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Skin clusters exports are supposed to work? #3664

Answered by barbalt
adrdomeniconi asked this question in Q&A
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Hello @adrdomeniconi ,
In Usd, the mesh and the skel (joints) have to be under a UsdSkelRoot. To achieve that in maya, you would need to wrap no only the joints, but also the mesh under that group that you created. In a future release, you'll be able to use the "Create new Root Prim" option of the export to create the SkelRoot without having to group the entire scene (see attached image).

If you're building the plugin yourself, you can use this commit to have that working: 927b381
Otherwise, you can watch out for a future release in which that will be contained.

Regards,

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