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* mid work commit * update to 1.5 rimworld * fixes * update changelog * fixes * another fixes
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<?xml version="1.0" encoding="utf-8"?> | ||
<ModMetaData> | ||
<name>Locks</name> | ||
<author>Avius, Hazzer</author> | ||
<supportedVersions> | ||
<li>1.0</li> | ||
<li>1.1</li> | ||
<li>1.2</li> | ||
<li>1.3</li> | ||
<li>1.4</li> | ||
</supportedVersions> | ||
<packageId>avius.locks</packageId> | ||
<loadAfter> | ||
<li>brrainz.harmony</li> | ||
<li>haplo.miscellaneous.robots</li> | ||
<li>kentington.saveourship2</li> | ||
<li>linkolas.linkabledoors</li> | ||
<li>jecrell.doorsexpanded</li> | ||
</loadAfter> | ||
<modDependencies> | ||
<li> | ||
<packageId>brrainz.harmony</packageId> | ||
<displayName>Harmony</displayName> | ||
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl> | ||
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl> | ||
</li> | ||
</modDependencies> | ||
<description>Version 2.8.3\nThis addon adds Lock command on every door.\n - Left-click to lock toggle.\n - Right click for more options\n - Alternatively you can use "Lock" inspector tab\n\nNote: Door lock must be flicked by colonist.</description> | ||
<name>Locks</name> | ||
<author>Avius, Hazzer</author> | ||
<supportedVersions> | ||
<li>1.0</li> | ||
<li>1.1</li> | ||
<li>1.2</li> | ||
<li>1.3</li> | ||
<li>1.4</li> | ||
<li>1.5</li> | ||
</supportedVersions> | ||
<packageId>avius.locks</packageId> | ||
<loadAfter> | ||
<li>brrainz.harmony</li> | ||
<li>haplo.miscellaneous.robots</li> | ||
<li>kentington.saveourship2</li> | ||
<li>linkolas.linkabledoors</li> | ||
<li>jecrell.doorsexpanded</li> | ||
</loadAfter> | ||
<modDependencies> | ||
<li> | ||
<packageId>brrainz.harmony</packageId> | ||
<displayName>Harmony</displayName> | ||
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl> | ||
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl> | ||
</li> | ||
</modDependencies> | ||
<description>Version 2.9.0\nThis addon adds Lock command on every door.\n - Left-click to lock toggle.\n - Right click for more options\n - Alternatively you can use "Lock" inspector tab\n\nNote: Door lock must be flicked by colonist.</description> | ||
</ModMetaData> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<LanguageData> | ||
<Locks_ModName>Locks</Locks_ModName> | ||
<Locks_ChildrenLock>Child lock minimal age: {0}</Locks_ChildrenLock> | ||
<Lock_ChildrenLock_Description>Minimal age needed for humanlike pawn to open doors</Lock_ChildrenLock_Description> | ||
<Locks_AlwaysPensDoor>Always pens door</Locks_AlwaysPensDoor> | ||
<Locks_AlwaysPensDoor_Description>When enabled every door will has "pens door" option turn on after construction.</Locks_AlwaysPensDoor_Description> | ||
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<Locks_Label>Lock</Locks_Label> | ||
<Locks_Description>When unlocked all pawn will be allowed to use this door.\n[Right click for more options]</Locks_Description> | ||
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<Locks_PrisonBreak>Escaping prisoners respecting locks</Locks_PrisonBreak> | ||
<Locks_SlaveRebel>Rebeling slaves respecting locks</Locks_SlaveRebel> | ||
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<Locks_StatePrefix>Door</Locks_StatePrefix> | ||
<Locks_StateLocked>locked</Locks_StateLocked> | ||
<Locks_StateUnlocked>unlocked</Locks_StateUnlocked> | ||
<Locks_StateChanging>changing...</Locks_StateChanging> | ||
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<Locks_ITabLocked>Locked</Locks_ITabLocked> | ||
<Locks_ITabLockedDesc>When unlocked door settings do not apply, therefore all humanoids capable of opening doors can pass.</Locks_ITabLockedDesc> | ||
<Locks_ITabVisitorsAllowed>Visitors allowed</Locks_ITabVisitorsAllowed> | ||
<Locks_ITabVisitorsAllowedDesc>When disabled, allies and traders will not be allowed to pass through this door. This setting do not apply when owners are set.</Locks_ITabVisitorsAllowedDesc> | ||
<Locks_ITabPetDoor>Pet door</Locks_ITabPetDoor> | ||
<Locks_ITabPetDoorDesc>When enabled small animals, like dogs can pass through door. This setting is not required for doors without owners.</Locks_ITabPetDoorDesc> | ||
<Locks_ITabPensDoor>Pens door</Locks_ITabPensDoor> | ||
<Locks_ITabPensDoorDesc>When enabled, pens animals can't pass through the door. Some doors may not block animals (e.g. Animal Flap). Check "roamerCanOpen" in defs.</Locks_ITabPensDoorDesc> | ||
<Locks_ITabSlaveDoors>Slaves allowed</Locks_ITabSlaveDoors> | ||
<Locks_ITabSlaveDoorsDesc>When disabled slaves are not allowed to pass through this door. This setting do not apply when owners are set.</Locks_ITabSlaveDoorsDesc> | ||
<Locks_ITabAnimalAllowed>Animals allowed</Locks_ITabAnimalAllowed> | ||
<Locks_ITabAnimalAllowedDesc>When disabled all animals will not be allowed to pass through this door. This setting is checked after pens and pet door settings.</Locks_ITabAnimalAllowedDesc> | ||
<Locks_ITabChildrenLock>Children lock</Locks_ITabChildrenLock> | ||
<Locks_ITabChildrenLockDesc>When enabled only humanlike pawn over age (check options) are allowed to pass through this door. Works only on pawn from that same faction as door.</Locks_ITabChildrenLockDesc> | ||
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<Locks_ITabOwners>Owners</Locks_ITabOwners> | ||
<Locks_ITabChangeLocksNotification>Change lock in order to apply settings!</Locks_ITabChangeLocksNotification> | ||
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<Locks_LockToggle>Lock</Locks_LockToggle> | ||
<Locks_UnlockToggle>Unlock</Locks_UnlockToggle> | ||
<Locks_AllowVisitors>Allow visitors to use</Locks_AllowVisitors> | ||
<Locks_ForbidVisitors>Forbid visitors from using</Locks_ForbidVisitors> | ||
<Locks_AddPetDoor>Add pet door</Locks_AddPetDoor> | ||
<Locks_RemovePetDoor>Remove pet door</Locks_RemovePetDoor> | ||
<Locks_AddPensDoor>Set as pens door</Locks_AddPensDoor> | ||
<Locks_RemovePensDoor>Remove pens door</Locks_RemovePensDoor> | ||
<Locks_SetOwners>Set owners</Locks_SetOwners> | ||
<Locks_ClearOwners>Clear owners</Locks_ClearOwners> | ||
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<Locks_FailOnWrongUser>Lock does not belong to {0}</Locks_FailOnWrongUser> | ||
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<Locks_AlertLocksCantBeChanged>Locks can't be changed</Locks_AlertLocksCantBeChanged> | ||
<Locks_AlertLocksCantBeChangedDesc>Some locks can't be changed, because owners of those locks do not perform flick jobs:\n\n{0}</Locks_AlertLocksCantBeChangedDesc> | ||
<Locks_AlertLocksCantBeChangedDefaultDesc>Some locks can't be changed, because owners of those locks do not perform flick jobs.</Locks_AlertLocksCantBeChangedDefaultDesc> | ||
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<Locks_Cancel>Cancel</Locks_Cancel> | ||
<Locks_Copy>Copy</Locks_Copy> | ||
<Locks_Paste>Paste</Locks_Paste> | ||
<Locks_ModName>Locks</Locks_ModName> | ||
<Locks_ChildrenLock>Child lock minimal age: {0}</Locks_ChildrenLock> | ||
<Lock_ChildrenLock_Description>Minimal age needed for humanlike pawn to open doors</Lock_ChildrenLock_Description> | ||
<Locks_AlwaysPensDoor>Always pens door</Locks_AlwaysPensDoor> | ||
<Locks_AlwaysPensDoor_Description>When enabled every door will has "pens door" option turn on after construction.</Locks_AlwaysPensDoor_Description> | ||
<Locks_AnomaliesIgnoreLocks>Anomalies ignore locks</Locks_AnomaliesIgnoreLocks> | ||
<Locks_AnomaliesIgnoreLocks_Description>When disables anomalies will respects door locks settings.</Locks_AnomaliesIgnoreLocks_Description> | ||
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<Locks_Label>Lock</Locks_Label> | ||
<Locks_Description>When unlocked all pawn will be allowed to use this door.\n[Right click for more options]</Locks_Description> | ||
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<Locks_PrisonBreak>Escaping prisoners respecting locks</Locks_PrisonBreak> | ||
<Locks_SlaveRebel>Rebeling slaves respecting locks</Locks_SlaveRebel> | ||
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<Locks_StatePrefix>Door</Locks_StatePrefix> | ||
<Locks_StateLocked>locked</Locks_StateLocked> | ||
<Locks_StateUnlocked>unlocked</Locks_StateUnlocked> | ||
<Locks_StateChanging>changing...</Locks_StateChanging> | ||
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<Locks_ITabLocked>Locked</Locks_ITabLocked> | ||
<Locks_ITabLockedDesc>When unlocked door settings do not apply, therefore all humanoids capable of opening doors can pass.</Locks_ITabLockedDesc> | ||
<Locks_ITabVisitorsAllowed>Visitors allowed</Locks_ITabVisitorsAllowed> | ||
<Locks_ITabVisitorsAllowedDesc>When disabled, allies and traders will not be allowed to pass through this door. This setting do not apply when owners are set.</Locks_ITabVisitorsAllowedDesc> | ||
<Locks_ITabPetDoor>Pet door</Locks_ITabPetDoor> | ||
<Locks_ITabPetDoorDesc>When enabled small animals, like dogs can pass through door. This setting is not required for doors without owners.</Locks_ITabPetDoorDesc> | ||
<Locks_ITabPensDoor>Pens door</Locks_ITabPensDoor> | ||
<Locks_ITabPensDoorDesc>When enabled, pens animals can't pass through the door. Some doors may not block animals (e.g. Animal Flap). Check "roamerCanOpen" in defs.</Locks_ITabPensDoorDesc> | ||
<Locks_ITabSlaveDoors>Slaves allowed</Locks_ITabSlaveDoors> | ||
<Locks_ITabSlaveDoorsDesc>When disabled slaves are not allowed to pass through this door. This setting do not apply when owners are set.</Locks_ITabSlaveDoorsDesc> | ||
<Locks_ITabAnimalAllowed>Animals allowed</Locks_ITabAnimalAllowed> | ||
<Locks_ITabAnimalAllowedDesc>When disabled all animals will not be allowed to pass through this door. This setting is checked after pens and pet door settings.</Locks_ITabAnimalAllowedDesc> | ||
<Locks_ITabChildrenLock>Children lock</Locks_ITabChildrenLock> | ||
<Locks_ITabChildrenLockDesc>When enabled only humanlike pawn over age (check options) are allowed to pass through this door. Works only on pawn from that same faction as door.</Locks_ITabChildrenLockDesc> | ||
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<Locks_ITabOwners>Owners</Locks_ITabOwners> | ||
<Locks_ITabChangeLocksNotification>Change lock in order to apply settings!</Locks_ITabChangeLocksNotification> | ||
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<Locks_LockToggle>Lock</Locks_LockToggle> | ||
<Locks_UnlockToggle>Unlock</Locks_UnlockToggle> | ||
<Locks_AllowVisitors>Allow visitors to use</Locks_AllowVisitors> | ||
<Locks_ForbidVisitors>Forbid visitors from using</Locks_ForbidVisitors> | ||
<Locks_AddPetDoor>Add pet door</Locks_AddPetDoor> | ||
<Locks_RemovePetDoor>Remove pet door</Locks_RemovePetDoor> | ||
<Locks_AddPensDoor>Set as pens door</Locks_AddPensDoor> | ||
<Locks_RemovePensDoor>Remove pens door</Locks_RemovePensDoor> | ||
<Locks_SetOwners>Set owners</Locks_SetOwners> | ||
<Locks_ClearOwners>Clear owners</Locks_ClearOwners> | ||
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<Locks_FailOnWrongUser>Lock does not belong to {0}</Locks_FailOnWrongUser> | ||
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<Locks_AlertLocksCantBeChanged>Locks can't be changed</Locks_AlertLocksCantBeChanged> | ||
<Locks_AlertLocksCantBeChangedDesc>Some locks can't be changed, because owners of those locks do not perform flick jobs:\n\n{0}</Locks_AlertLocksCantBeChangedDesc> | ||
<Locks_AlertLocksCantBeChangedDefaultDesc>Some locks can't be changed, because owners of those locks do not perform flick jobs.</Locks_AlertLocksCantBeChangedDefaultDesc> | ||
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<Locks_Cancel>Cancel</Locks_Cancel> | ||
<Locks_Copy>Copy</Locks_Copy> | ||
<Locks_Paste>Paste</Locks_Paste> | ||
</LanguageData> |
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<li>/</li> | ||
<li>1.4</li> | ||
</v1.4> | ||
<v1.5> | ||
<li>/</li> | ||
<li>1.4</li> | ||
</v1.5> | ||
</loadFolders> |
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