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Fixes related to export of skeleton rest-xforms #1130

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Feb 2, 2021
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27 changes: 12 additions & 15 deletions lib/usd/translators/jointWriter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,6 @@ static GfMatrix4d _GetJointWorldBindTransform(const MDagPath& dagPath)
CHECK_MSTATUS_AND_RETURN(status, GfMatrix4d(1));
MPlug plgWorldMatrices = fnNode.findPlug("worldMatrix", false, &status);
CHECK_MSTATUS_AND_RETURN(status, GfMatrix4d(1));
TF_VERIFY(membersIdx < plgWorldMatrices.numElements());

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Can you comment on why this check wasn't good?

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It's because membersIdx is a logical index, while numElements() gives the number of physical plugs... so the two aren't related.

MPlug plgWorldMatrix = plgWorldMatrices.elementByLogicalIndex(membersIdx);
MObject plgWorldMatrixData = plgWorldMatrix.asMObject();
MFnMatrixData fnMatrixData(plgWorldMatrixData, &status);
Expand Down Expand Up @@ -222,16 +221,16 @@ static bool _FindDagPoseMembers(
indices->resize(numDagPaths);

std::vector<uint8_t> visitedIndices(numDagPaths, 0);
for (unsigned int i = 0; i < membersPlug.numElements(); ++i) {
for (unsigned int i = 0; i < membersPlug.numConnectedElements(); ++i) {
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I don't mind so much because I think this makes sense (this connection needs to exist anyway to be meaningful so the change will work), but what catches my eye is the reasoning; your comment seems suspicious that somehow connectedTo created a new element. Might be worth trying using evaluateNumElements to see if this is somehow an evaluation caching issue and if so worth reporting as a separate Maya bug.

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Yeah, the thing where it was somehow creating an element was odd. Unfortunately, I didn't have time to fully investigate at the time, and I don't know if I'd be able to replicate now. I guess I also didn't feel too motivated too, since I feel like using .numConnectedElements() is conceptually better anyway.
If you want, I can edit the commit message, and remove the bit about the crash / element being created, or throw a bunch more caveats around it.

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Not that big of a deal; if it's not something that you cannot reliably reproduce already, this code is fine as is (IMHO).

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@pmolodo pmolodo Jan 30, 2021

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To be clear - does the thumbs up mean you're ok with this as is? Or that you'd like me to edit the commit message?
Oops - guess you wrote a message that I didn't see while I was typing this. Will leave the commit as is.


MPlug memberPlug = membersPlug[i];
MPlug memberPlug = membersPlug.connectionByPhysicalIndex(i);
memberPlug.connectedTo(inputs, /*asDst*/ true, /*asSrc*/ false);

for (unsigned int j = 0; j < inputs.length(); ++j) {
MObjectHandle connNode(inputs[j].node());
auto it = pathIndexMap.find(connNode);
if (it != pathIndexMap.end()) {
(*indices)[it->second] = i;
(*indices)[it->second] = memberPlug.logicalIndex();
visitedIndices[it->second] = 1;
}
}
Expand All @@ -253,25 +252,23 @@ static bool _FindDagPoseMembers(

bool _GetLocalTransformForDagPoseMember(
const MFnDependencyNode& dagPoseDep,
unsigned int index,
unsigned int logicalIndex,
GfMatrix4d* xform)
{
MStatus status;

MPlug xformMatrixPlug = dagPoseDep.findPlug("xformMatrix");
if (index < xformMatrixPlug.numElements()) {
MPlug xformPlug = xformMatrixPlug[index];
MPlug xformPlug = xformMatrixPlug.elementByLogicalIndex(logicalIndex, &status);
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@ysiewappl ysiewappl Jan 29, 2021

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Right now I know there's only one call site and the only indices stuffed in here should be the logical ones, but just in case, might be worth having debug assert to check if the logical index actually exists already via getExistingArrayAttributeIndices or similar.

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My understanding is that if somehow that logical index doesn't exist yet, it will be created... which, as a fallback, seems ok to me.
Though I guess it might make sense to just put in a debug-only check / warning message, since it WOULD be an odd/unexpected occurence, which might warrent further investigation...

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Ok, added a check...

CHECK_MSTATUS_AND_RETURN(status, false);

MObject plugObj = xformPlug.asMObject(MDGContext::fsNormal, &status);
CHECK_MSTATUS_AND_RETURN(status, false);
MObject plugObj = xformPlug.asMObject(MDGContext::fsNormal, &status);
CHECK_MSTATUS_AND_RETURN(status, false);

MFnMatrixData plugMatrixData(plugObj, &status);
CHECK_MSTATUS_AND_RETURN(status, false);
MFnMatrixData plugMatrixData(plugObj, &status);
CHECK_MSTATUS_AND_RETURN(status, false);

*xform = GfMatrix4d(plugMatrixData.matrix().matrix);
return true;
}
return false;
*xform = GfMatrix4d(plugMatrixData.matrix().matrix);
return true;
}

/// Get local-space bind transforms to use as rest transforms.
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
//Maya ASCII 2020 scene
//Name: UsdExportSkeletonBindPoseSparseIndicesTest.ma
//Last modified: Wed, Jan 27, 2021 02:16:36 PM
//Codeset: UTF-8
requires maya "2020";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya 2020";
fileInfo "version" "2020";
fileInfo "cutIdentifier" "202011110415-b1e20b88e2";
fileInfo "osv" "Linux 3.10.0-1062.18.1.el7.x86_64 #1 SMP Tue Mar 17 23:49:17 UTC 2020 x86_64";
fileInfo "UUID" "CA508C80-0000-5159-6011-E644000002A4";
createNode transform -n "joint_grp";
rename -uid "716A8C80-0000-676C-6011-C976000006DF";
createNode joint -n "joint1" -p "joint_grp";
rename -uid "716A8C80-0000-676C-6011-C839000006BD";
setAttr ".t" -type "double3" -0.13387224879650539 0.21395404220941927 0 ;
setAttr ".mnrl" -type "double3" -360 -360 -360 ;
setAttr ".mxrl" -type "double3" 360 360 360 ;
setAttr ".jo" -type "double3" 0 0 2.5352931362020645 ;
setAttr ".radi" 0.66868990097983616;
createNode joint -n "joint2" -p "joint1";
rename -uid "716A8C80-0000-676C-6011-C83A000006BE";
setAttr ".t" -type "double3" 4.2613380856101655 8.8262730457699945e-15 0 ;
setAttr ".mnrl" -type "double3" -360 -360 -360 ;
setAttr ".mxrl" -type "double3" 360 360 360 ;
setAttr ".jo" -type "double3" 0 0 -50.479340742609303 ;
setAttr ".radi" 0.60456769613120953;
createNode joint -n "joint3" -p "joint2";
rename -uid "716A8C80-0000-676C-6011-C83A000006BF";
setAttr ".t" -type "double3" 3.0216421252033836 6.6613381477509392e-16 0 ;
setAttr ".mnrl" -type "double3" -360 -360 -360 ;
setAttr ".mxrl" -type "double3" 360 360 360 ;
setAttr ".jo" -type "double3" 0 0 47.94404760640726 ;
setAttr ".radi" 0.60456769613120953;
createNode dagPose -n "dagPose1";
rename -uid "075DCC80-0000-2CD0-6011-F36F000002EA";
setAttr -s 3 ".wm";
setAttr ".wm[120]" -type "matrix" 1 0 0 0 0 1 0 0
0 0 1 0 0 0 2 1;
setAttr ".wm[480]" -type "matrix" 1 0 0 0 0 1 0 0
0 0 1 0 0 3 2 1;
setAttr ".wm[801]" -type "matrix" 1 0 0 0 0 1 0 0
0 0 1 0 5 3 2 1;
setAttr -s 4 ".xm";
setAttr ".xm[0]" -type "matrix" "xform" 1 1 1 0 0 0 0 777
888 999 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 0 0 0 1 1
1 1 yes;
setAttr ".xm[120]" -type "matrix" "xform" 1 1 1 0 0 0 0 0
0 2 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 0 0 0 1 1
1 1 yes;
setAttr ".xm[480]" -type "matrix" "xform" 1 1 1 0 0 0 0 0
3 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 0 0 0 1 1
1 1 yes;
setAttr ".xm[801]" -type "matrix" "xform" 1 1 1 0 0 0 0 5
0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 0 0 0 1 1
1 1 yes;
setAttr -s 3 ".m";
setAttr -s 3 ".p";
connectAttr "joint1.s" "joint2.is";
connectAttr "joint2.s" "joint3.is";
connectAttr "joint1.msg" "dagPose1.m[120]";
connectAttr "joint2.msg" "dagPose1.m[480]";
connectAttr "joint3.msg" "dagPose1.m[801]";
connectAttr "dagPose1.w" "dagPose1.p[120]";
connectAttr "dagPose1.m[120]" "dagPose1.p[480]";
connectAttr "dagPose1.m[480]" "dagPose1.p[801]";
// End of UsdExportSkeletonBindPoseSparseIndicesTest.ma
25 changes: 25 additions & 0 deletions test/lib/usd/translators/testUsdExportSkeleton.py
Original file line number Diff line number Diff line change
Expand Up @@ -264,6 +264,31 @@ def testSkelMissingJointFromDagPose(self):
self.assertIn("Node 'joint4' is not a member of dagPose 'dagPose1'",
missingJointWarnings[0])

def testSkelBindPoseSparseIndices(self):
"""
Check that if a dagPose has sparse indices on some of it's attributes,
with differing number of created indices, that things still work.
"""
mayaFile = os.path.join(self.inputPath, "UsdExportSkeletonTest", "UsdExportSkeletonBindPoseSparseIndices.ma")
cmds.file(mayaFile, force=True, open=True)

usdFile = os.path.abspath('UsdExportBindPoseSparseIndicesTest.usda')

cmds.select('joint_grp')
cmds.mayaUSDExport(mergeTransformAndShape=True, file=usdFile, shadingMode='none',
exportSkels='auto', selection=True)

stage = Usd.Stage.Open(usdFile)

skeleton = UsdSkel.Skeleton.Get(stage, '/joint_grp/joint1')
self.assertEqual(skeleton.GetRestTransformsAttr().Get(),
Vt.Matrix4dArray(
# If we're not correlating using logical indices correctly, we may get this
# matrix in here somehwere (which we shouldn't):
# Gf.Matrix4d( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (777, 888, 999, 1) ),
[Gf.Matrix4d( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 2, 1) ),
Gf.Matrix4d( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 3, 0, 1) ),
Gf.Matrix4d( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (5, 0, 0, 1) )]))

if __name__ == '__main__':
unittest.main(verbosity=2)