A thread package for Lua and LuaJIT.
The documentation for the threads library is organized as follows
# Introduction #Why another threading package for Lua, you might wonder? Well, to my knowledge existing packages are quite limited: they create a new thread for a new given task, and then end the thread when the task ends. The overhead related to creating a new thread each time I want to parallelize a task does not suit my needs. In general, it is also very hard to pass data between threads.
The magic of the threads package lies in the seven following points:
- Threads are created on demand (usually once in the program).
- Jobs are submitted to the threading system in the form of a callback function. The job will be executed on the first free thread.
- If provided, a ending callback will be executed in the main thread, when a job finishes.
- Job callback are fully serialized (including upvalues!), which allows transparent copy of data to any thread.
- Values returned by a job callback will be passed to the ending callback (serialized transparently).
- As ending callbacks stay on the main thread, they can directly "play" with upvalues of the main thread.
- Synchronization between threads is easy.
threads
relies on Torch7 for serialization. It uses pthread,
and Windows thread implementation. One could easily get inspired from
Torch serialization system to adapt the package to its own needs. Torch
should be straighforward to install, so this dependency should be minor
too.
At this time, if you have torch7 installed, the installation can easily achieved with luarocks:
luarocks install threads
A simple example is better than convoluted explanations:
local threads = require 'threads'
local nthread = 4
local njob = 10
local msg = "hello from a satellite thread"
local pool = threads.Threads(
nthread,
function(threadid)
print('starting a new thread/state number ' .. threadid)
gmsg = msg -- get it the msg upvalue and store it in thread state
end
)
local jobdone = 0
for i=1,njob do
pool:addjob(
function()
print(string.format('%s -- thread ID is %x', gmsg, __threadid))
return __threadid
end,
function(id)
print(string.format("task %d finished (ran on thread ID %x)", i, id))
jobdone = jobdone + 1
end
)
end
pool:synchronize()
print(string.format('%d jobs done', jobdone))
pool:terminate()
Typical output:
starting a new thread/state number 1
starting a new thread/state number 3
starting a new thread/state number 2
starting a new thread/state number 4
hello from a satellite thread -- thread ID is 1
hello from a satellite thread -- thread ID is 2
hello from a satellite thread -- thread ID is 1
hello from a satellite thread -- thread ID is 2
hello from a satellite thread -- thread ID is 4
hello from a satellite thread -- thread ID is 2
hello from a satellite thread -- thread ID is 1
hello from a satellite thread -- thread ID is 3
task 1 finished (ran on thread ID 1)
hello from a satellite thread -- thread ID is 4
task 2 finished (ran on thread ID 2)
hello from a satellite thread -- thread ID is 4
task 3 finished (ran on thread ID 1)
task 4 finished (ran on thread ID 2)
task 5 finished (ran on thread ID 4)
task 9 finished (ran on thread ID 4)
task 10 finished (ran on thread ID 4)
task 8 finished (ran on thread ID 3)
task 6 finished (ran on thread ID 2)
task 7 finished (ran on thread ID 1)
10 jobs done
See a neural network threaded training example for a more advanced usage of threads
.
The library provides different low-level and high-level threading capabilities.
- Mid-level:
- Low-level:
- Thread: a single thread with no artifice ;
- Mutex: a thread mutex ;
- Condition: a condition variable.
- Atomic counter: lock free atomic counter
Soon some more high-level features will be proposed, built on top of Threads.
## Threads Mid-Level FeaturesThe mid-level feature of the threads
package is the threads.Threads()
class, built upon low-level features. This class could be easily leveraged
to create higher-level abstractions.
This class is used to manage a set of queue threads:
local threads = require 'threads'
local t = thread.Threads(4) -- create a pool of 4 threads
Note that in the past the threads
package was providing only one class (Threads
) and it was possible to do:
local Threads = require 'threads'
local t = Threads(4) -- create a pool of 4 threads
While this is still possible, the first (explicit) way is recommended for clarity, as more and more high-level classes will be added to threads
.
Internally, a Threads instance uses several Queues, i.e. thread-safe task queues:
mainqueue
is used by the queue threads to communicate serializedendcallback
functions back to the main thread; andthreadqueue
is used by the main thread to communicate serializedcallback
function to the queue threads.threadspecificqueues
are used by the main thread to communicate serializedcallback
function to a specific thread.
Internally, the queue threads consist of an infinite loop that waits for
the next job to be available on the threadqueue
queue. The queue threads
can be switched from "specific" mode (in which case each thread i is
looking at jobs put in its specific threadspecificqueues[i]
queue, or
non-specific mode (in which case, threads are looking at available jobs in
threadqueue
. Specific and non-specific mode can be switched with Threads:specific(boolean).
When a job is available, one of the threads executes it and returns the results back to the main thread via the mainqueue
queue.
Upon receipt of the results, an optional endcallback
is executed on the main thread (see Threads:addjob()).
There are no guarantee that all jobs are executed until Threads:synchronize() is called.
Each thread has its own
lua_State. However, we provide a serialization
scheme which allows automatic sharing for several Torch objects (storages,
tensors and tds types). Sharing of vanilla lua objects is not possible, but instances of classes that support serialization
(eg. classic objects with using require 'classic.torch'
or those created with torch.class
)
can be shared, but remember that only the memory in tensor storages and tds objects will be shared by the instances, other fields will be copies.
Also if synchronization is required that must be implemented by the user (ie. with mutex
).
Argument N
of this constructor specifies the number of queue threads that
will be spawned. The optional arguments f1,f2,...
can be a list of
functions to execute in each queue thread. To be clear, all of these
functions will be executed in each thread. However, each optional function
f
takes an argument threadid
which is a number between 1
and N
identifying each thread. This could be used to make each thread have
different behaviour.
Example:
threads.Threads(4,
function(threadid)
print("Initializing thread " .. threadid)
end
)
Note that the id of each thread is also stored into the global variable __threadid
(in each thread Lua state).
Notice about Upvalues:
When deserializing a callback, upvalues must be of known types. Since f1,f2,...
in threads.Threads() are deserialized in order, we suggest that you make a separated f1
containing all the definitions and put the other code in f2,f3,...
. e.g.
require 'nn'
local threads = require 'threads'
local model = nn.Linear(5, 10)
threads.Threads(
2,
function(idx) -- This code will crash
require 'nn' -- because the upvalue 'model'
local myModel = model:clone() -- is of unknown type before deserialization
end
)
require 'nn'
local threads = require 'threads'
local model = nn.Linear(5, 10)
threads.Threads(
2,
function(idx) -- This code is OK.
require 'nn'
end, -- child threads know nn.Linear when deserializing f2
function(idx)
local myModel = model:clone() -- because f1 has already been executed
end
)
Switch the Threads system into specific (true
) or non-specific (false
) mode. In specific mode, one must provide the thread
index which is going to execute a given job (when calling addjob()). In non-specific mode, the first available thread
will execute the first available job.
Switching from specific to non-specific, or vice-versa, will first synchronize the current running jobs.
#### Threads:addjob([id], callback, [endcallback], [...]) #### This method is used to queue jobs to be executed by the pool of queue threads.The id
is the thread number that will be executing the given job. It must be passed in specific mode, and is absent in non-specific mode.
The callback
is a function that will be executed in each queue thread with the optional ...
arguments.
The endcallback
is a function that will be executed in the main thread (the one calling this method). It defaults to function() end
.
This method will return immediately, unless the Queue queue is full, in which case it will wait (i.e. block) until one of the queue threads retrieves a new job from the queue.
Before being executed in the queue thread, the callback
and its optional ...
arguments are serialized by the main thread and unserialized by the queue. Other than through the optional arguments, the main thread can also transfer data to the queue by using upvalues:
local upvalue = 10
pool:addjob(
function()
queuevalue = upvalue
return 1
end,
function(inc)
upvalue = upvalue + inc
end
)
In the above example, each queue thread will have a global variable queuevalue
which will contain a copy of the main thread's upvalue
.
Note that if the main thread's upvalue were global, as opposed to local
it would not be an upvalue, and therefore would not be serialized along with the callback
.
In which case, queuevalue
would be nil
.
In the same example, the queue also communicates a value to the main thread.
This is accomplished by having the callback
return one ore many values which will be serialized and unserialized as arguments to the endcallback
function.
In this case a value of 1
is received by the main thread as argument inc
to the endcallback
function, which then uses it to increment upvalue
.
This demonstrates how communication between threads is easily achieved using the addjob
method.
In general, this method should not be called, except if one wants to use the async capabilities of the Threads class. Instead, synchronize() should be called to make sure all jobs are executed.
#### Threads:synchronize() #### This method will call [dojob](#threads.dojob) until all `callbacks` and corresponding `endcallbacks` are executed on the queue and main threads, respectively. This method will also raise an error for any errors raised in the pool of queue threads. #### Threads:terminate() #### This method will call [synchronize](#threads.synchronize), terminate each queue and free their memory. #### Threads.serialization(pkgname) #### Specify which serialization scheme should be used. This function should be called (if you want a particular serialization) before calling [threads.Threads()](#threads.Threads) constructor.A serialization package (pkgname
) should return a table of serialization
functions when required (save
and load
). See
serialize specifications for more details.
By default the serialization system uses the 'threads.serialize'
sub-package, which leverages torch serialization.
The 'threads.sharedserialize'
sub-package is also provided, which transparently
shares the storages, tensors and tds C
data structures. This approach is great if one needs to pass large data
structures between threads. See
the shared example for more details.
In specific mode, id
must be a number and the function will return true
if the corresponding
thread queue is not full, false
otherwise.
In non-specific mode, id
should not be passed, and
the function will return true
if the global thread queue is not full,
false
otherwise.
Returns true
if there are still some unfinished jobs running, false
otherwise.
The methods acceptsjob() and
hasjob() allow you
to use the threads.Threads
in an asynchronous manner, without the need of
calling synchronize(). See
the asynchronous example for a typical test
case.
Queue = require 'threads.queue'
The Queue constructor takes a single argument N
which specifies the maximum size of the queue.
serialize = require 'threads.serialize'
Dive-in low-level features with the provided example.
The threads.Thread
class simply starts a thread, and executes a given Lua code in this thread.
It is up to the user to manage the event loop (if one is needed) to communicate with the thread.
The class threads.Threads
is an built upon this class.
Returns a thread id, and execute the code given as a string. The thread must be freed with free().
#### Thread:free(thread) ####Wait for the given thread to finish, and free its resources.
Standard mutex.
#### thread.Mutex([id])Returns a new mutex. If id
is given, it must be a number returned by
another mutex with id(), in which case the returned mutex is
equivalent to the one uniquely referred by id
.
A mutex must be freed with free().
#### Mutex:lock() ####Lock the given mutex. If a thread already locked the mutex, it will block until it has been unlock.
#### Mutex:unlock() ####Unlock the given mutex. This method call must follow a lock() call.
#### Mutex:id() ####Returns a number unambiguously representing the given mutex.
#### Mutex:free() ####Free given mutex.
Standard condition variable.
#### thread.Condition([id])Returns a new condition variable. If id
is given, it must be a number returned by
another condition variable with id(), in which case the returned condition is
equivalent to the one uniquely referred by id
.
A condition must be freed with free().
#### Condition:id() ####Returns a number unambiguously representing the given condition.
#### Condition:wait(mutex) ####This function must be preceded by a mutex:lock()
call. Assuming the
mutex is locked, this method unlock it and wait until the condition signal
has been raised.
Raise the condition signal.
#### Condition.free() ####Free given condition.
### Atomic counter ###tds.AtomicCounter
has been implemented to be used with sharedserialize
to provide fast and safe lockless counting of progress (steps) between threads. See example for usage.