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hex colors, ANSI on Windows, coloring docs, remove unsafe #786

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merged 6 commits into from
Feb 11, 2018
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BurntSushi
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This commit adds support for specifying Ansi256 or RGB colors using
hexadecimal notation.
This commit adds a new method to the Console type which permits toggling
the VIRTUAL_TERMINAL_PROCESSING mode on a console. Specifically, this
enables the use of ANSI escape sequences for color in Windows terminals.
This commit uses the new virtual terminal processing feature in Windows 10
to enable the use of ANSI escape codes to color ripgrep's output. This
technique is preferred over the console APIs because it seems like where
the future is heading, but also because it avoids needing to use an
intermediate buffer to deal with the Windows console in a multithreaded
environment.
This commit adds FAQ entries about how to configure ripgrep's coloring,
and how to get true color support in Windows consoles.
This commit removes, in retrospect, a silly use of `unsafe`. In particular,
to extract a file name extension (distinct from how `std` implements it),
we were transmuting an OsStr to its underlying WTF-8 byte representation
and then searching that. This required `unsafe` and relied on an
undocumented std API, so it was a bad choice to make, but everything gets
sacrificed at the Alter of Performance.

The thing I didn't seem to realize at the time was that:

  1. On Unix, you can already get the raw byte representation in a manner
     that has zero cost.
  2. On Windows, paths are already being encoded and copied every which
     way. So doing a UTF-8 check and, in rare cases (for invalid UTF-8),
     an extra copy, doesn't seem like that much more of an added expense.

Thus, rewrite the extension extraction using safe APIs. On Unix, this
should have identical performance characteristics as the previous
implementation. On Windows, we do pay a higher cost in the UTF-8
check, but Windows is already paying a similar cost a few times over
anyway.
We aren't using Travis' Cargo cache any more (because it actually seems
to slow down builds), so there's no reason to clean out old build
outputs.

Also, even if we were using the Cargo cache, our approach to finding the
correct Cargo OUT_DIR has become more robust, so we still wouldn't need
to remove the old build outputs.
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