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DEV-1558-healing-pools-map #94

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92 changes: 92 additions & 0 deletions maps/healing_pools.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,92 @@
package maps

import (
"github.com/BattlesnakeOfficial/rules"
)

type HealingPoolsMap struct{}

func init() {
globalRegistry.RegisterMap("healing_pools", HealingPoolsMap{})
}

func (m HealingPoolsMap) ID() string {
return "healing_pools"
}

func (m HealingPoolsMap) Meta() Metadata {
return Metadata{
Name: "Healing Pools",
Description: "A simple map that spawns fixed single cell hazard areas based on the map size.",
Author: "Battlesnake",
Version: 1,
MinPlayers: 1,
MaxPlayers: 8,
BoardSizes: FixedSizes(Dimensions{7, 7}, Dimensions{11, 11}, Dimensions{19, 19}),
}
}

func (m HealingPoolsMap) SetupBoard(initialBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
if err := (StandardMap{}).SetupBoard(initialBoardState, settings, editor); err != nil {
return err
}

rand := settings.GetRand(0)

options, ok := poolLocationOptions[rules.Point{X: initialBoardState.Width, Y: initialBoardState.Height}]
if !ok {
return rules.RulesetError("board size is not supported by this map")
}

i := rand.Intn(len(options))

for _, p := range options[i] {
editor.AddHazard(p)
}

return nil
}

func (m HealingPoolsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
}

var poolLocationOptions = map[rules.Point][][]rules.Point{
{X: 7, Y: 7}: {
{
{X: 3, Y: 3},
},
},
{X: 11, Y: 11}: {
{
{X: 3, Y: 3},
{X: 7, Y: 7},
},
{
{X: 3, Y: 7},
{X: 7, Y: 3},
},
{
{X: 3, Y: 5},
{X: 7, Y: 5},
},
{
{X: 5, Y: 7},
{X: 5, Y: 3},
},
},
{X: 19, Y: 19}: {
{
{X: 5, Y: 5},
{X: 13, Y: 13},
{X: 5, Y: 13},
{X: 13, Y: 5},
},
{
{X: 5, Y: 10},
{X: 13, Y: 10},
{X: 10, Y: 13},
{X: 10, Y: 5},
},
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Is this set of locations deliberately skewed, or is it supposed to be a box like the other one?

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One set should look like the corners of a box and the other set are supposed to be cardinal locations unless I got the coords wrong

},
}
58 changes: 58 additions & 0 deletions maps/healing_pools_test.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
package maps_test

import (
"fmt"
"testing"

"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/maps"
"github.com/stretchr/testify/require"
)

func TestHealingPoolsMap(t *testing.T) {

tests := []struct {
boardSize int
expectedHazards int
allowableHazards []rules.Point
}{
{7, 1, []rules.Point{{X: 3, Y: 3}}},
{11, 2, []rules.Point{{X: 3, Y: 3},
{X: 7, Y: 7},
{X: 3, Y: 7},
{X: 7, Y: 3},
{X: 3, Y: 5},
{X: 7, Y: 5},
{X: 5, Y: 7},
{X: 5, Y: 3}}},
{19, 4, []rules.Point{{X: 5, Y: 5},
{X: 13, Y: 13},
{X: 5, Y: 13},
{X: 13, Y: 5},
{X: 5, Y: 10},
{X: 13, Y: 10},
{X: 10, Y: 13},
{X: 10, Y: 5}}},
}

for _, tc := range tests {

t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) {
m := maps.HealingPoolsMap{}
state := rules.NewBoardState(tc.boardSize, tc.boardSize)
settings := rules.Settings{}

// ensure the ring of hazards is added to the board at setup
editor := maps.NewBoardStateEditor(state)
require.Empty(t, state.Hazards)
err := m.SetupBoard(state, settings, editor)
require.NoError(t, err)
require.NotEmpty(t, state.Hazards)
require.Len(t, state.Hazards, tc.expectedHazards)

for _, p := range state.Hazards {
require.Contains(t, tc.allowableHazards, p)
}
})
}
}