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Merge pull request #244 from plextoriano/dev
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Spanish language added
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Belphemur authored Mar 9, 2018
2 parents f4577c9 + 866aa4a commit 6ee362c
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Showing 7 changed files with 708 additions and 5 deletions.
124 changes: 124 additions & 0 deletions SoundSwitch/Localization/AboutStrings.es.resx
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@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="Label" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="Label" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="created" xml:space="preserve">
<value>Creado por</value>
</data>
<data name="maintained" xml:space="preserve">
<value>Mantenido por</value>
</data>
<data name="version" xml:space="preserve">
<value>Versión</value>
</data>
<data name="author" xml:space="preserve">
<value>Autor e Información de Programa</value>
</data>
<data name="credits" xml:space="preserve">
<value>Creditos y Atribuciones</value>
</data>
<data name="defaultPlaybackDeviceChange" xml:space="preserve">
<value>Cambio de dispositivo de reproducción</value>
</data>
<data name="keyboardHotkeys" xml:space="preserve">
<value>Sistema accesos directos teclado</value>
</data>
<data name="icons" xml:space="preserve">
<value>Iconos</value>
</data>
</root>
3 changes: 2 additions & 1 deletion SoundSwitch/Localization/Language.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ public enum Language
{
English = 0,
French = 1,
German = 2
German = 2,
Spanish = 3
}
}
4 changes: 4 additions & 0 deletions SoundSwitch/Localization/LanguageParser.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,8 @@ public static CultureInfo ParseLanguage(Language language)
return CultureInfo.GetCultureInfo("fr");
case Language.German:
return CultureInfo.GetCultureInfo("de");
case Language.Spanish:
return CultureInfo.GetCultureInfo("es");
default:
return CultureInfo.GetCultureInfo("en");

Expand All @@ -53,6 +55,8 @@ public static Language ParseLanguage(CultureInfo cultureInfo)
return Language.French;
case "de":
return Language.German;
case "es":
return Language.Spanish;
default:
return Language.English;
}
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