{
10-
inline int TriggerDelay = 90; // ms
11-
inline int ShotDuration = 200; // ms
12-
inline bool ScopeOnly = false;
10+
inline int TriggerDelay = 10; // ms
11+
inline int ShotDuration = 400; // ms
12+
inline bool ScopeOnly = true;
1313
inline bool IgnoreFlash = false;
14-
inline int HotKey = VK_LMENU;
14+
inline int HotKey = VK_CAPITAL;
1515
inline std::vector<int> HotKeyList{VK_LMENU, VK_RBUTTON, VK_XBUTTON1, VK_XBUTTON2, VK_CAPITAL, VK_LSHIFT, VK_LCONTROL};
1616
inline std::chrono::time_point<std::chrono::system_clock> timepoint = std::chrono::system_clock::now();
1717
inline std::chrono::time_point<std::chrono::system_clock> startTime = std::chrono::system_clock::now();

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