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getAssetIdForScope
void getAssetIdForScope(
const std::string& assetId,
const std::string& scope,
std::string& ret
)
Modify an assetId into another assetId.
The most common use for this function is to remove a specific version number
from an assetId. Katana will pass a scope
of "name" to represent this request.
It is possible for an asset plugin to define additional scopes like "shot" or "show". But whatever assetId that returns would be defined by the asset plugin.
Should return a more general asset reference to the given asset id. For instance, if scope is "name", returns an asset id that doesn't include a specific version number. This may not make sense in some asset systems, in which case, return the input asset id.
This method must always return an assetId. If the requested scope does not match
the given assetId
this function must copy the unmodified assetId into ret
.
Katana can also request the scope
be "version" which may want to add
information about the latest version to an assetId
that is only for "name".
Other methods getAssetAttributes and
setAssetAttributes take a similar scope
argument to
get the behavior of this method without having to call this directly.
Katana uses this method with a scope
of "name" to collapse recently used
versions of the same asset name into a single entry in the recently used
history. That unversioned string will then be used when loading a recent file
with resolveAsset.
It is possible LookFileManager
will also use this call with scope
always set
to "version".
Resolve
containsAssetId
getAssetVersions
isAssetId
resolveAsset
resolveAllAssets
resolvePath
resolveAssetVersion
Publish
Attributes
buildAssetId
getRelatedAssetId
getAssetAttributes
getAssetFields
getAssetIdForScope
setAssetAttributes
Nodegraph