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MAYA-106528 Add mtoh support for standardSurface #749

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Sep 9, 2020
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130 changes: 123 additions & 7 deletions lib/usd/hdMaya/adapters/materialNetworkConverter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -228,11 +228,37 @@ class HdMayaRemappingMaterialAttrConverter
node, _remappedName.GetText(), type, fallback, outPlug);
}

private:
protected:
const TfToken& _remappedName;
const SdfValueTypeName& _type;
};

class HdMayaScaledRemappingMaterialAttrConverter : public HdMayaRemappingMaterialAttrConverter {
public:
HdMayaScaledRemappingMaterialAttrConverter(
const TfToken& remappedName,
const TfToken& scaleName,
const SdfValueTypeName& type)
: HdMayaRemappingMaterialAttrConverter(remappedName, type)
, _scaleName(scaleName)
{
}

VtValue GetValue(
MFnDependencyNode& node,
const TfToken& paramName,
const SdfValueTypeName& type,
const VtValue* fallback = nullptr,
MPlug* outPlug = nullptr) override
{
return HdMayaMaterialNetworkConverter::ConvertMayaAttrToScaledValue(
node, _remappedName.GetText(), _scaleName.GetText(), type, fallback, outPlug);
}

private:
const TfToken& _scaleName;
};

class HdMayaComputedMaterialAttrConverter : public HdMayaMaterialAttrConverter {
public:
/// Classes which derive from this use some sort of calculation to get
Expand Down Expand Up @@ -337,6 +363,32 @@ class HdMayaCosinePowerMaterialAttrConverter
}
};

class HdMayaTransmissionMaterialAttrConverter
: public HdMayaComputedMaterialAttrConverter {
public:
SdfValueTypeName GetType() override { return SdfValueTypeNames->Float; }

VtValue GetValue(
MFnDependencyNode& node, const TfToken& paramName,
const SdfValueTypeName& type, const VtValue* fallback = nullptr,
MPlug* outPlug = nullptr) override {
VtValue transmission =
HdMayaMaterialNetworkConverter::ConvertMayaAttrToValue(
node, "transmission", type, nullptr);
if (!transmission.IsHolding<float>()) {
if (fallback) { return *fallback; }
TF_DEBUG(HDMAYA_ADAPTER_GET)
.Msg(
"HdMayaTransmissionMaterialAttrConverter::GetValue(): "
"No float plug found with name: transmission and no "
"fallback given");
return VtValue();
} else {
return VtValue(1.0f - transmission.UncheckedGet<float>());
}
}
};

class HdMayaFilenameMaterialAttrConverter
: public HdMayaComputedMaterialAttrConverter {
public:
Expand Down Expand Up @@ -392,17 +444,43 @@ NameToNodeConverterMap _nodeConverters;

/*static*/
void HdMayaMaterialNetworkConverter::initialize() {
auto colorConverter =
std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->color, SdfValueTypeNames->Vector3f);
auto incandescenceConverter =
std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->incandescence, SdfValueTypeNames->Vector3f);
auto colorConverter = std::make_shared<HdMayaScaledRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->color, HdMayaAdapterTokens->diffuse, SdfValueTypeNames->Vector3f);
auto incandescenceConverter = std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->incandescence, SdfValueTypeNames->Vector3f);
auto eccentricityConverter =
std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->eccentricity, SdfValueTypeNames->Float);
auto uvConverter = std::make_shared<HdMayaUvAttrConverter>();

// Standard surface:
auto baseColorConverter = std::make_shared<HdMayaScaledRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->baseColor,
HdMayaAdapterTokens->base,
SdfValueTypeNames->Vector3f);
auto emissionColorConverter = std::make_shared<HdMayaScaledRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->emissionColor,
HdMayaAdapterTokens->emission,
SdfValueTypeNames->Vector3f);
auto specularColorConverter = std::make_shared<HdMayaScaledRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->specularColor,
HdMayaAdapterTokens->specular,
SdfValueTypeNames->Vector3f);
auto specularIORConverter =
std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->specularIOR, SdfValueTypeNames->Float);
auto specularRoughnessConverter =
std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->specularRoughness, SdfValueTypeNames->Float);
auto coatConverter =
std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->coat, SdfValueTypeNames->Float);
auto coatRoughnessConverter =
std::make_shared<HdMayaRemappingMaterialAttrConverter>(
HdMayaAdapterTokens->coatRoughness, SdfValueTypeNames->Float);
auto transmissionToOpacity =
std::make_shared<HdMayaTransmissionMaterialAttrConverter>();

auto fixedZeroFloat =
std::make_shared<HdMayaFixedMaterialAttrConverter>(0.0f);
auto fixedOneFloat =
Expand Down Expand Up @@ -456,6 +534,20 @@ void HdMayaMaterialNetworkConverter::initialize() {
{HdMayaAdapterTokens->metallic, fixedZeroFloat},
{HdMayaAdapterTokens->useSpecularWorkflow, fixedOneInt},
}}},
{HdMayaAdapterTokens->standardSurface,
{UsdImagingTokens->UsdPreviewSurface,
{
{HdMayaAdapterTokens->diffuseColor, baseColorConverter},
{HdMayaAdapterTokens->emissiveColor, emissionColorConverter},
{HdMayaAdapterTokens->specularColor, specularColorConverter},
{HdMayaAdapterTokens->ior, specularIORConverter},
{HdMayaAdapterTokens->roughness, specularRoughnessConverter},
{HdMayaAdapterTokens->clearcoat, coatConverter},
{HdMayaAdapterTokens->clearcoatRoughness, coatRoughnessConverter},
{HdMayaAdapterTokens->opacity, transmissionToOpacity},
{HdMayaAdapterTokens->metallic, fixedZeroFloat},
{HdMayaAdapterTokens->useSpecularWorkflow, fixedOneInt},
}}},
{HdMayaAdapterTokens->file,
{UsdImagingTokens->UsdUVTexture,
{
Expand Down Expand Up @@ -648,6 +740,30 @@ VtValue HdMayaMaterialNetworkConverter::ConvertMayaAttrToValue(
return val;
}

VtValue HdMayaMaterialNetworkConverter::ConvertMayaAttrToScaledValue(
MFnDependencyNode& node, const MString& plugName, const MString& scaleName,
const SdfValueTypeName& type, const VtValue* fallback, MPlug* outPlug) {
VtValue val = ConvertMayaAttrToValue(node, plugName, type, fallback, outPlug);
MStatus status;
auto p = node.findPlug(scaleName, true, &status);
if (status) {
if (type.GetType() == SdfValueTypeNames->Vector3f.GetType()) {
val = val.UncheckedGet<GfVec3f>() * p.asFloat();
} else if (type == SdfValueTypeNames->Float) {
val = val.UncheckedGet<float>() * p.asFloat();
} else if (type.GetType() == SdfValueTypeNames->Float2.GetType()) {
val = val.UncheckedGet<GfVec2f>() * p.asFloat();
}
} else {
TF_DEBUG(HDMAYA_ADAPTER_GET)
.Msg(
"HdMayaMaterialNetworkConverter::ConvertMayaAttrToScaledValue(): "
"No scaling plug found with name: %s",
scaleName.asChar());
}
return val;
}

VtValue HdMayaMaterialNetworkConverter::ConvertPlugToValue(
const MPlug& plug, const SdfValueTypeName& type, const VtValue* fallback) {
if (type.GetType() == SdfValueTypeNames->Vector3f.GetType()) {
Expand Down
5 changes: 5 additions & 0 deletions lib/usd/hdMaya/adapters/materialNetworkConverter.h
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,11 @@ class HdMayaMaterialNetworkConverter {
const SdfValueTypeName& type, const VtValue* fallback = nullptr,
MPlug* outPlug = nullptr);

HDMAYA_API static VtValue ConvertMayaAttrToScaledValue(
MFnDependencyNode& node, const MString& plugName, const MString& scaleName,
const SdfValueTypeName& type, const VtValue* fallback = nullptr,
MPlug* outPlug = nullptr);

HDMAYA_API
static void initialize();

Expand Down
13 changes: 13 additions & 0 deletions lib/usd/hdMaya/adapters/tokens.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,18 +29,31 @@ PXR_NAMESPACE_OPEN_SCOPE
(clearcoat) \
(clearcoatRoughness) \
(emissiveColor) \
(specular) \
(specularColor) \
(metallic) \
(useSpecularWorkflow) \
(occlusion) \
(ior) \
(normal) \
(opacity) \
(diffuse) \
(diffuseColor) \
(displacement) \
(base) \
(baseColor) \
(emission) \
(emissionColor) \
(metalness) \
(specularIOR) \
(specularRoughness) \
(coat) \
(coatRoughness) \
(transmission) \
(lambert) \
(blinn) \
(phong) \
(standardSurface) \
(file) \
(place2dTexture) \
(fileTextureName) \
Expand Down