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resolveAssetVersion
void resolveAssetVersion(
const std::string& assetId,
std::string& ret,
const std::string& versionStr = std::string()
)
If the given assetId
is valid, find a specific versionStr
to reference. The
versionStr
is optional, and if empty, return the name of the version assetId
already refers to.
Copy a of the individual version name or number should be copied into ret
as a
string. It should not be a complete assetId or file path. The return ret
should be assigned to an empty string if any of the arguments are unknown
or invalid.
The versionStr
argument isn't required to be a numeric version number. It can
be passed as a label or definition like "approved" or "latest".
If versionStr
is an empty string, this should check if the assetId
defines a
version and return that.
If the resulting results in a numeric version value, it will need to be
converted into a string for the ret
argument. That can be done with an itoa
style function or passing through a stringstream like:
std::stringstream writer;
writer << numeric_version;
writer >> ret;
This is called from the Importomatic
after the user selects one of the versions
generated by getAssetVersions.
Katana also uses this call during the look file resolver.
The optional example Casting Sheet plugin also has examples of calling this method.
Katana can expose this value as a custom $VERSION
variable that is
substituted into the output path of a Render
node.
Resolve
containsAssetId
getAssetVersions
isAssetId
resolveAsset
resolveAllAssets
resolvePath
resolveAssetVersion
Publish
Attributes
buildAssetId
getRelatedAssetId
getAssetAttributes
getAssetFields
getAssetIdForScope
setAssetAttributes
Nodegraph