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[client] if not enough food to move, should display how much is missing #2045

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merged 4 commits into from
Nov 7, 2024

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@aymericdelab aymericdelab commented Nov 7, 2024

Fixes #2042

Summary by CodeRabbit

  • New Features

    • Introduced the ArmyWarning component to display warnings related to army status, including food availability and stamina.
    • Enhanced the SelectedArmy component with conditional rendering of the ArmyWarning for improved user feedback.
  • Bug Fixes

    • Simplified the ArmyInfoLabel component by removing complex calculations, leading to a more straightforward display of army information.

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coderabbitai bot commented Nov 7, 2024

Walkthrough

The changes primarily involve the refactoring of the ArmyInfoLabel component and the introduction of a new ArmyWarning component. The ArmyInfoLabel has been simplified by removing complex calculations and state management related to army movement and stamina, focusing instead on displaying basic army information. The new ArmyWarning component handles warnings about army readiness, including food availability and stamina, enhancing modularity and clarity in the codebase.

Changes

File Path Change Summary
client/src/ui/components/worldmap/armies/ArmyInfoLabel.tsx Removed imports and logic related to food costs and stamina; introduced ArmyWarning for displaying warnings.
client/src/ui/components/worldmap/armies/ArmyWarning.tsx Added new component ArmyWarning to display army movement warnings based on food and stamina conditions.
client/src/ui/components/worldmap/armies/SelectedArmy.tsx Integrated ArmyWarning into the SelectedArmy component, enabling it to display warnings based on army status.

Assessment against linked issues

Objective Addressed Explanation
Display how much food is missing if not enough to move (#2042)

Possibly related PRs

🐰 In the land of armies, where battles unfold,
A warning now whispers, its story retold.
With food and with stamina, we check and we see,
The readiness of troops, as clear as can be!
No more tangled logic, just simple and bright,
Our armies are ready, prepared for the fight! 🌟


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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (4)
client/src/ui/components/worldmap/armies/ArmyWarning.tsx (2)

20-20: Consider memoizing the food calculation.

The food calculation uses useUIStore.getState() outside of useMemo, which could cause unnecessary recalculations on store updates.

-  const food = armyManager.getFood(useUIStore.getState().currentDefaultTick);
+  const currentDefaultTick = useUIStore((state) => state.currentDefaultTick);
+  const food = useMemo(() => 
+    armyManager.getFood(currentDefaultTick),
+    [armyManager, currentDefaultTick]
+  );

36-75: Consider reducing code duplication.

The warning messages have similar structure and styling. Consider extracting a reusable warning component.

interface WarningMessageProps {
  message: React.ReactNode;
}

const WarningMessage = ({ message }: WarningMessageProps) => (
  <div className="text-xxs font-semibold text-center bg-red rounded px-1 py-0.5">
    <div className="flex">
      <span className="w-5">⚠️</span>
      <span>{message}</span>
    </div>
  </div>
);

Then use it like:

- <div className="text-xxs font-semibold text-center bg-red rounded px-1 py-0.5">
-   <div className="flex">
-     <span className="w-5">⚠️</span>
-     <span>Not enough stamina to explore/travel</span>
-   </div>
- </div>
+ <WarningMessage message="Not enough stamina to explore/travel" />
client/src/ui/components/worldmap/armies/ArmyInfoLabel.tsx (2)

82-82: Consider adding error boundary and prop type documentation.

While the ArmyWarning integration looks good, consider these improvements for better maintainability:

  1. Wrap with error boundary to prevent UI crashes
  2. Document prop types with TSDoc comments

Example implementation:

+ // Wrap with error boundary
+ <ErrorBoundary fallback={<div className="text-error">Failed to load army warnings</div>}>
    <ArmyWarning army={army} />
+ </ErrorBoundary>

+ // In ArmyWarning.tsx:
+ /**
+  * Props for the ArmyWarning component
+  * @param army - Army information including food and movement capabilities
+  */
+ interface ArmyWarningProps {
+   army: ArmyInfo;
+ }

Line range hint 83-115: Enhance accessibility with ARIA labels.

The UI structure is clean and well-organized, but could benefit from improved accessibility.

Add ARIA labels to improve screen reader support:

- <div id="army-info-label-content" className="self-center flex justify-between w-full">
+ <div 
+   id="army-info-label-content" 
+   className="self-center flex justify-between w-full"
+   role="region"
+   aria-label="Army Information"
+ >
- <div className="grid grid-cols-3 gap-2 relative justify-between w-full text-gold">
+ <div 
+   className="grid grid-cols-3 gap-2 relative justify-between w-full text-gold"
+   role="group"
+   aria-label="Army Units"
+ >
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 2e7c57e and 6803794.

📒 Files selected for processing (3)
  • client/src/ui/components/worldmap/armies/ArmyInfoLabel.tsx (3 hunks)
  • client/src/ui/components/worldmap/armies/ArmyWarning.tsx (1 hunks)
  • client/src/ui/components/worldmap/armies/SelectedArmy.tsx (2 hunks)
🔇 Additional comments (8)
client/src/ui/components/worldmap/armies/SelectedArmy.tsx (2)

9-9: LGTM: Clean import addition

The import statement is properly placed and follows the project's import conventions.


85-85: Verify ArmyWarning integration with parent conditions

The integration looks good. The ArmyWarning component is properly guarded by the showTooltip condition and the non-null assertion is safe here. However, let's verify the component renders correctly under different army states.

✅ Verification successful

Let me gather more information about the ArmyWarning component and its usage.


Based on the gathered information, I can now provide the final response:

ArmyWarning integration is properly implemented and safe

The verification confirms:

  • ArmyWarning component properly handles the army prop and uses it safely for capacity, food, and troop calculations
  • The component is rendered conditionally with showTooltip && ownArmy && isMapView
  • The non-null assertion is safe as ownArmy is guaranteed to exist when rendered
  • The component is consistently used across the codebase with proper army prop passing
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify ArmyWarning component integration and props interface

# Test 1: Check ArmyWarning component interface
echo "Checking ArmyWarning component interface..."
ast-grep --pattern 'interface $interface {
  army: $_
}'

# Test 2: Verify parent conditions that affect ArmyWarning rendering
echo "Checking conditions affecting ArmyWarning visibility..."
rg -A 2 'showTooltip.*&&.*ownArmy'

Length of output: 558


Script:

#!/bin/bash
# Check ArmyWarning component implementation and usage
echo "Checking ArmyWarning component implementation..."
rg -A 10 "export.*ArmyWarning"

echo "Checking ArmyWarning usage patterns..."
rg "ArmyWarning.*army="

echo "Checking parent component's army-related conditions..."
rg -A 5 "const.*ownArmy.*=" client/src/ui/components/worldmap/armies/SelectedArmy.tsx

Length of output: 1991

client/src/ui/components/worldmap/armies/ArmyWarning.tsx (3)

1-12: LGTM! Clean imports and well-defined interface.

The imports are properly organized and the interface is clearly defined with the necessary prop type.


24-29: LGTM! Well-structured food requirement calculations.

The missing food calculations are properly memoized and clearly implement the PR objective of showing how much food is missing.


63-74: LGTM! Clear and user-friendly missing food warning.

The implementation effectively addresses the PR objective by clearly showing how much wheat and fish is missing, with proper handling of cases where either or both resources are needed.

client/src/ui/components/worldmap/armies/ArmyInfoLabel.tsx (3)

Line range hint 1-20: LGTM! Clean separation of concerns in imports.

The removal of complex calculation imports and addition of the ArmyWarning component shows good modularization of the codebase.


Line range hint 23-38: LGTM! Well-structured component with clear responsibilities.

The component maintains a clean structure focusing on its primary responsibility of displaying army information, while delegating warning logic to a specialized component.


82-82: Verify ArmyWarning implementation for food requirements.

To ensure this change meets the PR objectives of displaying missing food information, we should verify the ArmyWarning component implementation.

✅ Verification successful

ArmyWarning component correctly implements food requirement checks

The implementation properly handles food requirements by:

  • Computing required food costs for exploration using computeExploreFoodCosts
  • Checking both wheat and fish requirements against army's current food supplies
  • Displaying clear warning messages when food requirements are not met, showing exact missing amounts
  • Integrating with the army movement and food management systems
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for the ArmyWarning component implementation
echo "Searching for ArmyWarning component implementation..."
rg -l "ArmyWarning" --type tsx

# Look for food-related calculations and displays
echo "Checking food-related logic in ArmyWarning..."
rg -A 10 "food" --type tsx

Length of output: 331


Script:

#!/bin/bash
# Search for ArmyWarning component implementation with correct file extension
echo "Searching for ArmyWarning component implementation..."
rg -l "ArmyWarning"

# Look for food-related calculations and displays
echo "Checking food-related logic..."
rg -A 10 "food" --type ts

Length of output: 10763


Script:

#!/bin/bash
# Get the full implementation of ArmyWarning component
echo "Getting ArmyWarning component implementation..."
cat client/src/ui/components/worldmap/armies/ArmyWarning.tsx

# Look for food cost computation function
echo "Looking for food cost computation..."
rg -A 5 "computeExploreFoodCosts"

Length of output: 7716

@ponderingdemocritus ponderingdemocritus merged commit 6072c41 into next Nov 7, 2024
8 checks passed
@ponderingdemocritus ponderingdemocritus deleted the raschel/issue2042 branch November 7, 2024 22:08
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[client] if not enough food to move, should display how much is missing
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