Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve authoring of quad and mesh lights #1957

Merged
merged 4 commits into from
Jul 8, 2024

Conversation

sebastienblor
Copy link
Collaborator

Changes proposed in this pull request
When a shader connection exists in an arnold light and is written to USD, we now author a ArnoldNodeGraph primitive that allows the connection to be taken into account in Hydra.

Also, we no longer author GeometryLight primitives which are deprecated. Instead we add a tag in the mesh primvars:arnold:light and author the light attributes in the mesh with this same namespace.

These changes allows to enable test_0053, test_0076 and test_0111 in hydra mode

Issues fixed in this pull request
Fixes #1955

@sebastienblor sebastienblor requested a review from cpichard July 5, 2024 08:59
@sebastienblor sebastienblor merged commit 0be2118 into Autodesk:master Jul 8, 2024
9 checks passed
@sebastienblor sebastienblor deleted the pr/1955 branch July 8, 2024 10:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Improve authoring of quad & mesh lights in USD
2 participants