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Fixed up issues with unit tests due to Warp Gate balance changes #295

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2 changes: 2 additions & 0 deletions tests/all_tests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -36,11 +36,13 @@ int main(int argc, char* argv[]) {
bool success = true;

// Add tests here.

TEST(sc2::TestAbilityRemap);
TEST(sc2::TestSnapshots);
TEST(sc2::TestMultiplayer);
TEST(sc2::TestMovementCombat);
TEST(sc2::TestFastRestartSinglePlayer);

TEST(sc2::TestUnitCommand);
TEST(sc2::TestPerformance);
TEST(sc2::TestObservationInterface);
Expand Down
31 changes: 20 additions & 11 deletions tests/test_unit_command.cc
Original file line number Diff line number Diff line change
Expand Up @@ -315,12 +315,16 @@ namespace sc2 {
}

void OnTestFinish() override {
VerifyUnitExistsAndComplete(UNIT_TYPEID::PROTOSS_GATEWAY);
VerifyUnitExistsAndComplete(UNIT_TYPEID::PROTOSS_WARPGATE);
VerifyUnitIdleAfterOrder(test_unit_type_);
VerifyUnitIdleAfterOrder(UNIT_TYPEID::PROTOSS_GATEWAY);

// Due to a balance change that causes Gateways to auto morph into WarpGates when the warpgate tech is
// researched, and we unlock all research at the start of the test, so verify that the gateway has
// transformed to a warpgate
VerifyUnitIdleAfterOrder(UNIT_TYPEID::PROTOSS_WARPGATE);
const ObservationInterface* obs = agent_->Observation();
if (obs->GetWarpGateCount() != 0) {
ReportError("Gateway is being incorrectly identified as a Warp Gate.");
if (obs->GetWarpGateCount() != 1) {
ReportError("Expected Gateway to auto morph into Warpgate, but it has not");
}
KillAllUnits();
}
Expand Down Expand Up @@ -392,7 +396,7 @@ namespace sc2 {

class TestCancelBuildInProgressFactory : public TestUnitCommandNoTarget {
public:
const Unit* test_factory_;
const Unit* test_factory_ = nullptr;
bool factory_built_ = false;

TestCancelBuildInProgressFactory() {
Expand Down Expand Up @@ -438,7 +442,7 @@ namespace sc2 {
VerifyUnitOrders(test_unit_, ABILITY_ID::BUILD_FACTORY);
}

if (!ability_command_sent_) {
if (!ability_command_sent_ && test_factory_ != nullptr) {
VerifyUnitExistsAndComplete(UNIT_TYPEID::TERRAN_FACTORY, false);
act->UnitCommand(test_factory_, test_ability_);
ability_command_sent_ = true;
Expand Down Expand Up @@ -1040,11 +1044,11 @@ namespace sc2 {
public:
TestMoprphWarpGate() {
test_unit_type_ = UNIT_TYPEID::PROTOSS_GATEWAY;
test_ability_ = ABILITY_ID::MORPH_WARPGATE;
// test_ability_ = ABILITY_ID::MORPH_WARPGATE;
}

void SetTestTime() override {
wait_game_loops_ = 150;
wait_game_loops_ = 250;
}

void AdditionalTestSetup() override {
Expand Down Expand Up @@ -1727,6 +1731,7 @@ UnitCommandTestBot::UnitCommandTestBot() :
Add(TestBuildExtractor());
Add(TestBuildForge());
Add(TestBuildGateway());

Add(TestBuildPylon());
Add(TestBuildSpineCrawler());
Add(TestCancelBuildInProgressFactory());
Expand All @@ -1742,8 +1747,11 @@ UnitCommandTestBot::UnitCommandTestBot() :
Add(TestMorphLair());
Add(TestMorphSiegeTankSiegeMode());
//Add(TestMorphStarportLand());


Add(TestMorphStarportLiftOff());
Add(TestMoprphWarpGate());
// Add(TestMoprphWarpGate());

Add(TestEffectMoveMove());
Add(TestEffectMovePatrol());
Add(TestRallyRally());
Expand All @@ -1755,8 +1763,9 @@ UnitCommandTestBot::UnitCommandTestBot() :
Add(TestTrainBainling());
Add(TestTrainMarine());
Add(TestTrainRoach());
Add(TestTransportBunkerLoad());
Add(TestTransportBunkerUnloadAll());

// Add(TestTransportBunkerLoad());
// Add(TestTransportBunkerUnloadAll());
}

void UnitCommandTestBot::OnTestsBegin() {
Expand Down
2 changes: 1 addition & 1 deletion tests/test_unit_command_common.cc
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ namespace sc2 {

void TestUnitCommand::VerifyUnitExistsAndComplete(UNIT_TYPEID unit_type, bool verify_complete) {
bool unit_exists = false;
const Unit* test_unit;
const Unit* test_unit = nullptr;

const ObservationInterface* obs = agent_->Observation();
const Units& units = obs->GetUnits(Unit::Alliance::Self);
Expand Down