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95 changes: 44 additions & 51 deletions inspector/src/tabs/TextureTab.ts
Original file line number Diff line number Diff line change
Expand Up @@ -95,58 +95,51 @@ module INSPECTOR {
}
else if (texture instanceof BABYLON.RenderTargetTexture) {
// RenderTarget textures
if(texture.activeCamera){
BABYLON.Tools.CreateScreenshotUsingRenderTarget(this._inspector.scene.getEngine(), texture.activeCamera, { precision: 1 }, (data) => img.src = data);
}
else{
let scene = this._inspector.scene;
let engine = scene.getEngine();
let size = texture.getSize();
let scene = this._inspector.scene;
let engine = scene.getEngine();
let size = texture.getSize();

// Clone the texture
let screenShotTexture = texture.clone();
screenShotTexture.activeCamera = texture.activeCamera;
screenShotTexture.onBeforeRender = texture.onBeforeRender;
screenShotTexture.onAfterRender = texture.onAfterRender;
screenShotTexture.onBeforeRenderObservable = texture.onBeforeRenderObservable;
screenShotTexture.onAfterUnbindObservable = texture.onAfterUnbindObservable;

// To display the texture after rendering
screenShotTexture.onAfterRenderObservable.add((faceIndex: number) => {
let targetImg: HTMLImageElement;
switch(faceIndex){
case 0:
targetImg = img;
break;
case 1:
targetImg = img1;
break;
case 2:
targetImg = img2;
break;
case 3:
targetImg = img3;
break;
case 4:
targetImg = img4;
break;
case 5:
targetImg = img5;
break;
default:
targetImg = img;
break;

}
BABYLON.Tools.DumpFramebuffer(size.width, size.height, engine, (data) => targetImg.src = data, "image/png");
});

// Render the texture
scene.incrementRenderId();
scene.resetCachedMaterial();
screenShotTexture.render(true);
screenShotTexture.dispose();
}
// Clone the texture
let screenShotTexture = texture.clone();
screenShotTexture.activeCamera = texture.activeCamera;
screenShotTexture.onBeforeRender = texture.onBeforeRender;
screenShotTexture.onAfterRender = texture.onAfterRender;
screenShotTexture.onBeforeRenderObservable = texture.onBeforeRenderObservable;

// To display the texture after rendering
screenShotTexture.onAfterRenderObservable.add((faceIndex: number) => {
let targetImg: HTMLImageElement;
switch(faceIndex){
case 0:
targetImg = img;
break;
case 1:
targetImg = img1;
break;
case 2:
targetImg = img2;
break;
case 3:
targetImg = img3;
break;
case 4:
targetImg = img4;
break;
case 5:
targetImg = img5;
break;
default:
targetImg = img;
break;
}
BABYLON.Tools.DumpFramebuffer(size.width, size.height, engine, (data) => targetImg.src = data, "image/png");
});

// Render the texture
scene.incrementRenderId();
scene.resetCachedMaterial();
screenShotTexture.render();
screenShotTexture.dispose();
} else if (texture.url) {
// If an url is present, the texture is an image
img.src = texture.url;
Expand Down
4 changes: 1 addition & 3 deletions inspector/test/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -260,9 +260,7 @@ var Test = (function () {

// to test reflection prob texture handling
var probe = new BABYLON.ReflectionProbe("probe", 512, scene);
for(let mesh of scene.meshes){
probe.renderList.push(mesh);
}
probe.renderList.push(sphere1);

// gui
var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");
Expand Down